9,691 research outputs found
Many-Task Computing and Blue Waters
This report discusses many-task computing (MTC) generically and in the
context of the proposed Blue Waters systems, which is planned to be the largest
NSF-funded supercomputer when it begins production use in 2012. The aim of this
report is to inform the BW project about MTC, including understanding aspects
of MTC applications that can be used to characterize the domain and
understanding the implications of these aspects to middleware and policies.
Many MTC applications do not neatly fit the stereotypes of high-performance
computing (HPC) or high-throughput computing (HTC) applications. Like HTC
applications, by definition MTC applications are structured as graphs of
discrete tasks, with explicit input and output dependencies forming the graph
edges. However, MTC applications have significant features that distinguish
them from typical HTC applications. In particular, different engineering
constraints for hardware and software must be met in order to support these
applications. HTC applications have traditionally run on platforms such as
grids and clusters, through either workflow systems or parallel programming
systems. MTC applications, in contrast, will often demand a short time to
solution, may be communication intensive or data intensive, and may comprise
very short tasks. Therefore, hardware and software for MTC must be engineered
to support the additional communication and I/O and must minimize task dispatch
overheads. The hardware of large-scale HPC systems, with its high degree of
parallelism and support for intensive communication, is well suited for MTC
applications. However, HPC systems often lack a dynamic resource-provisioning
feature, are not ideal for task communication via the file system, and have an
I/O system that is not optimized for MTC-style applications. Hence, additional
software support is likely to be required to gain full benefit from the HPC
hardware
Enabling virtual radio functions on software defined radio for future wireless networks
Today's wired networks have become highly flexible, thanks to the fact that an increasing number of functionalities are realized by software rather than dedicated hardware. This trend is still in its early stages for wireless networks, but it has the potential to improve the network's flexibility and resource utilization regarding both the abundant computational resources and the scarce radio spectrum resources. In this work we provide an overview of the enabling technologies for network reconfiguration, such as Network Function Virtualization, Software Defined Networking, and Software Defined Radio. We review frequently used terminology such as softwarization, virtualization, and orchestration, and how these concepts apply to wireless networks. We introduce the concept of Virtual Radio Function, and illustrate how softwarized/virtualized radio functions can be placed and initialized at runtime, allowing radio access technologies and spectrum allocation schemes to be formed dynamically. Finally we focus on embedded Software-Defined Radio as an end device, and illustrate how to realize the placement, initialization and configuration of virtual radio functions on such kind of devices
Scalable data abstractions for distributed parallel computations
The ability to express a program as a hierarchical composition of parts is an
essential tool in managing the complexity of software and a key abstraction
this provides is to separate the representation of data from the computation.
Many current parallel programming models use a shared memory model to provide
data abstraction but this doesn't scale well with large numbers of cores due to
non-determinism and access latency. This paper proposes a simple programming
model that allows scalable parallel programs to be expressed with distributed
representations of data and it provides the programmer with the flexibility to
employ shared or distributed styles of data-parallelism where applicable. It is
capable of an efficient implementation, and with the provision of a small set
of primitive capabilities in the hardware, it can be compiled to operate
directly on the hardware, in the same way stack-based allocation operates for
subroutines in sequential machines
ReSHAPE: A Framework for Dynamic Resizing and Scheduling of Homogeneous Applications in a Parallel Environment
Applications in science and engineering often require huge computational
resources for solving problems within a reasonable time frame. Parallel
supercomputers provide the computational infrastructure for solving such
problems. A traditional application scheduler running on a parallel cluster
only supports static scheduling where the number of processors allocated to an
application remains fixed throughout the lifetime of execution of the job. Due
to the unpredictability in job arrival times and varying resource requirements,
static scheduling can result in idle system resources thereby decreasing the
overall system throughput. In this paper we present a prototype framework
called ReSHAPE, which supports dynamic resizing of parallel MPI applications
executed on distributed memory platforms. The framework includes a scheduler
that supports resizing of applications, an API to enable applications to
interact with the scheduler, and a library that makes resizing viable.
Applications executed using the ReSHAPE scheduler framework can expand to take
advantage of additional free processors or can shrink to accommodate a high
priority application, without getting suspended. In our research, we have
mainly focused on structured applications that have two-dimensional data arrays
distributed across a two-dimensional processor grid. The resize library
includes algorithms for processor selection and processor mapping. Experimental
results show that the ReSHAPE framework can improve individual job turn-around
time and overall system throughput.Comment: 15 pages, 10 figures, 5 tables Submitted to International Conference
on Parallel Processing (ICPP'07
Recommended from our members
On the conditions for efficient interoperability with threads: An experience with PGAS languages using Cray communication domains
Today's high performance systems are typically built from shared memory nodes connected by a high speed network. That architecture, combined with the trend towards less memory per core, encourages programmers to use a mixture of message passing and multithreaded programming. Unfortunately, the advantages of using threads for in-node programming are hindered by their inability to efficiently communicate between nodes. In this work, we identify some of the performance problems that arise in such hybrid programming environments and characterize conditions needed to achieve high communication performance for multiple threads: addressability of targets, separability of communication paths, and full direct reachability to targets. Using the GASNet communication layer on the Cray XC30 as our experimental platform, we show how to satisfy these conditions. We also discuss how satisfying these conditions is influenced by the communication abstraction, implementation constraints, and the interconnect messaging capabilities. To evaluate these ideas, we compare the communication performance of a thread-based node runtime to a process-based runtime. Without our GASNet extensions, thread communication is significantly slower than processes - up to 21x slower. Once the implementation is modified to address each of our conditions, the two runtimes have comparable communication performance. This allows programmers to more easily mix models like OpenMP, CILK, or pthreads with a GASNet-based model like UPC, with the associated performance, convenience and interoperability advantages that come from using threads within a node. © 2014 ACM
On the Benefit of Virtualization: Strategies for Flexible Server Allocation
Virtualization technology facilitates a dynamic, demand-driven allocation and
migration of servers. This paper studies how the flexibility offered by network
virtualization can be used to improve Quality-of-Service parameters such as
latency, while taking into account allocation costs. A generic use case is
considered where both the overall demand issued for a certain service (for
example, an SAP application in the cloud, or a gaming application) as well as
the origins of the requests change over time (e.g., due to time zone effects or
due to user mobility), and we present online and optimal offline strategies to
compute the number and location of the servers implementing this service. These
algorithms also allow us to study the fundamental benefits of dynamic resource
allocation compared to static systems. Our simulation results confirm our
expectations that the gain of flexible server allocation is particularly high
in scenarios with moderate dynamics
- …