1,977 research outputs found

    Distributed scene reconstruction from multiple mobile platforms

    Get PDF
    Recent research on mobile robotics has produced new designs that provide house-hold robots with omnidirectional motion. The image sensor embedded in these devices motivates the application of 3D vision techniques on them for navigation and mapping purposes. In addition to this, distributed cheapsensing systems acting as unitary entity have recently been discovered as an efficient alternative to expensive mobile equipment. In this work we present an implementation of a visual reconstruction method, structure from motion (SfM), on a low-budget, omnidirectional mobile platform, and extend this method to distributed 3D scene reconstruction with several instances of such a platform. Our approach overcomes the challenges yielded by the plaform. The unprecedented levels of noise produced by the image compression typical of the platform is processed by our feature filtering methods, which ensure suitable feature matching populations for epipolar geometry estimation by means of a strict quality-based feature selection. The robust pose estimation algorithms implemented, along with a novel feature tracking system, enable our incremental SfM approach to novelly deal with ill-conditioned inter-image configurations provoked by the omnidirectional motion. The feature tracking system developed efficiently manages the feature scarcity produced by noise and outputs quality feature tracks, which allow robust 3D mapping of a given scene even if - due to noise - their length is shorter than what it is usually assumed for performing stable 3D reconstructions. The distributed reconstruction from multiple instances of SfM is attained by applying loop-closing techniques. Our multiple reconstruction system merges individual 3D structures and resolves the global scale problem with minimal overlaps, whereas in the literature 3D mapping is obtained by overlapping stretches of sequences. The performance of this system is demonstrated in the 2-session case. The management of noise, the stability against ill-configurations and the robustness of our SfM system is validated on a number of experiments and compared with state-of-the-art approaches. Possible future research areas are also discussed

    Space and camera path reconstruction for omni-directional vision

    Full text link
    In this paper, we address the inverse problem of reconstructing a scene as well as the camera motion from the image sequence taken by an omni-directional camera. Our structure from motion results give sharp conditions under which the reconstruction is unique. For example, if there are three points in general position and three omni-directional cameras in general position, a unique reconstruction is possible up to a similarity. We then look at the reconstruction problem with m cameras and n points, where n and m can be large and the over-determined system is solved by least square methods. The reconstruction is robust and generalizes to the case of a dynamic environment where landmarks can move during the movie capture. Possible applications of the result are computer assisted scene reconstruction, 3D scanning, autonomous robot navigation, medical tomography and city reconstructions

    Under vehicle perception for high level safety measures using a catadioptric camera system

    Get PDF
    In recent years, under vehicle surveillance and the classification of the vehicles become an indispensable task that must be achieved for security measures in certain areas such as shopping centers, government buildings, army camps etc. The main challenge to achieve this task is to monitor the under frames of the means of transportations. In this paper, we present a novel solution to achieve this aim. Our solution consists of three main parts: monitoring, detection and classification. In the first part we design a new catadioptric camera system in which the perspective camera points downwards to the catadioptric mirror mounted to the body of a mobile robot. Thanks to the catadioptric mirror the scenes against the camera optical axis direction can be viewed. In the second part we use speeded up robust features (SURF) in an object recognition algorithm. Fast appearance based mapping algorithm (FAB-MAP) is exploited for the classification of the means of transportations in the third part. Proposed technique is implemented in a laboratory environment

    Calibration by correlation using metric embedding from non-metric similarities

    Get PDF
    This paper presents a new intrinsic calibration method that allows us to calibrate a generic single-view point camera just by waving it around. From the video sequence obtained while the camera undergoes random motion, we compute the pairwise time correlation of the luminance signal for a subset of the pixels. We show that, if the camera undergoes a random uniform motion, then the pairwise correlation of any pixels pair is a function of the distance between the pixel directions on the visual sphere. This leads to formalizing calibration as a problem of metric embedding from non-metric measurements: we want to find the disposition of pixels on the visual sphere from similarities that are an unknown function of the distances. This problem is a generalization of multidimensional scaling (MDS) that has so far resisted a comprehensive observability analysis (can we reconstruct a metrically accurate embedding?) and a solid generic solution (how to do so?). We show that the observability depends both on the local geometric properties (curvature) as well as on the global topological properties (connectedness) of the target manifold. We show that, in contrast to the Euclidean case, on the sphere we can recover the scale of the points distribution, therefore obtaining a metrically accurate solution from non-metric measurements. We describe an algorithm that is robust across manifolds and can recover a metrically accurate solution when the metric information is observable. We demonstrate the performance of the algorithm for several cameras (pin-hole, fish-eye, omnidirectional), and we obtain results comparable to calibration using classical methods. Additional synthetic benchmarks show that the algorithm performs as theoretically predicted for all corner cases of the observability analysis

    Occlusion Handling using Semantic Segmentation and Visibility-Based Rendering for Mixed Reality

    Full text link
    Real-time occlusion handling is a major problem in outdoor mixed reality system because it requires great computational cost mainly due to the complexity of the scene. Using only segmentation, it is difficult to accurately render a virtual object occluded by complex objects such as trees, bushes etc. In this paper, we propose a novel occlusion handling method for real-time, outdoor, and omni-directional mixed reality system using only the information from a monocular image sequence. We first present a semantic segmentation scheme for predicting the amount of visibility for different type of objects in the scene. We also simultaneously calculate a foreground probability map using depth estimation derived from optical flow. Finally, we combine the segmentation result and the probability map to render the computer generated object and the real scene using a visibility-based rendering method. Our results show great improvement in handling occlusions compared to existing blending based methods

    Improved 3D sparse maps for high-performance SFM with low-cost omnidirectional robots

    Get PDF
    We consider the use of low-budget omnidirectional platforms for 3D mapping and self-localisation. These robots specifically permit rotational motion in the plane around a central axis, with negligible displacement. In addition, low resolution and compressed imagery, typical of the platform used, results in high level of image noise (_ ∜ 10). We observe highly sparse image feature matches over narrow inter-image baselines. This particular configuration poses a challenge for epipolar geometry extraction and accurate 3D point triangulation, upon which a standard structure from motion formulation is based. We propose a novel technique for both feature filtering and tracking that solves these problems, via a novel approach to the management of feature bundles. Noisy matches are efficiently trimmed, and the scarcity of the remaining image features is adequately overcome, generating densely populated maps of highly accurate and robust 3D image features. The effectiveness of the approach is demonstrated under a variety of scenarios in experiments conducted with low-budget commercial robots

    An adaptive spherical view representation for navigation in changing environments

    Get PDF
    Real-world environments such as houses and offices change over time, meaning that a mobile robot’s map will become out of date. In previous work we introduced a method to update the reference views in a topological map so that a mobile robot could continue to localize itself in a changing environment using omni-directional vision. In this work we extend this longterm updating mechanism to incorporate a spherical metric representation of the observed visual features for each node in the topological map. Using multi-view geometry we are then able to estimate the heading of the robot, in order to enable navigation between the nodes of the map, and to simultaneously adapt the spherical view representation in response to environmental changes. The results demonstrate the persistent performance of the proposed system in a long-term experiment
    • 

    corecore