10,350 research outputs found
OPTIMAL AREA AND PERFORMANCE MAPPING OF K-LUT BASED FPGAS
FPGA circuits are increasingly used in many fields: for rapid prototyping of new products (including fast ASIC implementation), for logic emulation, for producing a small number of a device, or if a device should be reconfigurable in use (reconfigurable computing). Determining if an arbitrary, given wide, function can be implemented by a programmable logic block, unfortunately, it is generally, a very difficult problem. This problem is called the Boolean matching problem. This paper introduces a new implemented algorithm able to map, both for area and performance, combinational networks using k-LUT based FPGAs.k-LUT based FPGAs, combinational circuits, performance-driven mapping.
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Reliability and fault tolerance modelling of multiprocessor systems
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Reliability evaluation by analytic modelling constitute an important issue of designing a reliable multiprocessor system. In this thesis, a model for reliability and fault tolerance analysis of the interconnection network is presented, based on graph theory. Reliability and fault tolerance are considered as deterministic and probabilistic measures of connectivity.
Exact techniques for reliability evaluation fail for large multiprocessor systems because of the enormous computational resources required. Therefore, approximation techniques have to be used. Three approaches are proposed, the first by simplifying the symbolic expression of reliability; the
other two by applying a hierarchical decomposition to the system. All these
methods give results close to those obtained by exact techniques.Consejo Nacional de Ciencia y Tecnologia" (National Council for Science and Technology of Mexico) and "Instituto de Investigaciones Electricas" (Institute for Electrical Research
Spin network quantum simulator
We propose a general setting for a universal representation of the quantum
structure on which quantum information stands, whose dynamical evolution
(information manipulation) is based on angular momentum recoupling theory. Such
scheme complies with the notion of 'quantum simulator' in the sense of
Feynmann, and is shown to be related with the topological quantum field theory
approach to quantum computation.Comment: revtex, 6 pages + 5 figure
Pure Nash Equilibria: Hard and Easy Games
We investigate complexity issues related to pure Nash equilibria of strategic
games. We show that, even in very restrictive settings, determining whether a
game has a pure Nash Equilibrium is NP-hard, while deciding whether a game has
a strong Nash equilibrium is SigmaP2-complete. We then study practically
relevant restrictions that lower the complexity. In particular, we are
interested in quantitative and qualitative restrictions of the way each players
payoff depends on moves of other players. We say that a game has small
neighborhood if the utility function for each player depends only on (the
actions of) a logarithmically small number of other players. The dependency
structure of a game G can be expressed by a graph DG(G) or by a hypergraph
H(G). By relating Nash equilibrium problems to constraint satisfaction problems
(CSPs), we show that if G has small neighborhood and if H(G) has bounded
hypertree width (or if DG(G) has bounded treewidth), then finding pure Nash and
Pareto equilibria is feasible in polynomial time. If the game is graphical,
then these problems are LOGCFL-complete and thus in the class NC2 of highly
parallelizable problems
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