295 research outputs found

    Steganography: a class of secure and robust algorithms

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    This research work presents a new class of non-blind information hiding algorithms that are stego-secure and robust. They are based on some finite domains iterations having the Devaney's topological chaos property. Thanks to a complete formalization of the approach we prove security against watermark-only attacks of a large class of steganographic algorithms. Finally a complete study of robustness is given in frequency DWT and DCT domains.Comment: Published in The Computer Journal special issue about steganograph

    Robust Image Watermarking Using QR Factorization In Wavelet Domain

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    A robust blind image watermarking algorithm in wavelet transform domain (WT) based on QR factorization, and quantization index modulation (QIM) technique is presented for legal protection of digital images. The host image is decomposed into wavelet subbands, and then the approximation subband is QR factorized. The secret watermark bit is embedded into the R vector in QR using QIM. The experimental results show that the proposed algorithm preserves the high perceptual quality. It also sustains against JPEG compression, and other image processing attacks. The comparison analysis demonstrates the proposed scheme has better performance in imperceptibility and robustness than the previously reported watermarking algorithms

    Wavelet Based Data-Hiding of DEM in the Context of Real Time 3D Visualization

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    International audienceThe use of aerial photographs, satellite images, scanned maps and digital elevation models necessitates the setting up of strategies for the storage and visualization of these data in an interactive way. In order to obtain a three dimensional visualization it is necessary to map the images, called textures, onto the terrain geometry computed with Digital Elevation Model (DEM). Practically, all of these informations are stored in three different files: DEM, texture and geo-localization of the data. In this paper we propose to save all this information in a single file for the purpose of synchronization. For this, we have developed a wavelet-based embedding method for hiding the data in a color image. The texture images containing hidden DEM data can then be sent from the server to a client in order to effect 3D visualization of terrains. The embedding method is integrable with the JPEG2000 coder to accommodate compression and multi-resolution visualization

    WAVELET BASED DATA HIDING OF DEM IN THE CONTEXT OF REALTIME 3D VISUALIZATION (Visualisation 3D Temps-Réel à Distance de MNT par Insertion de Données Cachées Basée Ondelettes)

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    The use of aerial photographs, satellite images, scanned maps and digital elevation models necessitates the setting up of strategies for the storage and visualization of these data. In order to obtain a three dimensional visualization it is necessary to drape the images, called textures, onto the terrain geometry, called Digital Elevation Model (DEM). Practically, all these information are stored in three different files: DEM, texture and position/projection of the data in a geo-referential system. In this paper we propose to stock all these information in a single file for the purpose of synchronization. For this we have developed a wavelet-based embedding method for hiding the data in a colored image. The texture images containing hidden DEM data can then be sent from the server to a client in order to effect 3D visualization of terrains. The embedding method is integrable with the JPEG2000 coder to accommodate compression and multi-resolution visualization. Résumé L'utilisation de photographies aériennes, d'images satellites, de cartes scannées et de modèles numériques de terrains amène à mettre en place des stratégies de stockage et de visualisation de ces données. Afin d'obtenir une visualisation en trois dimensions, il est nécessaire de lier ces images appelées textures avec la géométrie du terrain nommée Modèle Numérique de Terrain (MNT). Ces informations sont en pratiques stockées dans trois fichiers différents : MNT, texture, position et projection des données dans un système géo-référencé. Dans cet article, nous proposons de stocker toutes ces informations dans un seul fichier afin de les synchroniser. Nous avons développé pour cela une méthode d'insertion de données cachées basée ondelettes dans une image couleur. Les images de texture contenant les données MNT cachées peuvent ensuite être envoyées du serveur au client afin d'effectuer une visualisation 3D de terrains. Afin de combiner une visualisation en multirésolution et une compression, l'insertion des données cachées est intégrable dans le codeur JPEG 2000

    Optimized DWT Based Digital Image Watermarking and Extraction Using RNN-LSTM

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    The rapid growth of Internet and the fast emergence of multi-media applications over the past decades have led to new problems such as illegal copying, digital plagiarism, distribution and use of copyrighted digital data. Watermarking digital data for copyright protection is a current need of the community. For embedding watermarks, robust algorithms in die media will resolve copyright infringements. Therefore, to enhance the robustness, optimization techniques and deep neural network concepts are utilized. In this paper, the optimized Discrete Wavelet Transform (DWT) is utilized for embedding the watermark. The optimization algorithm is a combination of Simulated Annealing (SA) and Tunicate Swarm Algorithm (TSA). After performing the embedding process, the extraction is processed by deep neural network concept of Recurrent Neural Network based Long Short-Term Memory (RNN-LSTM). From the extraction process, the original image is obtained by this RNN-LSTM method. The experimental set up is carried out in the MATLAB platform. The performance metrics of PSNR, NC and SSIM are determined and compared with existing optimization and machine learning approaches. The results are achieved under various attacks to show the robustness of the proposed work

    An Adaptive Spread Spectrum (SS) Synchronous Data Hiding Strategy for Scalable 3D Terrain Visualization

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    International audienceThe diversity of clients in today's network environment compels us to think about solutions that more than satisfy their needs according to their resources. For 3D terrain visualization this translates into two main requirements, namely the scalability and synchronous unification of a disparate data that requires at least two files, the texture image and its corresponding digital elevation model (DEM). In this work the scalability is achieved through the multiresolution discrete wavelet transform (DWT) of the JPEG2000 codec. For the unification of data, a simple DWT-domain spread spectrum (SS) strategy is employed in order to synchronously hide the DEM in the corresponding texture while conserving the JPEG2000 standard file format. Highest possible quality texture is renderable due to the reversible nature of the SS data hiding. As far as DEM quality is concerned, it is ensured through the adaptation of synchronization in embedding that would exclude some highest frequency subbands. To estimate the maximum tolerable error in the DEM according to a given viewpoint, a human visual system (HVS) based psycho-visual analysis is being presented. This analysis is helpful in determining the degree of adaptation in synchronization
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