141 research outputs found
Routing Permutations in Partitioned Optical Passive Star Networks
It is shown that a POPS network with g groups and d processors per group can
efficiently route any permutation among the n=dg processors. The number of
slots used is optimal in the worst case, and is at most the double of the
optimum for all permutations p such that p(i)i for all i.Comment: 8 pages, 3 figure
Online Permutation Routing in Partitioned Optical Passive Star Networks
This paper establishes the state of the art in both deterministic and
randomized online permutation routing in the POPS network. Indeed, we show that
any permutation can be routed online on a POPS network either with
deterministic slots, or, with high probability, with
randomized slots, where constant
. When , that we claim to be the
"interesting" case, the randomized algorithm is exponentially faster than any
other algorithm in the literature, both deterministic and randomized ones. This
is true in practice as well. Indeed, experiments show that it outperforms its
rivals even starting from as small a network as a POPS(2,2), and the gap grows
exponentially with the size of the network. We can also show that, under proper
hypothesis, no deterministic algorithm can asymptotically match its
performance
Proceedings Spring 1990 Network Topics Course
Coordinated Science Laboratory was formerly known as Control Systems Laborator
Multidimensional Optimized Optical Modulation Formats
This chapter overviews the relatively large body of work (experimental and theoretical) on modulation formats for optical coherent links. It first gives basic definitions and performance metrics for modulation formats that are common in the literature. Then, the chapter discusses optimization of modulation formats in coded systems. It distinguishes between three cases, depending on the type of decoder employed, which pose quite different requirements on the choice of modulation format. The three cases are soft-decision decoding, hard-decision decoding, and iterative decoding, which loosely correspond to weak, medium, and strong coding, respectively. The chapter also discusses the realizations of the transmitter and transmission link properties and the receiver algorithms, including DSP and decoding. It further explains how to simply determine the transmitted symbol from the received 4D vector, without resorting to a full search of the Euclidean distances to all points in the whole constellation
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