384,557 research outputs found

    Towards a Step Semantics for Story-Driven Modelling

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    Graph Transformation (GraTra) provides a formal, declarative means of specifying model transformation. In practice, GraTra rule applications are often programmed via an additional language with which the order of rule applications can be suitably controlled. Story-Driven Modelling (SDM) is a dialect of programmed GraTra, originally developed as part of the Fujaba CASE tool suite. Using an intuitive, UML-inspired visual syntax, SDM provides usual imperative control flow constructs such as sequences, conditionals and loops that are fairly simple, but whose interaction with individual GraTra rules is nonetheless non-trivial. In this paper, we present the first results of our ongoing work towards providing a formal step semantics for SDM, which focuses on the execution of an SDM specification.Comment: In Proceedings GaM 2016, arXiv:1612.0105

    The Semantics of Graph Programs

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    GP (for Graph Programs) is a rule-based, nondeterministic programming language for solving graph problems at a high level of abstraction, freeing programmers from handling low-level data structures. The core of GP consists of four constructs: single-step application of a set of conditional graph-transformation rules, sequential composition, branching and iteration. We present a formal semantics for GP in the style of structural operational semantics. A special feature of our semantics is the use of finitely failing programs to define GP's powerful branching and iteration commands

    Event-driven grammars: Relating abstract and concrete levels of visual languages

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s10270-007-0051-2In this work we introduce event-driven grammars, a kind of graph grammars that are especially suited for visual modelling environments generated by meta-modelling. Rules in these grammars may be triggered by user actions (such as creating, editing or connecting elements) and in their turn may trigger other user-interface events. Their combination with triple graph transformation systems allows constructing and checking the consistency of the abstract syntax graph while the user is building the concrete syntax model, as well as managing the layout of the concrete syntax representation. As an example of these concepts, we show the definition of a modelling environment for UML sequence diagrams. A discussion is also presented of methodological aspects for the generation of environments for visual languages with multiple views, its connection with triple graph grammars, the formalization of the latter in the double pushout approach and its extension with an inheritance concept.This work has been partially sponsored by the Spanish Ministry of Education and Science with projects MOSAIC (TSI2005-08225-C07-06) and MODUWEB (TIN 2006-09678)

    A formal verification framework and associated tools for enterprise modeling : application to UEML

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    The aim of this paper is to propose and apply a verification and validation approach to Enterprise Modeling that enables the user to improve the relevance and correctness, the suitability and coherence of a model by using properties specification and formal proof of properties
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