837 research outputs found

    Robust and Efficient Delaunay Triangulations of Points on Or Close to a Sphere

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    International audienceWe propose two ways to compute the Delaunay triangulation of points on a sphere, or of rounded points close to a sphere, both based on the classic incremental algorithm initially designed for the plane. We use the so-called space of circles as mathematical background for this work. We present a fully robust implementation built upon existing generic algorithms provided by the Cgal library. The efficiency of the implementation is established by benchmarks

    One machine, one minute, three billion tetrahedra

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    This paper presents a new scalable parallelization scheme to generate the 3D Delaunay triangulation of a given set of points. Our first contribution is an efficient serial implementation of the incremental Delaunay insertion algorithm. A simple dedicated data structure, an efficient sorting of the points and the optimization of the insertion algorithm have permitted to accelerate reference implementations by a factor three. Our second contribution is a multi-threaded version of the Delaunay kernel that is able to concurrently insert vertices. Moore curve coordinates are used to partition the point set, avoiding heavy synchronization overheads. Conflicts are managed by modifying the partitions with a simple rescaling of the space-filling curve. The performances of our implementation have been measured on three different processors, an Intel core-i7, an Intel Xeon Phi and an AMD EPYC, on which we have been able to compute 3 billion tetrahedra in 53 seconds. This corresponds to a generation rate of over 55 million tetrahedra per second. We finally show how this very efficient parallel Delaunay triangulation can be integrated in a Delaunay refinement mesh generator which takes as input the triangulated surface boundary of the volume to mesh

    Kinetic and Dynamic Delaunay tetrahedralizations in three dimensions

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    We describe the implementation of algorithms to construct and maintain three-dimensional dynamic Delaunay triangulations with kinetic vertices using a three-simplex data structure. The code is capable of constructing the geometric dual, the Voronoi or Dirichlet tessellation. Initially, a given list of points is triangulated. Time evolution of the triangulation is not only governed by kinetic vertices but also by a changing number of vertices. We use three-dimensional simplex flip algorithms, a stochastic visibility walk algorithm for point location and in addition, we propose a new simple method of deleting vertices from an existing three-dimensional Delaunay triangulation while maintaining the Delaunay property. The dual Dirichlet tessellation can be used to solve differential equations on an irregular grid, to define partitions in cell tissue simulations, for collision detection etc.Comment: 29 pg (preprint), 12 figures, 1 table Title changed (mainly nomenclature), referee suggestions included, typos corrected, bibliography update

    Load-Balancing for Parallel Delaunay Triangulations

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    Computing the Delaunay triangulation (DT) of a given point set in RD\mathbb{R}^D is one of the fundamental operations in computational geometry. Recently, Funke and Sanders (2017) presented a divide-and-conquer DT algorithm that merges two partial triangulations by re-triangulating a small subset of their vertices - the border vertices - and combining the three triangulations efficiently via parallel hash table lookups. The input point division should therefore yield roughly equal-sized partitions for good load-balancing and also result in a small number of border vertices for fast merging. In this paper, we present a novel divide-step based on partitioning the triangulation of a small sample of the input points. In experiments on synthetic and real-world data sets, we achieve nearly perfectly balanced partitions and small border triangulations. This almost cuts running time in half compared to non-data-sensitive division schemes on inputs exhibiting an exploitable underlying structure.Comment: Short version submitted to EuroPar 201

    A probabilistic approach to reducing the algebraic complexity of computing Delaunay triangulations

