2,791 research outputs found

    Robust and Computationally Feasible Community Detection in the Presence of Arbitrary Outlier Nodes

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    Community detection, which aims to cluster NN nodes in a given graph into rr distinct groups based on the observed undirected edges, is an important problem in network data analysis. In this paper, the popular stochastic block model (SBM) is extended to the generalized stochastic block model (GSBM) that allows for adversarial outlier nodes, which are connected with the other nodes in the graph in an arbitrary way. Under this model, we introduce a procedure using convex optimization followed by k-means algorithm with k=r. Both theoretical and numerical properties of the method are analyzed. A theoretical guarantee is given for the procedure to accurately detect the communities with small misclassification rate under the setting where the number of clusters can grow with N. This theoretical result admits to the best-known result in the literature of computationally feasible community detection in SBM without outliers. Numerical results show that our method is both computationally fast and robust to different kinds of outliers, while some popular computationally fast community detection algorithms, such as spectral clustering applied to adjacency matrices or graph Laplacians, may fail to retrieve the major clusters due to a small portion of outliers. We apply a slight modification of our method to a political blogs data set, showing that our method is competent in practice and comparable to existing computationally feasible methods in the literature. To the best of the authors’ knowledge, our result is the first in the literature in terms of clustering communities with fast growing numbers under the GSBM where a portion of arbitrary outlier nodes exist

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery
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