10,184 research outputs found
On combining the facial movements of a talking head
We present work on Obie, an embodied conversational
agent framework. An embodied conversational agent, or
talking head, consists of three main components. The
graphical part consists of a face model and a facial muscle
model. Besides the graphical part, we have implemented
an emotion model and a mapping from emotions to facial
expressions. The animation part of the framework focuses
on the combination of different facial movements
temporally. In this paper we propose a scheme of
combining facial movements on a 3D talking head
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Speech Enabled Avatar from a Single Photograph
This paper presents a complete framework for creating speech-enabled 2D and 3D avatars from a single image of a person. Our approach uses a generic facial motion model which represents deformations of the prototype face during speech. We have developed an HMM-based facial animation algorithm which takes into account both lexical stress and coarticulation. This algorithm produces realistic animations of the prototype facial surface from either text or speech. The generic facial motion model is transformed to a novel face geometry using a set of corresponding points between the generic mesh and the novel face. In the case of a 2D avatar, a single photograph of the person is used as input. We manually select a small number of features on the photograph and these are used to deform the prototype surface. The deformed surface is then used to animate the photograph. In the case of a 3D avatar, we use a single stereo image of the person as input. The sparse geometry of the face is computed from this image and used to warp the prototype surface to obtain the complete 3D surface of the person's face. This surface is etched into a glass cube using sub-surface laser engraving (SSLE) technology. Synthesized facial animation videos are then projected onto the etched glass cube. Even though the etched surface is static, the projection of facial animation onto it results in a compelling experience for the viewer. We show several examples of 2D and 3D avatars that are driven by text and speech inputs
Toward a social psychophysics of face communication
As a highly social species, humans are equipped with a powerful tool for social communication—the face, which can elicit multiple social perceptions in others due to the rich and complex variations of its movements, morphology, and complexion. Consequently, identifying precisely what face information elicits different social perceptions is a complex empirical challenge that has largely remained beyond the reach of traditional research methods. More recently, the emerging field of social psychophysics has developed new methods designed to address this challenge. Here, we introduce and review the foundational methodological developments of social psychophysics, present recent work that has advanced our understanding of the face as a tool for social communication, and discuss the main challenges that lie ahead
Final Report to NSF of the Standards for Facial Animation Workshop
The human face is an important and complex communication channel. It is a very familiar and sensitive object of human perception. The facial animation field has increased greatly in the past few years as fast computer graphics workstations have made the modeling and real-time animation of hundreds of thousands of polygons affordable and almost commonplace. Many applications have been developed such as teleconferencing, surgery, information assistance systems, games, and entertainment. To solve these different problems, different approaches for both animation control and modeling have been developed
Issues in Facial Animation
Our goal is to build a system of 3-D animation of facial expressions of emotion correlated with the intonation of the voice. Up till now, the existing systems did not take into account the link between these two features. Many linguists and psychologists have noted the importance of spoken intonation for conveying different emotions associated with speakers\u27 messages. Moreover, some psychologists have found some universal facial expressions linked to emotions and attitudes. We will look at the rules that control these relations (intonation/emotions and facial expressions/emotions) as well as the coordination of these various modes of expressions. Given an utterance, we consider how the message (what is new/old information in the given context) transmitted through the choice of accents and their placement, are conveyed through the face. The facial model integrates the action of each muscle or group of muscles as well as the propagation of the muscles\u27 movement. It is also adapted to the FACS notation (Facial Action Coding System) created by P. Ekman and W. Friesen to describe facial expressions. Our first step will be to enumerate and to differentiate facial movements linked to emotions from the ones linked to conversation. Then, we will examine what the rules are that drive them and how their different actions interact
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