1,687 research outputs found
3D video coding and transmission
The capture, transmission, and display of
3D content has gained a lot of attention in the last few
years. 3D multimedia content is no longer con fined to
cinema theatres but is being transmitted using stereoscopic
video over satellite, shared on Blu-RayTMdisks,
or sent over Internet technologies. Stereoscopic displays
are needed at the receiving end and the viewer needs to
wear special glasses to present the two versions of the
video to the human vision system that then generates
the 3D illusion. To be more e ffective and improve the
immersive experience, more views are acquired from a
larger number of cameras and presented on di fferent displays,
such as autostereoscopic and light field displays.
These multiple views, combined with depth data, also
allow enhanced user experiences and new forms of interaction
with the 3D content from virtual viewpoints.
This type of audiovisual information is represented by a
huge amount of data that needs to be compressed and
transmitted over bandwidth-limited channels. Part of
the COST Action IC1105 \3D Content Creation, Coding
and Transmission over Future Media Networks" (3DConTourNet)
focuses on this research challenge.peer-reviewe
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3D multiple description coding for error resilience over wireless networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience.
The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users.
This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE).
Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.Petroleum Technology Development Fund (PTDF
Quality of Experience and Adaptation Techniques for Multimedia Communications
The widespread use of multimedia services on the World Wide Web and the advances
in end-user portable devices have recently increased the user demands for better quality.
Moreover, providing these services seamlessly and ubiquitously on wireless networks and
with user mobility poses hard challenges. To meet these challenges and fulfill the end-user
requirements, suitable strategies need to be adopted at both application level and network
level. At the application level rate and quality have to be adapted to time-varying bandwidth
limitations, whereas on the network side a mechanism for efficient use of the network
resources has to be implemented, to provide a better end-user Quality of Experience (QoE)
through better Quality of Service (QoS). The work in this thesis addresses these issues by
first investigating multi-stream rate adaptation techniques for Scalable Video Coding (SVC)
applications aimed at a fair provision of QoE to end-users. Rate Distortion (R-D) models
for real-time and non real-time video streaming have been proposed and a rate adaptation
technique is also developed to minimize with fairness the distortion of multiple videos
with difference complexities. To provide resiliency against errors, the effect of Unequal
Error protection (UXP) based on Reed Solomon (RS) encoding with erasure correction has
been also included in the proposed R-D modelling. Moreover, to improve the support of
QoE at the network level for multimedia applications sensitive to delays, jitters and packet
drops, a technique to prioritise different traffic flows using specific QoS classes within an
intermediate DiffServ network integrated with a WiMAX access system is investigated.
Simulations were performed to test the network under different congestion scenarios
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