141 research outputs found

    Routing Permutations in Partitioned Optical Passive Star Networks

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    It is shown that a POPS network with g groups and d processors per group can efficiently route any permutation among the n=dg processors. The number of slots used is optimal in the worst case, and is at most the double of the optimum for all permutations p such that p(i)i for all i.Comment: 8 pages, 3 figure

    Online Permutation Routing in Partitioned Optical Passive Star Networks

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    This paper establishes the state of the art in both deterministic and randomized online permutation routing in the POPS network. Indeed, we show that any permutation can be routed online on a POPS network either with O(dglogg)O(\frac{d}{g}\log g) deterministic slots, or, with high probability, with 5cd/g+o(d/g)+O(loglogg)5c\lceil d/g\rceil+o(d/g)+O(\log\log g) randomized slots, where constant c=exp(1+e1)3.927c=\exp (1+e^{-1})\approx 3.927. When d=Θ(g)d=\Theta(g), that we claim to be the "interesting" case, the randomized algorithm is exponentially faster than any other algorithm in the literature, both deterministic and randomized ones. This is true in practice as well. Indeed, experiments show that it outperforms its rivals even starting from as small a network as a POPS(2,2), and the gap grows exponentially with the size of the network. We can also show that, under proper hypothesis, no deterministic algorithm can asymptotically match its performance

    Proceedings Spring 1990 Network Topics Course

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    Coordinated Science Laboratory was formerly known as Control Systems Laborator

    Multidimensional Optimized Optical Modulation Formats

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    This chapter overviews the relatively large body of work (experimental and theoretical) on modulation formats for optical coherent links. It first gives basic definitions and performance metrics for modulation formats that are common in the literature. Then, the chapter discusses optimization of modulation formats in coded systems. It distinguishes between three cases, depending on the type of decoder employed, which pose quite different requirements on the choice of modulation format. The three cases are soft-decision decoding, hard-decision decoding, and iterative decoding, which loosely correspond to weak, medium, and strong coding, respectively. The chapter also discusses the realizations of the transmitter and transmission link properties and the receiver algorithms, including DSP and decoding. It further explains how to simply determine the transmitted symbol from the received 4D vector, without resorting to a full search of the Euclidean distances to all points in the whole constellation
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