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    Computing Delaunay triangulations in Rd\mathbb{R}^d involves evaluating the so-called in\_sphere predicate that determines if a point xx lies inside, on or outside the sphere circumscribing d+1d+1 points p0,…,pdp_0,\ldots ,p_d. This predicate reduces to evaluating the sign of a multivariate polynomial of degree d+2d+2 in the coordinates of the points x, p0, …, pdx, \, p_0,\, \ldots,\, p_d. Despite much progress on exact geometric computing, the fact that the degree of the polynomial increases with dd makes the evaluation of the sign of such a polynomial problematic except in very low dimensions. In this paper, we propose a new approach that is based on the witness complex, a weak form of the Delaunay complex introduced by Carlsson and de Silva. The witness complex Wit(L,W)\mathrm{Wit} (L,W) is defined from two sets LL and WW in some metric space XX: a finite set of points LL on which the complex is built, and a set WW of witnesses that serves as an approximation of XX. A fundamental result of de Silva states that Wit(L,W)=Del(L)\mathrm{Wit}(L,W)=\mathrm{Del} (L) if W=X=RdW=X=\mathbb{R}^d. In this paper, we give conditions on LL that ensure that the witness complex and the Delaunay triangulation coincide when WW is a finite set, and we introduce a new perturbation scheme to compute a perturbed set L′L' close to LL such that Del(L′)=wit(L′,W)\mathrm{Del} (L')= \mathrm{wit} (L', W). Our perturbation algorithm is a geometric application of the Moser-Tardos constructive proof of the Lov\'asz local lemma. The only numerical operations we use are (squared) distance comparisons (i.e., predicates of degree 2). The time-complexity of the algorithm is sublinear in ∣W∣|W|. Interestingly, although the algorithm does not compute any measure of simplex quality, a lower bound on the thickness of the output simplices can be guaranteed.Comment: 24 page

    Introducing Quantum Ricci Curvature

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    Motivated by the search for geometric observables in nonperturbative quantum gravity, we define a notion of coarse-grained Ricci curvature. It is based on a particular way of extracting the local Ricci curvature of a smooth Riemannian manifold by comparing the distance between pairs of spheres with that of their centres. The quantum Ricci curvature is designed for use on non-smooth and discrete metric spaces, and to satisfy the key criteria of scalability and computability. We test the prescription on a variety of regular and random piecewise flat spaces, mostly in two dimensions. This enables us to quantify its behaviour for short lattices distances and compare its large-scale behaviour with that of constantly curved model spaces. On the triangulated spaces considered, the quantum Ricci curvature has good averaging properties and reproduces classical characteristics on scales large compared to the discretization scale.Comment: 43 pages, 27 figure

    JIGSAW-GEO (1.0): locally orthogonal staggered unstructured grid generation for general circulation modelling on the sphere

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    An algorithm for the generation of non-uniform, locally-orthogonal staggered unstructured spheroidal grids is described. This technique is designed to generate very high-quality staggered Voronoi/Delaunay meshes appropriate for general circulation modelling on the sphere, including applications to atmospheric simulation, ocean-modelling and numerical weather prediction. Using a recently developed Frontal-Delaunay refinement technique, a method for the construction of high-quality unstructured spheroidal Delaunay triangulations is introduced. A locally-orthogonal polygonal grid, derived from the associated Voronoi diagram, is computed as the staggered dual. It is shown that use of the Frontal-Delaunay refinement technique allows for the generation of very high-quality unstructured triangulations, satisfying a-priori bounds on element size and shape. Grid-quality is further improved through the application of hill-climbing type optimisation techniques. Overall, the algorithm is shown to produce grids with very high element quality and smooth grading characteristics, while imposing relatively low computational expense. A selection of uniform and non-uniform spheroidal grids appropriate for high-resolution, multi-scale general circulation modelling are presented. These grids are shown to satisfy the geometric constraints associated with contemporary unstructured C-grid type finite-volume models, including the Model for Prediction Across Scales (MPAS-O). The use of user-defined mesh-spacing functions to generate smoothly graded, non-uniform grids for multi-resolution type studies is discussed in detail.Comment: Final revisions, as per: Engwirda, D.: JIGSAW-GEO (1.0): locally orthogonal staggered unstructured grid generation for general circulation modelling on the sphere, Geosci. Model Dev., 10, 2117-2140, https://doi.org/10.5194/gmd-10-2117-2017, 201
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