4,404 research outputs found

    DeSyRe: on-Demand System Reliability

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    The DeSyRe project builds on-demand adaptive and reliable Systems-on-Chips (SoCs). As fabrication technology scales down, chips are becoming less reliable, thereby incurring increased power and performance costs for fault tolerance. To make matters worse, power density is becoming a significant limiting factor in SoC design, in general. In the face of such changes in the technological landscape, current solutions for fault tolerance are expected to introduce excessive overheads in future systems. Moreover, attempting to design and manufacture a totally defect and fault-free system, would impact heavily, even prohibitively, the design, manufacturing, and testing costs, as well as the system performance and power consumption. In this context, DeSyRe delivers a new generation of systems that are reliable by design at well-balanced power, performance, and design costs. In our attempt to reduce the overheads of fault-tolerance, only a small fraction of the chip is built to be fault-free. This fault-free part is then employed to manage the remaining fault-prone resources of the SoC. The DeSyRe framework is applied to two medical systems with high safety requirements (measured using the IEC 61508 functional safety standard) and tight power and performance constraints

    Generic Connectivity-Based CGRA Mapping via Integer Linear Programming

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    Coarse-grained reconfigurable architectures (CGRAs) are programmable logic devices with large coarse-grained ALU-like logic blocks, and multi-bit datapath-style routing. CGRAs often have relatively restricted data routing networks, so they attract CAD mapping tools that use exact methods, such as Integer Linear Programming (ILP). However, tools that target general architectures must use large constraint systems to fully describe an architecture's flexibility, resulting in lengthy run-times. In this paper, we propose to derive connectivity information from an otherwise generic device model, and use this to create simpler ILPs, which we combine in an iterative schedule and retain most of the exactness of a fully-generic ILP approach. This new approach has a speed-up geometric mean of 5.88x when considering benchmarks that do not hit a time-limit of 7.5 hours on the fully-generic ILP, and 37.6x otherwise. This was measured using the set of benchmarks used to originally evaluate the fully-generic approach and several more benchmarks representing computation tasks, over three different CGRA architectures. All run-times of the new approach are less than 20 minutes, with 90th percentile time of 410 seconds. The proposed mapping techniques are integrated into, and evaluated using the open-source CGRA-ME architecture modelling and exploration framework.Comment: 8 pages of content; 8 figures; 3 tables; to appear in FCCM 2019; Uses the CGRA-ME framework at http://cgra-me.ece.utoronto.ca

    Actors: The Ideal Abstraction for Programming Kernel-Based Concurrency

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    GPU and multicore hardware architectures are commonly used in many different application areas to accelerate problem solutions relative to single CPU architectures. The typical approach to accessing these hardware architectures requires embedding logic into the programming language used to construct the application; the two primary forms of embedding are: calls to API routines to access the concurrent functionality, or pragmas providing concurrency hints to a language compiler such that particular blocks of code are targeted to the concurrent functionality. The former approach is verbose and semantically bankrupt, while the success of the latter approach is restricted to simple, static uses of the functionality. Actor-based applications are constructed from independent, encapsulated actors that interact through strongly-typed channels. This paper presents a first attempt at using actors to program kernels targeted at such concurrent hardware. Besides the glove-like fit of a kernel to the actor abstraction, quantitative code analysis shows that actor-based kernels are always significantly simpler than API-based coding, and generally simpler than pragma-based coding. Additionally, performance measurements show that the overheads of actor-based kernels are commensurate to API-based kernels, and range from equivalent to vastly improved for pragma-based annotations, both for sample and real-world applications
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