116 research outputs found
Farthest-Polygon Voronoi Diagrams
Given a family of k disjoint connected polygonal sites in general position
and of total complexity n, we consider the farthest-site Voronoi diagram of
these sites, where the distance to a site is the distance to a closest point on
it. We show that the complexity of this diagram is O(n), and give an O(n log^3
n) time algorithm to compute it. We also prove a number of structural
properties of this diagram. In particular, a Voronoi region may consist of k-1
connected components, but if one component is bounded, then it is equal to the
entire region
An adaptive Cartesian embedded boundary approach for fluid simulations of two- and three-dimensional low temperature plasma filaments in complex geometries
We review a scalable two- and three-dimensional computer code for
low-temperature plasma simulations in multi-material complex geometries. Our
approach is based on embedded boundary (EB) finite volume discretizations of
the minimal fluid-plasma model on adaptive Cartesian grids, extended to also
account for charging of insulating surfaces. We discuss the spatial and
temporal discretization methods, and show that the resulting overall method is
second order convergent, monotone, and conservative (for smooth solutions).
Weak scalability with parallel efficiencies over 70\% are demonstrated up to
8192 cores and more than one billion cells. We then demonstrate the use of
adaptive mesh refinement in multiple two- and three-dimensional simulation
examples at modest cores counts. The examples include two-dimensional
simulations of surface streamers along insulators with surface roughness; fully
three-dimensional simulations of filaments in experimentally realizable
pin-plane geometries, and three-dimensional simulations of positive plasma
discharges in multi-material complex geometries. The largest computational
example uses up to million mesh cells with billions of unknowns on
computing cores. Our use of computer-aided design (CAD) and constructive solid
geometry (CSG) combined with capabilities for parallel computing offers
possibilities for performing three-dimensional transient plasma-fluid
simulations, also in multi-material complex geometries at moderate pressures
and comparatively large scale.Comment: 40 pages, 21 figure
Decomposing and packing polygons / Dania el-Khechen.
In this thesis, we study three different problems in the field of computational geometry: the partitioning of a simple polygon into two congruent components, the partitioning of squares and rectangles into equal area components while minimizing the perimeter of the cuts, and the packing of the maximum number of squares in an orthogonal polygon. To solve the first problem, we present three polynomial time algorithms which given a simple polygon P partitions it, if possible, into two congruent and possibly nonsimple components P 1 and P 2 : an O ( n 2 log n ) time algorithm for properly congruent components and an O ( n 3 ) time algorithm for mirror congruent components. In our analysis of the second problem, we experimentally find new bounds on the optimal partitions of squares and rectangles into equal area components. The visualization of the best determined solutions allows us to conjecture some characteristics of a class of optimal solutions. Finally, for the third problem, we present three linear time algorithms for packing the maximum number of unit squares in three subclasses of orthogonal polygons: the staircase polygons, the pyramids and Manhattan skyline polygons. We also study a special case of the problem where the given orthogonal polygon has vertices with integer coordinates and the squares to pack are (2 {604} 2) squares. We model the latter problem with a binary integer program and we develop a system that produces and visualizes optimal solutions. The observation of such solutions aided us in proving some characteristics of a class of optimal solutions
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