12,067 research outputs found

    Rome Reborn

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    Review of Rome Reborn, Reviewed June 2019 by Chantal Sulkow, Acquisitions Librarian Bard Graduate Center Library [email protected]

    Serious Games in Cultural Heritage

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented

    Developing serious games for cultural heritage: a state-of-the-art review

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented

    Rome Reborn in Google Earth

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    The Islamic State as an empire of nostalgia

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    Primary empires were the product of internal development and self-sustaining through the exploitation of their own resources, but there were also historically a large number of “shadow empires.” These were imperial polities that were the products of secondary empire formation, which came into existence as a response to the formation of primary empires elsewhere and could not exist except in interaction with them. One unusual subset of these were “empires of nostalgia” that claimed an imperial tradition and the outward trappings of an extinct empire, but did not themselves meet the basic requirements of an imperial state such as direct control of territory, true centralized rule, or significant urban centers. The most famous European example was the Carolingian Empire established by Charlemagne and its long lived successor, the Holy Roman Empire, which survived as an institution for a thousand years. The Islamic State’s proclamation of itself as a reborn caliphate is now a contemporary example built on nostalgia in the Islamic world for a long-dead empire that still exerts a strong cultural attraction upon many Muslims. The Islamic State justifies its actions and ideologies by attempting to ground them in a lost golden age that they propose to restore

    Christian Initiation: Development, Dismemberment, Reintegration

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    (excerpt) Worshipers tend to assume that the patterns of worship that they know have been practiced since time immemorial. A little familiarity with liturgical history soon reveals that that is not in fact the case. You in your churches, with your new Lutheran Book of Worship (1978), have inevitably been introduced to some liturgical history as you had to come to terms with new things that were really old things

    Ignis, Sing I: A Neroic Ode

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    The poem below is a palindromic summary of Nero\u27s musings during the burning of Rome

    High Desert Horns & UNLV Community Concert Band

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    Program listing performers and works performed
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