27,567 research outputs found
Multi-Scale 3D Scene Flow from Binocular Stereo Sequences
Scene flow methods estimate the three-dimensional motion field for points in the world, using multi-camera video data. Such methods combine multi-view reconstruction with motion estimation. This paper describes an alternative formulation for dense scene flow estimation that provides reliable results using only two cameras by fusing stereo and optical flow estimation into a single coherent framework. Internally, the proposed algorithm generates probability distributions for optical flow and disparity. Taking into account the uncertainty in the intermediate stages allows for more reliable estimation of the 3D scene flow than previous methods allow. To handle the aperture problems inherent in the estimation of optical flow and disparity, a multi-scale method along with a novel region-based technique is used within a regularized solution. This combined approach both preserves discontinuities and prevents over-regularization – two problems commonly associated with the basic multi-scale approaches. Experiments with synthetic and real test data demonstrate the strength of the proposed approach.National Science Foundation (CNS-0202067, IIS-0208876); Office of Naval Research (N00014-03-1-0108
Combining Stereo Disparity and Optical Flow for Basic Scene Flow
Scene flow is a description of real world motion in 3D that contains more
information than optical flow. Because of its complexity there exists no
applicable variant for real-time scene flow estimation in an automotive or
commercial vehicle context that is sufficiently robust and accurate. Therefore,
many applications estimate the 2D optical flow instead. In this paper, we
examine the combination of top-performing state-of-the-art optical flow and
stereo disparity algorithms in order to achieve a basic scene flow. On the
public KITTI Scene Flow Benchmark we demonstrate the reasonable accuracy of the
combination approach and show its speed in computation.Comment: Commercial Vehicle Technology Symposium (CVTS), 201
Enabling Depth-driven Visual Attention on the iCub Humanoid Robot: Instructions for Use and New Perspectives
The importance of depth perception in the interactions that humans have
within their nearby space is a well established fact. Consequently, it is also
well known that the possibility of exploiting good stereo information would
ease and, in many cases, enable, a large variety of attentional and interactive
behaviors on humanoid robotic platforms. However, the difficulty of computing
real-time and robust binocular disparity maps from moving stereo cameras often
prevents from relying on this kind of cue to visually guide robots' attention
and actions in real-world scenarios. The contribution of this paper is
two-fold: first, we show that the Efficient Large-scale Stereo Matching
algorithm (ELAS) by A. Geiger et al. 2010 for computation of the disparity map
is well suited to be used on a humanoid robotic platform as the iCub robot;
second, we show how, provided with a fast and reliable stereo system,
implementing relatively challenging visual behaviors in natural settings can
require much less effort. As a case of study we consider the common situation
where the robot is asked to focus the attention on one object close in the
scene, showing how a simple but effective disparity-based segmentation solves
the problem in this case. Indeed this example paves the way to a variety of
other similar applications
Low Power Depth Estimation of Rigid Objects for Time-of-Flight Imaging
Depth sensing is useful in a variety of applications that range from
augmented reality to robotics. Time-of-flight (TOF) cameras are appealing
because they obtain dense depth measurements with minimal latency. However, for
many battery-powered devices, the illumination source of a TOF camera is power
hungry and can limit the battery life of the device. To address this issue, we
present an algorithm that lowers the power for depth sensing by reducing the
usage of the TOF camera and estimating depth maps using concurrently collected
images. Our technique also adaptively controls the TOF camera and enables it
when an accurate depth map cannot be estimated. To ensure that the overall
system power for depth sensing is reduced, we design our algorithm to run on a
low power embedded platform, where it outputs 640x480 depth maps at 30 frames
per second. We evaluate our approach on several RGB-D datasets, where it
produces depth maps with an overall mean relative error of 0.96% and reduces
the usage of the TOF camera by 85%. When used with commercial TOF cameras, we
estimate that our algorithm can lower the total power for depth sensing by up
to 73%
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