1,023 research outputs found

    Seeing New in the Familiar: Intensifying Aesthetic Engagement with the City through New Location-Based Technologies

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    Understanding better the effects of the use of mobile apps to the use and appreciation of urban environments has been gaining more prominence as a research topic recently due to the increasing everyday use of these apps. Whether this type of digital mediation changes the lived experience is of interest in this article. The intention is to show that besides changing the prevailing practices and behaviour, new technologies also enhance and add positive value to the everyday urban experience. This positive experiential value is approached with the framework consisting of recent advances in philosophical urban and everyday aesthetics, which put emphasis on both familiarity and fun as important qualities that describe the everyday experience in urban environments. We claim that new digital tools increase the quality of fun when moving in familiar surroundings. Fun, understood through the lens of the aesthetic, precedes the experienced quality of playfulness. It alters the existing affordances of the urban environment in a way that make more complex aesthetic qualities emerge. The case examples are GPS-based wayfinding applications such as route planners and navigation tools for pedestrian use and related AR applications such as the popular game app Pok?mon GO.Peer reviewe

    Motion Planning Algorithm in a Y-Graph

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    We present an explicit algorithm for two robots to move autonomously and without collisions on a track shaped like the letter Y. Configuration spaces are of practical relevance in designing safe control schemes for automated guided vehicles. The topological complexity of a configuration space is the minimal number of continuous instructions required to move robots between any initial configuration to any final one without collisions. Using techniques from topological robotics, we calculate the topological complexity of two robots moving on a Y-track and exhibit an optimal algorithm realizing this exact number of instructions given by the topological complexity

    Navigation with uncertain spatio-temporal resources

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    Supporting people with intelligent navigation instructions enables users to efficiently achieve trip-related objectives (e.g., minimum travel time or fuel consumption) and preserves them from making unnecessary detours. This, in turn, enables them to save time, money and, additionally, minimize CO2CO_2 emissions. For these reasons, manufacturers integrate navigation systems into almost all modern automobiles. Nevertheless, most of them support only simple routing instructions, i.e., how to drive from location A to B. Albeit, people are regularly faced with more complex decisions, e.g. navigating to a cheap gas station on the route while incorporating dynamic gas price changes. Another example-scenario is after reaching the destination, an available facility to park needs to be found. So far, people cruise almost randomly around the goal area in the search for a parking space. As a consequence, persons valuable time is consumed and unnecessary traffic arises. Besides private persons, transportation companies have to make complex mobility decisions. For instance, taxi drivers have to find out where to move next whenever the taxi is idle. There are plenty possibilities for where the taxi driver could go. In case the last drop-off was in a sparsely populated region, waiting for a call from the taxi office will likely result in a longer drive to the next customer. In turn, customer satisfaction decreases with a longer waiting time and implies a potential loss of customers. Recently, the number of data sources that potentially improve these mobility decisions increased. For instance, on-street parking sensors track the current state of the spaces (e.g. Melbourne), mobile applications collect taxi requests from customers and gas stations publish the current prices all in real-time. This thesis investigates the question of how to design algorithms such that they exploit this volatile data. Standard routing algorithms assume a static world. But the availability of passengers, gas prices and the availability of parking spots change over time in a non-deterministic manner. Hence, we model multiple real-world applications as Markov decision processes (MDP), i.e., a framework for sequential decision making under uncertainty. Depending on the task, we propose to solve the MDP with dynamic programming, replanning and hindsight planning or reinforcement learning. Ultimately, we combine all applications in a single problem domain. Subsequently, we propose a reinforcement learning approach that solves all applications in this domain without modification. Furthermore, it decouples the routing task from solving the application itself. Hence, it is transferable to previously unseen street networks without further training.Durch intelligente Navigationssysteme werden Verkehrsteilnehmer davor bewahrt, Umwege zu fahren. Dadurch sparen sie Zeit, Geld und verringern den CO2CO_2-Ausstoß. Aus diesem Grund verbauen Hersteller Navigationssysteme in fast allen Neuwägen. Bis heute unterstützen die meisten Systeme nur einfache Routenplanung, die den kürzesten oder schnellsten Pfad von A nach B berechnen. Dennoch müssen Fahrer regelmäßig Entscheidungen darüber hinaus treffen. Beispielsweise soll eine möglichst günstige Tankstelle auf dem Weg zum eigentlichen Ziel besucht werden. Allerdings kann diese ihre Preise, während der Fahrer oder die Fahrerin auf dem Weg dort hin ist, dynamisch ändern. Anschließend muss, sobald das eigentliche Ziel erreicht ist, ein Parkplatz gefunden werden. Bisher fahren Parkplatzsuchende zufällig durch das Zielgebiet in der Hoffnung möglichst schnell einen freien Parkplatz zu finden. Die Suche verursacht zusätzlichen Verkehr und der Fahrer oder die Fahrerin verbringt mehr Zeit auf der Straße. Neben Privatpersonen müssen auch Transportunternehmen komplexe Entscheidungen über Bewegungen treffen. Zum Beispiel muss ein Taxifahrer, wenn er gerade keinen Fahrgast hat, entscheiden, wo er sich als nächstes positioniert. Zwar könnte er am letzten Zielort warten, bis er einen Anruf der Taxizentrale bekommt. Falls jedoch der letzte Zielort in einem entlegenen Gebiet ist, muss der nächste Fahrgast wahrscheinlich lange warten, bis der Fahrer oder die Fahrerin bei ihm ankommt. Damit sinkt die Kundenzufriedenheit, was wiederum einen potentiellen Verlust der Kunden bedeutet. Seit Kurzem gibt es immer mehr Datenquellen, die Entscheidungen für diese Probleme verbessern. Beispielsweise wird durch Parkplatzsensoren die Verfügbarkeit der Parkplätze verfolgt, mobile Anwendungen sammeln Anfragen über Fahrgäste und Tankstellen veröffentlichen ihren aktuellen Preis in Echtzeit. In dieser Arbeit wird der Forschungsfrage nachgegangen, wie Algorithmen gestaltet werden können, sodass diese veränderlichen Informationen verwendet werden können. Standard-Routing-Algorithmen gehen von einer statischen Welt aus. Aber die Verfügbarkeit von Fahrgästen, die Tankstellenpreise und die Parkplatzzustände ändern sich nicht deterministisch. Aus diesem Grund modellieren wir eine Reihe von Anwendungen als Markov-Entscheidungsproblem (MDP). Applikationsabhängig schlagen wir vor, das MDP mit dynamischer Programmierung, Replanning bzw. Hindsight Planning oder Reinforcement Learning zu lösen. Abschließend fassen wir alle Anwendungen in einer Domäne zusammen. Dadurch können wir einen Reinforcement Learning Ansatz definieren, der alle Anwendungen in dieser Domäne ohne Änderung lösen kann. Dieser Ansatz ermöglicht es, die Routenplanung von der eigentlichen Problemstellung zu lösen. Dadurch ist die gelernte Funktionsapproximation auch auf bisher unbekannte Straßennetze ohne weiteres Training anwendbar

