82 research outputs found

    On Practical Sampling of Bidirectional Reflectance

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    The influence of physico-chemical surface properties and morphological and topological pore space properties on trapping (CCS) and recovery efficiency (EOR): a micromodel visualization study

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    We theoretically and experimentally investigate the impact of pore space structure, wettability, and surface roughness on the displacement front, trapping, and sweeping efficiency at low capillary numbers. The microstructure of (i) 2D geologically-realistic media (2D natural sand and sandstone), (ii) a topological 3D-2D-transformation (2D sand analog), and (iii) geometrically representative media (Delaunay Triangulation) were studied over a wide range of wettability from water-wet to oil-wet systems provided by using various fluid-pairs. We observed the transition (compact to fractal) in the displacement front caused by local instabilities identified by Cieplak and Robbins. The trapping efficiency of 2D natural microstructures showed a non-monotonous dependency on wettability, whereas a crossover from no trapping to maximal trapping was observed in 2D patterns of circular grains. For the first time, we compared identical experimental microstructures with simulation, capturing the key elements of the invasion process. We demonstrated that corner flows occur particularly in low-porosity media, where the smaller grain-grain distance hindered the corner-flow bridging. These insights could improve the CO2 geological storage and Enhanced Oil Recovery processes

    Single View Modeling and View Synthesis

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    This thesis develops new algorithms to produce 3D content from a single camera. Today, amateurs can use hand-held camcorders to capture and display the 3D world in 2D, using mature technologies. However, there is always a strong desire to record and re-explore the 3D world in 3D. To achieve this goal, current approaches usually make use of a camera array, which suffers from tedious setup and calibration processes, as well as lack of portability, limiting its application to lab experiments. In this thesis, I try to produce the 3D contents using a single camera, making it as simple as shooting pictures. It requires a new front end capturing device rather than a regular camcorder, as well as more sophisticated algorithms. First, in order to capture the highly detailed object surfaces, I designed and developed a depth camera based on a novel technique called light fall-off stereo (LFS). The LFS depth camera outputs color+depth image sequences and achieves 30 fps, which is necessary for capturing dynamic scenes. Based on the output color+depth images, I developed a new approach that builds 3D models of dynamic and deformable objects. While the camera can only capture part of a whole object at any instance, partial surfaces are assembled together to form a complete 3D model by a novel warping algorithm. Inspired by the success of single view 3D modeling, I extended my exploration into 2D-3D video conversion that does not utilize a depth camera. I developed a semi-automatic system that converts monocular videos into stereoscopic videos, via view synthesis. It combines motion analysis with user interaction, aiming to transfer as much depth inferring work from the user to the computer. I developed two new methods that analyze the optical flow in order to provide additional qualitative depth constraints. The automatically extracted depth information is presented in the user interface to assist with user labeling work. In this thesis, I developed new algorithms to produce 3D contents from a single camera. Depending on the input data, my algorithm can build high fidelity 3D models for dynamic and deformable objects if depth maps are provided. Otherwise, it can turn the video clips into stereoscopic video

    Efficient, image-based appearance acquisition of real-world objects

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    Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, equally important, high-quality models in terms of geometry and reflection properties. In this dissertation we focus on capturing the appearance of real world objects. The acquired model must represent both the geometry and the reflection properties of the object in order to create new views of the object with novel illumination. Starting from scanned 3D geometry, we measure the reflection properties (BRDF) of the object from images taken under known viewing and lighting conditions. The BRDF measurement require only a small number of input images and is made even more efficient by a view planning algorithm. In particular, we propose algorithms for efficient image-to-geometry registration, and an image-based measurement technique to reconstruct spatially varying materials from a sparse set of images using a point light source. Moreover, we present a view planning algorithm that calculates camera and light source positions for optimal quality and efficiency of the measurement process. Relightable models of real-world objects are requested in various fields such as movie production, e-commerce, digital libraries, and virtual heritage.Zur Synthetisierung realistischer Bilder ist zweierlei nötig: ein akkurates Verfahren zur Beleuchtungsberechnung und, ebenso wichtig, qualitativ hochwertige Modelle, die Geometrie und Reflexionseigenschaften der Szene repräsentieren. Die Aufnahme des Erscheinungbildes realer Gegenstände steht im Mittelpunkt dieser Dissertation. Um beliebige Ansichten eines Gegenstandes unter neuer Beleuchtung zu berechnen, müssen die aufgenommenen Modelle sowohl die Geometrie als auch die Reflexionseigenschaften beinhalten. Ausgehend von einem eingescannten 3D-Geometriemodell, werden die Reflexionseigenschaften (BRDF) anhand von Bildern des Objekts gemessen, die unter kontrollierten Lichtverhältnissen aus verschiedenen Perspektiven aufgenommen wurden. Für die Messungen der BRDF sind nur wenige Eingabebilder erforderlich. Im Speziellen werden Methoden vorgestellt für die Registrierung von Bildern und Geometrie sowie für die bildbasierte Messung von variierenden Materialien. Zur zusätzlichen Steigerung der Effizienz der Aufnahme wie der Qualität des Modells, wurde ein Planungsalgorithmus entwickelt, der optimale Kamera- und Lichtquellenpositionen berechnet. Anwendung finden virtuelle 3D-Modelle bespielsweise in der Filmproduktion, im E-Commerce, in digitalen Bibliotheken wie auch bei der Bewahrung von kulturhistorischem Erbe

    Advanced LIDAR-based techniques for autonomous navigation of spaceborne and airborne platforms

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    The main goal of this PhD thesis is the development and performance assessment of innovative techniques for the autonomous navigation of aerospace platforms by exploiting data acquired by electro-optical sensors. Specifically, the attention is focused on active LIDAR systems since they globally provide a higher degree of autonomy with respect to passive sensors. Two different areas of research are addressed, namely the autonomous relative navigation of multi-satellite systems and the autonomous navigation of Unmanned Aerial Vehicles. The global aim is to provide solutions able to improve estimation accuracy, computational load, and overall robustness and reliability with respect to the techniques available in the literature. In the space field, missions like on-orbit servicing and active debris removal require a chaser satellite to perform autonomous orbital maneuvers in close-proximity of an uncooperative space target. In this context, a complete pose determination architecture is here proposed, which relies exclusively on three-dimensional measurements (point clouds) provided by a LIDAR system as well as on the knowledge of the target geometry. Customized solutions are envisaged at each step of the pose determination process (acquisition, tracking, refinement) to ensure adequate accuracy level while simultaneously limiting the computational load with respect to other approaches available in the literature. Specific strategies are also foreseen to ensure process robustness by autonomously detecting algorithms' failures. Performance analysis is realized by means of a simulation environment which is conceived to realistically reproduce LIDAR operation, target geometry, and multi-satellite relative dynamics in close-proximity. An innovative method to design trajectories for target monitoring, which are reliable for on-orbit servicing and active debris removal applications since they satisfy both safety and observation requirements, is also presented. On the other hand, the problem of localization and mapping of Unmanned Aerial Vehicles is also tackled since it is of utmost importance to provide autonomous safe navigation capabilities in mission scenarios which foresee flights in complex environments, such as GPS denied or challenging. Specifically, original solutions are proposed for the localization and mapping steps based on the integration of LIDAR and inertial data. Also in this case, particular attention is focused on computational load and robustness issues. Algorithms' performance is evaluated through off-line simulations carried out on the basis of experimental data gathered by means of a purposely conceived setup within an indoor test scenario
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