95 research outputs found
Fragments of Lost Flight
This work was developed by Isley & Smith (aka boredomresearch) for the Intuition and Ingenuity National group touring exhibition in 2012 that explores the enduring influence of Alan Turing – the father of modern computing - on art and contemporary culture. Other artists in this exhibition include Roman Verostko, Patrick Tresset, Paul Brown, Ernest Edmonds, Gordana Novakovic, Greg Garvey, Anna Dumitriu and Alex May
Geometries of the Sublime
Geometries of the Sublime artists have characterized the second half of the 20th century and experimented with digital technology, art and science – searching through chaos for perfect forms and the sublime
Hollins Columns (1967 Nov 14)
Table of Contents: Webster Will S-Speak Alumna Will Give Recital Tankersley Attends Cleveland Election Boatman Receives Research Grant Verostko To Talk On \u27Art\u27 Readjustments Due A Point In Question Students Criticize Lack Of Respect Chapel Justified As Experience 24 Hour Vigil Is Proposed Martin Gives Snepp Credit For Thought Student Speaks For Chapel Exam Schedule Proposed Orchesis To Present Schifrin Jazz Suite Frazier Completes Textbook Anthology Cotillion Weekend: Duchin And King Cotillion Announces Featured Performers Cotillion Regulations Announced Students Praises Psych 215 Poet Berger To Give Talk Empty College Shop Offers Possibilities O\u27Brien To Discuss Conviction Language Labs Offer Various Improvements Comedy Opens At The Barn Olsen Paintings Exhibited Librarian Likes Hollins Approach Professor To Discuss Alienation Career Openings Increase Beardslee Appointed To Local Organization Reverend Lehmann To Talk In Chapel Merkel To Train For Olympics \u2768https://digitalcommons.hollins.edu/newspapers/1927/thumbnail.jp
Drawing machines, bathing machines, motorbikes, the stars…: where are the masterpieces?
The term ‘digital drawing’ may imply a special kind of drawing, set against a natural approach. Previous generations also had to adjust to the new technologies of the time. Some resisted, some went ahead.
New methods present difficulties as well as opportunities. The how-to-draw books of the 1900’s show not just one ‘traditional’ approach, but a wide range, and a healthy debate. For the past two centuries such books have here and there discussed both drawing machines, and the connected question of how to draw machines. One way or another the world of drawing will absorb the impact of computers, and it won’t be just as an isolated genre of slightly weird drawing. So it is wrong to exclude ‘digital’ drawing from surveys, to think of this category as distinct from mainstream drawing. Museums have already collected the significant works, and traced the history. The way forward should be to integrate digital tools within the broad spectrum of drawing types.
There are no good reasons for not using digital devices, and no good reasons for not using pencils. All the same, I cite three cases where a pencil and paper technique would not be up to the job: football, a drawing jam session, and astronomy
Reenacting Human-Algorithm Relations: Computational Art Between Today and Yesterday
Francesca Franco (Media Art Curator and Historian, UK) and Daniel Temkin (Artist and Writer, New York) discuss their concomitant research. Franco’s interest in the history of early Computational Art and its pioneers (Ernest Edmonds, Manfred Mohr, Vera Molnár, Roman Verostko) blends with Temkin’s practice of visualising the mathematical patterns of computers to enhance our understanding of the role and impact of Computational Art in contemporary art practice. Franco’s exhibition of Algorithmic..
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The Magic of Computer Art: A Biographical Account of Bruce Wands
What does it mean to be part of a pioneering group or a group of early adopters? This article examines this question by considering the case of digital art. Through in-depth interviews, I explore Bruce Wands’ role as an early adopter of computer art and I document his extensive role in creating and developing computer art education since the early 1980s, a time when computer art was seen simply as a passing trend. In those early days, computer artists were either artists interested in new technology or computer scientists interested in art. By retelling Wands’ story we can better understand the complex relationships between technologies and cultural values in art education. These interviews provide insight into Wands as an artist, his early life, inspirations, publications, his identity as a musician, and pioneering contributions to digital art. It also importantly explores his role as an educator and examines how art education might adapt to new technologies
Uma máquina, mil desenhos: uma prática de desenho por algoritmos
O desenho gerado por algoritmos ou linhas de código não constitui uma novidade no
campo das artes plásticas. No entanto, esta prática permanece singular no domÃnio do
Desenho artÃstico, na medida em que não contém, em si mesma, atitudes ou modos ditos
tradicionais, como é exemplo o esquiço ou o esboço, nem tão pouco uma relação intrÃnseca
entre aquilo que designamos por visão e o registo gráfico das formas, patente no ato
tradicional de desenhar.
No contexto das práticas artÃsticas contemporâneas em particular no caso do desenho, o
recurso a uma PenPlotter propõe desde logo, uma reflexão sobre a práxis do desenho, que
implica uma ruptura epistemológica com as práticas tradicionais do mesmo e lança
simultaneamente questões sobre a co-criatividade homem/máquina
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