3,028 research outputs found
HeadOn: Real-time Reenactment of Human Portrait Videos
We propose HeadOn, the first real-time source-to-target reenactment approach
for complete human portrait videos that enables transfer of torso and head
motion, face expression, and eye gaze. Given a short RGB-D video of the target
actor, we automatically construct a personalized geometry proxy that embeds a
parametric head, eye, and kinematic torso model. A novel real-time reenactment
algorithm employs this proxy to photo-realistically map the captured motion
from the source actor to the target actor. On top of the coarse geometric
proxy, we propose a video-based rendering technique that composites the
modified target portrait video via view- and pose-dependent texturing, and
creates photo-realistic imagery of the target actor under novel torso and head
poses, facial expressions, and gaze directions. To this end, we propose a
robust tracking of the face and torso of the source actor. We extensively
evaluate our approach and show significant improvements in enabling much
greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at
Siggraph'1
CED: Color Event Camera Dataset
Event cameras are novel, bio-inspired visual sensors, whose pixels output
asynchronous and independent timestamped spikes at local intensity changes,
called 'events'. Event cameras offer advantages over conventional frame-based
cameras in terms of latency, high dynamic range (HDR) and temporal resolution.
Until recently, event cameras have been limited to outputting events in the
intensity channel, however, recent advances have resulted in the development of
color event cameras, such as the Color-DAVIS346. In this work, we present and
release the first Color Event Camera Dataset (CED), containing 50 minutes of
footage with both color frames and events. CED features a wide variety of
indoor and outdoor scenes, which we hope will help drive forward event-based
vision research. We also present an extension of the event camera simulator
ESIM that enables simulation of color events. Finally, we present an evaluation
of three state-of-the-art image reconstruction methods that can be used to
convert the Color-DAVIS346 into a continuous-time, HDR, color video camera to
visualise the event stream, and for use in downstream vision applications.Comment: Conference on Computer Vision and Pattern Recognition Workshop
Multi-Action Recognition via Stochastic Modelling of Optical Flow and Gradients
In this paper we propose a novel approach to multi-action recognition that
performs joint segmentation and classification. This approach models each
action using a Gaussian mixture using robust low-dimensional action features.
Segmentation is achieved by performing classification on overlapping temporal
windows, which are then merged to produce the final result. This approach is
considerably less complicated than previous methods which use dynamic
programming or computationally expensive hidden Markov models (HMMs). Initial
experiments on a stitched version of the KTH dataset show that the proposed
approach achieves an accuracy of 78.3%, outperforming a recent HMM-based
approach which obtained 71.2%
Going Deeper into Action Recognition: A Survey
Understanding human actions in visual data is tied to advances in
complementary research areas including object recognition, human dynamics,
domain adaptation and semantic segmentation. Over the last decade, human action
analysis evolved from earlier schemes that are often limited to controlled
environments to nowadays advanced solutions that can learn from millions of
videos and apply to almost all daily activities. Given the broad range of
applications from video surveillance to human-computer interaction, scientific
milestones in action recognition are achieved more rapidly, eventually leading
to the demise of what used to be good in a short time. This motivated us to
provide a comprehensive review of the notable steps taken towards recognizing
human actions. To this end, we start our discussion with the pioneering methods
that use handcrafted representations, and then, navigate into the realm of deep
learning based approaches. We aim to remain objective throughout this survey,
touching upon encouraging improvements as well as inevitable fallbacks, in the
hope of raising fresh questions and motivating new research directions for the
reader
Recent advances in monocular model-based tracking: a systematic literature review
In this paper, we review the advances of monocular model-based tracking for
last ten years period until 2014. In 2005, Lepetit, et. al, [19] reviewed the status
of monocular model based rigid body tracking. Since then, direct 3D tracking has
become quite popular research area, but monocular model-based tracking should
still not be forgotten. We mainly focus on tracking, which could be applied to aug-
mented reality, but also some other applications are covered. Given the wide subject
area this paper tries to give a broad view on the research that has been conducted,
giving the reader an introduction to the different disciplines that are tightly related
to model-based tracking. The work has been conducted by searching through well
known academic search databases in a systematic manner, and by selecting certain
publications for closer examination. We analyze the results by dividing the found
papers into different categories by their way of implementation. The issues which
have not yet been solved are discussed. We also discuss on emerging model-based
methods such as fusing different types of features and region-based pose estimation
which could show the way for future research in this subject.Siirretty Doriast
Dense Piecewise Planar RGB-D SLAM for Indoor Environments
The paper exploits weak Manhattan constraints to parse the structure of
indoor environments from RGB-D video sequences in an online setting. We extend
the previous approach for single view parsing of indoor scenes to video
sequences and formulate the problem of recovering the floor plan of the
environment as an optimal labeling problem solved using dynamic programming.
The temporal continuity is enforced in a recursive setting, where labeling from
previous frames is used as a prior term in the objective function. In addition
to recovery of piecewise planar weak Manhattan structure of the extended
environment, the orthogonality constraints are also exploited by visual
odometry and pose graph optimization. This yields reliable estimates in the
presence of large motions and absence of distinctive features to track. We
evaluate our method on several challenging indoors sequences demonstrating
accurate SLAM and dense mapping of low texture environments. On existing TUM
benchmark we achieve competitive results with the alternative approaches which
fail in our environments.Comment: International Conference on Intelligent Robots and Systems (IROS)
201
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