9,479 research outputs found
Overview of MV-HEVC prediction structures for light field video
Light field video is a promising technology for delivering the required six-degrees-of-freedom for natural content in virtual reality. Already existing multi-view coding (MVC) and multi-view plus depth (MVD) formats, such as MV-HEVC and 3D-HEVC, are the most conventional light field video coding solutions since they can compress video sequences captured simultaneously from multiple camera angles. 3D-HEVC treats a single view as a video sequence and the other sub-aperture views as gray-scale disparity (depth) maps. On the other hand, MV-HEVC treats each view as a separate video sequence, which allows the use of motion compensated algorithms similar to HEVC. While MV-HEVC and 3D-HEVC provide similar results, MV-HEVC does not require any disparity maps to be readily available, and it has a more straightforward implementation since it only uses syntax elements rather than additional prediction tools for inter-view prediction. However, there are many degrees of freedom in choosing an appropriate structure and it is currently still unknown which one is optimal for a given set of application requirements. In this work, various prediction structures for MV-HEVC are implemented and tested. The findings reveal the trade-off between compression gains, distortion and random access capabilities in MVHEVC light field video coding. The results give an overview of the most optimal solutions developed in the context of this work, and prediction structure algorithms proposed in state-of-the-art literature. This overview provides a useful benchmark for future development of light field video coding solutions
Signal Flow Graph Approach to Efficient DST I-IV Algorithms
In this paper, fast and efficient discrete sine transformation (DST)
algorithms are presented based on the factorization of sparse, scaled
orthogonal, rotation, rotation-reflection, and butterfly matrices. These
algorithms are completely recursive and solely based on DST I-IV. The presented
algorithms have low arithmetic cost compared to the known fast DST algorithms.
Furthermore, the language of signal flow graph representation of digital
structures is used to describe these efficient and recursive DST algorithms
having points signal flow graph for DST-I and points signal flow
graphs for DST II-IV
Pre-processing of integral images for 3-D displays
This paper seeks to explore a method to accurately correct geometric distortions caused during the capture of three dimensional (3-D) integral images. Such distortions are rotational and scaling errors which, if not corrected, will cause banding and moire effects on the replayed image. The method for calculating the angle of deviation in the 3-D Integral Images is based on Hough Transform. It allows detection of the angle necessary for correction of the rotational error. Experiments have been conducted on a number of 3-D integral image samples and it has been found that the proposed method produces results with accuracy of 0.05 deg
Human Motion Capture Data Tailored Transform Coding
Human motion capture (mocap) is a widely used technique for digitalizing
human movements. With growing usage, compressing mocap data has received
increasing attention, since compact data size enables efficient storage and
transmission. Our analysis shows that mocap data have some unique
characteristics that distinguish themselves from images and videos. Therefore,
directly borrowing image or video compression techniques, such as discrete
cosine transform, does not work well. In this paper, we propose a novel
mocap-tailored transform coding algorithm that takes advantage of these
features. Our algorithm segments the input mocap sequences into clips, which
are represented in 2D matrices. Then it computes a set of data-dependent
orthogonal bases to transform the matrices to frequency domain, in which the
transform coefficients have significantly less dependency. Finally, the
compression is obtained by entropy coding of the quantized coefficients and the
bases. Our method has low computational cost and can be easily extended to
compress mocap databases. It also requires neither training nor complicated
parameter setting. Experimental results demonstrate that the proposed scheme
significantly outperforms state-of-the-art algorithms in terms of compression
performance and speed
Low-latency compression of mocap data using learned spatial decorrelation transform
Due to the growing needs of human motion capture (mocap) in movie, video
games, sports, etc., it is highly desired to compress mocap data for efficient
storage and transmission. This paper presents two efficient frameworks for
compressing human mocap data with low latency. The first framework processes
the data in a frame-by-frame manner so that it is ideal for mocap data
streaming and time critical applications. The second one is clip-based and
provides a flexible tradeoff between latency and compression performance. Since
mocap data exhibits some unique spatial characteristics, we propose a very
effective transform, namely learned orthogonal transform (LOT), for reducing
the spatial redundancy. The LOT problem is formulated as minimizing square
error regularized by orthogonality and sparsity and solved via alternating
iteration. We also adopt a predictive coding and temporal DCT for temporal
decorrelation in the frame- and clip-based frameworks, respectively.
Experimental results show that the proposed frameworks can produce higher
compression performance at lower computational cost and latency than the
state-of-the-art methods.Comment: 15 pages, 9 figure
The effects of video compression on acceptability of images for monitoring life sciences experiments
Future manned space operations for Space Station Freedom will call for a variety of carefully planned multimedia digital communications, including full-frame-rate color video, to support remote operations of scientific experiments. This paper presents the results of an investigation to determine if video compression is a viable solution to transmission bandwidth constraints. It reports on the impact of different levels of compression and associated calculational parameters on image acceptability to investigators in life-sciences research at ARC. Three nonhuman life-sciences disciplines (plant, rodent, and primate biology) were selected for this study. A total of 33 subjects viewed experimental scenes in their own scientific disciplines. Ten plant scientists viewed still images of wheat stalks at various stages of growth. Each image was compressed to four different compression levels using the Joint Photographic Expert Group (JPEG) standard algorithm, and the images were presented in random order. Twelve and eleven staffmembers viewed 30-sec videotaped segments showing small rodents and a small primate, respectively. Each segment was repeated at four different compression levels in random order using an inverse cosine transform (ICT) algorithm. Each viewer made a series of subjective image-quality ratings. There was a significant difference in image ratings according to the type of scene viewed within disciplines; thus, ratings were scene dependent. Image (still and motion) acceptability does, in fact, vary according to compression level. The JPEG still-image-compression levels, even with the large range of 5:1 to 120:1 in this study, yielded equally high levels of acceptability. In contrast, the ICT algorithm for motion compression yielded a sharp decline in acceptability below 768 kb/sec. Therefore, if video compression is to be used as a solution for overcoming transmission bandwidth constraints, the effective management of the ratio and compression parameters according to scientific discipline and experiment type is critical to the success of remote experiments
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