17,228 research outputs found
Sometimes the Internet reads the question wrong: childrenâs search strategies & difficulties
When children search for information on a given topic, how do they go about searching for and retrieving information? What can their information seeking strategies tell us about the development of search interfaces for children's digital libraries, search engines and information repositories? We interviewed New Zealand (NZ) school children to seek insights into how they are conducting information searches during their education
DAMEWARE - Data Mining & Exploration Web Application Resource
Astronomy is undergoing through a methodological revolution triggered by an
unprecedented wealth of complex and accurate data. DAMEWARE (DAta Mining &
Exploration Web Application and REsource) is a general purpose, Web-based,
Virtual Observatory compliant, distributed data mining framework specialized in
massive data sets exploration with machine learning methods. We present the
DAMEWARE (DAta Mining & Exploration Web Application REsource) which allows the
scientific community to perform data mining and exploratory experiments on
massive data sets, by using a simple web browser. DAMEWARE offers several tools
which can be seen as working environments where to choose data analysis
functionalities such as clustering, classification, regression, feature
extraction etc., together with models and algorithms.Comment: User Manual of the DAMEWARE Web Application, 51 page
Advanced satellite workstation: An integrated workstation environment for operational support of satellite system planning and analysis
A prototype integrated environment, the Advanced Satellite Workstation (ASW), is described that has been developed and delivered for evaluation and operator feedback in an operational satellite control center. The current ASW hardware consists of a Sun Workstation and Macintosh II Workstation connected via an ethernet Network Hardware and Software, Laser Disk System, Optical Storage System, and Telemetry Data File Interface. The central mission of ASW is to provide an intelligent decision support and training environment for operator/analysts of complex systems such as satellites. There have been many workstation implementations recently which incorporate graphical telemetry displays and expert systems. ASW is a considerably broader look at intelligent, integrated environments for decision support, based upon the premise that the central features of such an environment are intelligent data access and integrated toolsets. A variety of tools have been constructed in support of this prototype environment including: an automated pass planner for scheduling vehicle support activities, architectural modeler for hierarchical simulation and analysis of satellite vehicle subsystems, multimedia-based information systems that provide an intuitive and easily accessible interface to Orbit Operations Handbook and other relevant support documentation, and a data analysis architecture that integrates user modifiable telemetry display systems, expert systems for background data analysis, and interfaces to the multimedia system via inter-process communication
Using an ontology for interoperability and browsing of museum, library and archive information
Ontologies play an important part in the development of the future âsemantic webâ; the CIDOC conceptual reference model (CRM) is an ontology aimed at the cultural heritage domain. This paper describes a Concept Browser, developed for the EU/IST-funded SCULPTEUR project (semantic and content-based multimedia exploitation for European benefit environment (programme IST-2001-no. 35372); May 2002 to May 2005), which is able to access different museum information systems through a common ontology, the CRM. The development of this Concept Browser has required mappings from the legacy museum database systems to the CRM. The crucial process of creating the mappings is described, using the C2RMF catalogue (EROS) and library databases as a case study
Modelling virtual urban environments
In this paper, we explore the way in which virtual reality (VR) systems are being broadened to encompass a wide array of virtual worlds, many of which have immediate applicability to understanding urban issues through geocomputation. Wesketch distinctions between immersive, semi-immersive and remote environments in which single and multiple users interact in a variety of ways. We show how suchenvironments might be modelled in terms of ways of navigating within, processes of decision-making which link users to one another, analytic functions that users have to make sense of the environment, and functions through which users can manipulate, change, or design their world. We illustrate these ideas using four exemplars that we have under construction: a multi-user internet GIS for Londonwith extensive links to 3-d, video, text and related media, an exploration of optimal retail location using a semi-immersive visualisation in which experts can explore such problems, a virtual urban world in which remote users as avatars can manipulate urban designs, and an approach to simulating such virtual worlds through morphological modelling based on the digital record of the entire decision-making process through which such worlds are built
SAMP, the Simple Application Messaging Protocol: Letting applications talk to each other
SAMP, the Simple Application Messaging Protocol, is a hub-based communication
standard for the exchange of data and control between participating client
applications. It has been developed within the context of the Virtual
Observatory with the aim of enabling specialised data analysis tools to
cooperate as a loosely integrated suite, and is now in use by many and varied
desktop and web-based applications dealing with astronomical data. This paper
reviews the requirements and design principles that led to SAMP's
specification, provides a high-level description of the protocol, and discusses
some of its common and possible future usage patterns, with particular
attention to those factors that have aided its success in practice.Comment: 12 pages, 3 figures. Accepted for Virtual Observatory special issue
of Astronomy and Computin
Forty hours of declarative programming: Teaching Prolog at the Junior College Utrecht
This paper documents our experience using declarative languages to give
secondary school students a first taste of Computer Science. The course aims to
teach students a bit about programming in Prolog, but also exposes them to
important Computer Science concepts, such as unification or searching
strategies. Using Haskell's Snap Framework in combination with our own
NanoProlog library, we have developed a web application to teach this course.Comment: In Proceedings TFPIE 2012, arXiv:1301.465
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