1,418 research outputs found

    Lyapunov stochastic stability and control of robust dynamic coalitional games with transferable utilities

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    This paper considers a dynamic game with transferable utilities (TU), where the characteristic function is a continuous-time bounded mean ergodic process. A central planner interacts continuously over time with the players by choosing the instantaneous allocations subject to budget constraints. Before the game starts, the central planner knows the nature of the process (bounded mean ergodic), the bounded set from which the coalitions' values are sampled, and the long run average coalitions' values. On the other hand, he has no knowledge of the underlying probability function generating the coalitions' values. Our goal is to find allocation rules that use a measure of the extra reward that a coalition has received up to the current time by re-distributing the budget among the players. The objective is two-fold: i) guaranteeing convergence of the average allocations to the core (or a specific point in the core) of the average game, ii) driving the coalitions' excesses to an a priori given cone. The resulting allocation rules are robust as they guarantee the aforementioned convergence properties despite the uncertain and time-varying nature of the coaltions' values. We highlight three main contributions. First, we design an allocation rule based on full observation of the extra reward so that the average allocation approaches a specific point in the core of the average game, while the coalitions' excesses converge to an a priori given direction. Second, we design a new allocation rule based on partial observation on the extra reward so that the average allocation converges to the core of the average game, while the coalitions' excesses converge to an a priori given cone. And third, we establish connections to approachability theory and attainability theory

    Dynamic Coalitional TU Games: Distributed Bargaining among Players' Neighbors

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    We consider a sequence of transferable utility (TU) games where, at each time, the characteristic function is a random vector with realizations restricted to some set of values. The game differs from other ones in the literature on dynamic, stochastic or interval valued TU games as it combines dynamics of the game with an allocation protocol for the players that dynamically interact with each other. The protocol is an iterative and decentralized algorithm that offers a paradigmatic mathematical description of negotiation and bargaining processes. The first part of the paper contributes to the definition of a robust (coalitional) TU game and the development of a distributed bargaining protocol. We prove the convergence with probability 1 of the bargaining process to a random allocation that lies in the core of the robust game under some mild conditions on the underlying communication graphs. The second part of the paper addresses the more general case where the robust game may have empty core. In this case, with the dynamic game we associate a dynamic average game by averaging over time the sequence of characteristic functions. Then, we consider an accordingly modified bargaining protocol. Assuming that the sequence of characteristic functions is ergodic and the core of the average game has a nonempty relative interior, we show that the modified bargaining protocol converges with probability 1 to a random allocation that lies in the core of the average game

    Game theory

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    game theory

    Evolutionary game theory

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    Game Theory

    Essays on dynamic games.

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