104 research outputs found

    Robustness of Randomized Rumour Spreading

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    In this work we consider three well-studied broadcast protocols: Push, Pull and Push&Pull. A key property of all these models, which is also an important reason for their popularity, is that they are presumed to be very robust, since they are simple, randomized, and, crucially, do not utilize explicitly the global structure of the underlying graph. While sporadic results exist, there has been no systematic theoretical treatment quantifying the robustness of these models. Here we investigate this question with respect to two orthogonal aspects: (adversarial) modifications of the underlying graph and message transmission failures. We explore in particular the following notion of Local Resilience: beginning with a graph, we investigate up to which fraction of the edges an adversary has to be allowed to delete at each vertex, so that the protocols need significantly more rounds to broadcast the information. Our main findings establish a separation among the three models. It turns out that Pull is robust with respect to all parameters that we consider. On the other hand, Push may slow down significantly, even if the adversary is allowed to modify the degrees of the vertices by an arbitrarily small positive fraction only. Finally, Push&Pull is robust when no message transmission failures are considered, otherwise it may be slowed down. On the technical side, we develop two novel methods for the analysis of randomized rumour spreading protocols. First, we exploit the notion of self-bounding functions to facilitate significantly the round-based analysis: we show that for any graph the variance of the growth of informed vertices is bounded by its expectation, so that concentration results follow immediately. Second, in order to control adversarial modifications of the graph we make use of a powerful tool from extremal graph theory, namely Szemer\`edi's Regularity Lemma.Comment: version 2: more thorough literature revie

    On the push&pull protocol for rumour spreading

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    The asynchronous push&pull protocol, a randomized distributed algorithm for spreading a rumour in a graph GG, works as follows. Independent Poisson clocks of rate 1 are associated with the vertices of GG. Initially, one vertex of GG knows the rumour. Whenever the clock of a vertex xx rings, it calls a random neighbour yy: if xx knows the rumour and yy does not, then xx tells yy the rumour (a push operation), and if xx does not know the rumour and yy knows it, yy tells xx the rumour (a pull operation). The average spread time of GG is the expected time it takes for all vertices to know the rumour, and the guaranteed spread time of GG is the smallest time tt such that with probability at least 11/n1-1/n, after time tt all vertices know the rumour. The synchronous variant of this protocol, in which each clock rings precisely at times 1,2,1,2,\dots, has been studied extensively. We prove the following results for any nn-vertex graph: In either version, the average spread time is at most linear even if only the pull operation is used, and the guaranteed spread time is within a logarithmic factor of the average spread time, so it is O(nlogn)O(n\log n). In the asynchronous version, both the average and guaranteed spread times are Ω(logn)\Omega(\log n). We give examples of graphs illustrating that these bounds are best possible up to constant factors. We also prove theoretical relationships between the guaranteed spread times in the two versions. Firstly, in all graphs the guaranteed spread time in the asynchronous version is within an O(logn)O(\log n) factor of that in the synchronous version, and this is tight. Next, we find examples of graphs whose asynchronous spread times are logarithmic, but the synchronous versions are polynomially large. Finally, we show for any graph that the ratio of the synchronous spread time to the asynchronous spread time is O(n2/3)O(n^{2/3}).Comment: 25 page

    Push is Fast on Sparse Random Graphs

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    We consider the classical push broadcast process on a large class of sparse random multigraphs that includes random power law graphs and multigraphs. Our analysis shows that for every ε>0\varepsilon>0, whp O(logn)O(\log n) rounds are sufficient to inform all but an ε\varepsilon-fraction of the vertices. It is not hard to see that, e.g. for random power law graphs, the push process needs whp nΩ(1)n^{\Omega(1)} rounds to inform all vertices. Fountoulakis, Panagiotou and Sauerwald proved that for random graphs that have power law degree sequences with β>3\beta>3, the push-pull protocol needs Ω(logn)\Omega(\log n) to inform all but εn\varepsilon n vertices whp. Our result demonstrates that, for such random graphs, the pull mechanism does not (asymptotically) improve the running time. This is surprising as it is known that, on random power law graphs with 2<β<32<\beta<3, push-pull is exponentially faster than pull

    Global Computation in a Poorly Connected World: Fast Rumor Spreading with No Dependence on Conductance

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    In this paper, we study the question of how efficiently a collection of interconnected nodes can perform a global computation in the widely studied GOSSIP model of communication. In this model, nodes do not know the global topology of the network, and they may only initiate contact with a single neighbor in each round. This model contrasts with the much less restrictive LOCAL model, where a node may simultaneously communicate with all of its neighbors in a single round. A basic question in this setting is how many rounds of communication are required for the information dissemination problem, in which each node has some piece of information and is required to collect all others. In this paper, we give an algorithm that solves the information dissemination problem in at most O(D+polylog(n))O(D+\text{polylog}{(n)}) rounds in a network of diameter DD, withno dependence on the conductance. This is at most an additive polylogarithmic factor from the trivial lower bound of DD, which applies even in the LOCAL model. In fact, we prove that something stronger is true: any algorithm that requires TT rounds in the LOCAL model can be simulated in O(T+polylog(n))O(T +\mathrm{polylog}(n)) rounds in the GOSSIP model. We thus prove that these two models of distributed computation are essentially equivalent

    Tight bounds for rumor spreading in graphs of a given conductance

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    We study the connection between the rate at which a rumor spreads throughout a graph and the conductance of the graph -- a standard measure of a graph\u27s expansion properties. We show that for any n-node graph with conductance phi, the classical PUSH-PULL algorithm distributes a rumor to all nodes of the graph in O(phi^(-1) log(n)) rounds with high probability (w.h.p.). This bound improves a recent result of Chierichetti, Lattanzi, and Panconesi [STOC 2010], and it is tight in the sense that there exist graphs where Omega(phi^(-1)log(n)) rounds of the PUSH-PULL algorithm are required to distribute a rumor w.h.p. We also explore the PUSH and the PULL algorithms, and derive conditions that are both necessary and sufficient for the above upper bound to hold for those algorithms as well. An interesting finding is that every graph contains a node such that the PULL algorithm takes O(phi^(-1) log(n)) rounds w.h.p. to distribute a rumor started at that node. In contrast, there are graphs where the PUSH algorithm requires significantly more rounds for any start node

    Low Randomness Rumor Spreading via Hashing

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    International audienceWe consider the classical rumor spreading problem, where a piece of information must be disseminated from a single node to all n nodes of a given network. We devise two simple push-based protocols, in which nodes choose the neighbor they send the information to in each round using pairwise independent hash functions, or a pseudo-random generator, respectively. For several well-studied topologies our algorithms use exponentially fewer random bits than previous protocols. For example, in complete graphs, expanders, and random graphs only a polylogarithmic number of random bits are needed in total to spread the rumor in O(log n) rounds with high probability. Previous explicit algorithms require Omega(n) random bits to achieve the same round complexity. For complete graphs, the amount of randomness used by our hashing-based algorithm is within an O(log n)-factor of the theoretical minimum determined by [Giakkoupis and Woelfel, 2011]
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