95,986 research outputs found
Convex Relaxations of SE(2) and SE(3) for Visual Pose Estimation
This paper proposes a new method for rigid body pose estimation based on
spectrahedral representations of the tautological orbitopes of and
. The approach can use dense point cloud data from stereo vision or an
RGB-D sensor (such as the Microsoft Kinect), as well as visual appearance data.
The method is a convex relaxation of the classical pose estimation problem, and
is based on explicit linear matrix inequality (LMI) representations for the
convex hulls of and . Given these representations, the relaxed
pose estimation problem can be framed as a robust least squares problem with
the optimization variable constrained to these convex sets. Although this
formulation is a relaxation of the original problem, numerical experiments
indicate that it is indeed exact - i.e. its solution is a member of or
- in many interesting settings. We additionally show that this method
is guaranteed to be exact for a large class of pose estimation problems.Comment: ICRA 2014 Preprin
iPose: Instance-Aware 6D Pose Estimation of Partly Occluded Objects
We address the task of 6D pose estimation of known rigid objects from single
input images in scenarios where the objects are partly occluded. Recent
RGB-D-based methods are robust to moderate degrees of occlusion. For RGB
inputs, no previous method works well for partly occluded objects. Our main
contribution is to present the first deep learning-based system that estimates
accurate poses for partly occluded objects from RGB-D and RGB input. We achieve
this with a new instance-aware pipeline that decomposes 6D object pose
estimation into a sequence of simpler steps, where each step removes specific
aspects of the problem. The first step localizes all known objects in the image
using an instance segmentation network, and hence eliminates surrounding
clutter and occluders. The second step densely maps pixels to 3D object surface
positions, so called object coordinates, using an encoder-decoder network, and
hence eliminates object appearance. The third, and final, step predicts the 6D
pose using geometric optimization. We demonstrate that we significantly
outperform the state-of-the-art for pose estimation of partly occluded objects
for both RGB and RGB-D input
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