    Atlas: A Pathfinding Application Toolkit

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    Atlas is a web-based pathfinding framework designed for finding the shortest path between two locations. Using a component based approach built upon Facebook’s flux architecture, this framework will be useful in many applications where pathfinding is needed, such as university campuses, airports, museums or hospitals. The framework provides modeling tools to turn digital maps into a routable representation of the location to assist users in navigating unfamiliar places. A toolkit allows developers to select features they would like to include, such as operation hours, handicapped routes, or a directory listing. This application is deployable on any web compatible device, such as a desktop, smartphone, tablet, or kiosk

    Enhancing Data Classification Quality of Volunteered Geographic Information

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    Geographic data is one of the fundamental components of any Geographic Information System (GIS). Nowadays, the utility of GIS becomes part of everyday life activities, such as searching for a destination, planning a trip, looking for weather information, etc. Without a reliable data source, systems will not provide guaranteed services. In the past, geographic data was collected and processed exclusively by experts and professionals. However, the ubiquity of advanced technology results in the evolution of Volunteered Geographic Information (VGI), when the geographic data is collected and produced by the general public. These changes influence the availability of geographic data, when common people can work together to collect geographic data and produce maps. This particular trend is known as collaborative mapping. In collaborative mapping, the general public shares an online platform to collect, manipulate, and update information about geographic features. OpenStreetMap (OSM) is a prominent example of a collaborative mapping project, which aims to produce a free world map editable and accessible by anyone. During the last decade, VGI has expanded based on the power of crowdsourcing. The involvement of the public in data collection raises great concern about the resulting data quality. There exist various perspectives of geographic data quality this dissertation focuses particularly on the quality of data classification (i.e., thematic accuracy). In professional data collection, data is classified based on quantitative and/or qualitative ob- servations. According to a pre-defined classification model, which is usually constructed by experts, data is assigned to appropriate classes. In contrast, in most collaborative mapping projects data classification is mainly based on individualsa cognition. Through online platforms, contributors collect information about geographic features and trans- form their perceptions into classified entities. In VGI projects, the contributors mostly have limited experience in geography and cartography. Therefore, the acquired data may have a questionable classification quality. This dissertation investigates the challenges of data classification in VGI-based mapping projects (i.e., collaborative mapping projects). In particular, it lists the challenges relevant to the evolution of VGI as well as to the characteristics of geographic data. Furthermore, this work proposes a guiding approach to enhance the data classification quality in such projects. The proposed approach is based on the following premises (i) the availability of large amounts of data, which fosters applying machine learning techniques to extract useful knowledge, (ii) utilization of the extracted knowledge to guide contributors to appropriate data classification, (iii) the humanitarian spirit of contributors to provide precise data, when they are supported by a guidance system, and (iv) the power of crowdsourcing in data collection as well as in ensuring the data quality. This cumulative dissertation consists of five peer-reviewed publications in international conference proceedings and international journals. The publications divide the disser- tation into three parts the first part presents a comprehensive literature review about the relevant previous work of VGI quality assurance procedures (Chapter 2), the second part studies the foundations of the approach (Chapters 3-4), and the third part discusses the proposed approach and provides a validation example for implementing the approach (Chapters 5-6). Furthermore, Chapter 1 presents an overview about the research ques- tions and the adapted research methodology, while Chapter 7 concludes the findings and summarizes the contributions. The proposed approach is validated through empirical studies and an implemented web application. The findings reveal the feasibility of the proposed approach. The output shows that applying the proposed approach results in enhanced data classification quality. Furthermore, the research highlights the demands for intuitive data collection and data interpretation approaches adequate to VGI-based mapping projects. An interaction data collection approach is required to guide the contributors toward enhanced data quality, while an intuitive data interpretation approach is needed to derive more precise information from rich VGI resources

    Ubiquitous haptic feedback in human-computer interaction through electrical muscle stimulation

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    Orienteering Problem: A survey of recent variants, solution approaches and applications

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    National Research Foundation (NRF) Singapore under International Research Centres in Singapore Funding Initiativ
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