116 research outputs found

    Farthest-Polygon Voronoi Diagrams

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    Given a family of k disjoint connected polygonal sites in general position and of total complexity n, we consider the farthest-site Voronoi diagram of these sites, where the distance to a site is the distance to a closest point on it. We show that the complexity of this diagram is O(n), and give an O(n log^3 n) time algorithm to compute it. We also prove a number of structural properties of this diagram. In particular, a Voronoi region may consist of k-1 connected components, but if one component is bounded, then it is equal to the entire region

    An adaptive Cartesian embedded boundary approach for fluid simulations of two- and three-dimensional low temperature plasma filaments in complex geometries

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    We review a scalable two- and three-dimensional computer code for low-temperature plasma simulations in multi-material complex geometries. Our approach is based on embedded boundary (EB) finite volume discretizations of the minimal fluid-plasma model on adaptive Cartesian grids, extended to also account for charging of insulating surfaces. We discuss the spatial and temporal discretization methods, and show that the resulting overall method is second order convergent, monotone, and conservative (for smooth solutions). Weak scalability with parallel efficiencies over 70\% are demonstrated up to 8192 cores and more than one billion cells. We then demonstrate the use of adaptive mesh refinement in multiple two- and three-dimensional simulation examples at modest cores counts. The examples include two-dimensional simulations of surface streamers along insulators with surface roughness; fully three-dimensional simulations of filaments in experimentally realizable pin-plane geometries, and three-dimensional simulations of positive plasma discharges in multi-material complex geometries. The largest computational example uses up to 800800 million mesh cells with billions of unknowns on 40964096 computing cores. Our use of computer-aided design (CAD) and constructive solid geometry (CSG) combined with capabilities for parallel computing offers possibilities for performing three-dimensional transient plasma-fluid simulations, also in multi-material complex geometries at moderate pressures and comparatively large scale.Comment: 40 pages, 21 figure

    Decomposing and packing polygons / Dania el-Khechen.

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    In this thesis, we study three different problems in the field of computational geometry: the partitioning of a simple polygon into two congruent components, the partitioning of squares and rectangles into equal area components while minimizing the perimeter of the cuts, and the packing of the maximum number of squares in an orthogonal polygon. To solve the first problem, we present three polynomial time algorithms which given a simple polygon P partitions it, if possible, into two congruent and possibly nonsimple components P 1 and P 2 : an O ( n 2 log n ) time algorithm for properly congruent components and an O ( n 3 ) time algorithm for mirror congruent components. In our analysis of the second problem, we experimentally find new bounds on the optimal partitions of squares and rectangles into equal area components. The visualization of the best determined solutions allows us to conjecture some characteristics of a class of optimal solutions. Finally, for the third problem, we present three linear time algorithms for packing the maximum number of unit squares in three subclasses of orthogonal polygons: the staircase polygons, the pyramids and Manhattan skyline polygons. We also study a special case of the problem where the given orthogonal polygon has vertices with integer coordinates and the squares to pack are (2 {604} 2) squares. We model the latter problem with a binary integer program and we develop a system that produces and visualizes optimal solutions. The observation of such solutions aided us in proving some characteristics of a class of optimal solutions

    Master index of Volumes 21–30

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