2,611 research outputs found

    Symbol Emergence in Robotics: A Survey

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    Humans can learn the use of language through physical interaction with their environment and semiotic communication with other people. It is very important to obtain a computational understanding of how humans can form a symbol system and obtain semiotic skills through their autonomous mental development. Recently, many studies have been conducted on the construction of robotic systems and machine-learning methods that can learn the use of language through embodied multimodal interaction with their environment and other systems. Understanding human social interactions and developing a robot that can smoothly communicate with human users in the long term, requires an understanding of the dynamics of symbol systems and is crucially important. The embodied cognition and social interaction of participants gradually change a symbol system in a constructive manner. In this paper, we introduce a field of research called symbol emergence in robotics (SER). SER is a constructive approach towards an emergent symbol system. The emergent symbol system is socially self-organized through both semiotic communications and physical interactions with autonomous cognitive developmental agents, i.e., humans and developmental robots. Specifically, we describe some state-of-art research topics concerning SER, e.g., multimodal categorization, word discovery, and a double articulation analysis, that enable a robot to obtain words and their embodied meanings from raw sensory--motor information, including visual information, haptic information, auditory information, and acoustic speech signals, in a totally unsupervised manner. Finally, we suggest future directions of research in SER.Comment: submitted to Advanced Robotic

    Conceptual spatial representations for indoor mobile robots

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    We present an approach for creating conceptual representations of human-made indoor environments using mobile robots. The concepts refer to spatial and functional properties of typical indoor environments. Following findings in cognitive psychology, our model is composed of layers representing maps at different levels of abstraction. The complete system is integrated in a mobile robot endowed with laser and vision sensors for place and object recognition. The system also incorporates a linguistic framework that actively supports the map acquisition process, and which is used for situated dialogue. Finally, we discuss the capabilities of the integrated system

    Teaching robots parametrized executable plans through spoken interaction

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    While operating in domestic environments, robots will necessarily face difficulties not envisioned by their developers at programming time. Moreover, the tasks to be performed by a robot will often have to be specialized and/or adapted to the needs of specific users and specific environments. Hence, learning how to operate by interacting with the user seems a key enabling feature to support the introduction of robots in everyday environments. In this paper we contribute a novel approach for learning, through the interaction with the user, task descriptions that are defined as a combination of primitive actions. The proposed approach makes a significant step forward by making task descriptions parametric with respect to domain specific semantic categories. Moreover, by mapping the task representation into a task representation language, we are able to express complex execution paradigms and to revise the learned tasks in a high-level fashion. The approach is evaluated in multiple practical applications with a service robot

    RoboCup@Home: Analysis and results of evolving competitions for domestic and service robots

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    Scientific competitions are becoming more common in many research areas of artificial intelligence and robotics, since they provide a shared testbed for comparing different solutions and enable the exchange of research results. Moreover, they are interesting for general audiences and industries. Currently, many major research areas in artificial intelligence and robotics are organizing multiple-year competitions that are typically associated with scientific conferences. One important aspect of such competitions is that they are organized for many years. This introduces a temporal evolution that is interesting to analyze. However, the problem of evaluating a competition over many years remains unaddressed. We believe that this issue is critical to properly fuel changes over the years and measure the results of these decisions. Therefore, this article focuses on the analysis and the results of evolving competitions. In this article, we present the RoboCup@Home competition, which is the largest worldwide competition for domestic service robots, and evaluate its progress over the past seven years. We show how the definition of a proper scoring system allows for desired functionalities to be related to tasks and how the resulting analysis fuels subsequent changes to achieve general and robust solutions implemented by the teams. Our results show not only the steadily increasing complexity of the tasks that RoboCup@Home robots can solve but also the increased performance for all of the functionalities addressed in the competition. We believe that the methodology used in RoboCup@Home for evaluating competition advances and for stimulating changes can be applied and extended to other robotic competitions as well as to multi-year research projects involving Artificial Intelligence and Robotics

    Chapter RoCKIn@Home: Domestic Robots Challenge

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    Service robots performing complex tasks involving people in houses or public environments are becoming more and more common, and there is a huge interest from both the research and the industrial point of view. The RoCKIn@Home challenge has been designed to compare and evaluate different approaches and solutions to tasks related to the development of domestic and service robots. RoCKIn@Home competitions have been designed and executed according to the benchmarking methodology developed during the project and received very positive feedbacks from the participating teams. Tasks and functionality benchmarks are explained in detail

    RoCKIn@Home: Domestic Robots Challenge

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    Service robots performing complex tasks involving people in houses or public environments are becoming more and more common, and there is a huge interest from both the research and the industrial point of view. The RoCKIn@Home challenge has been designed to compare and evaluate different approaches and solutions to tasks related to the development of domestic and service robots. RoCKIn@Home competitions have been designed and executed according to the benchmarking methodology developed during the project and received very positive feedbacks from the participating teams. Tasks and functionality benchmarks are explained in detail

    Integration of a voice recognition system in a social robot

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    Human-Robot Interaction (HRI) 1 is one of the main fields in the study and research of robotics. Within this field, dialog systems and interaction by voice play a very important role. When speaking about human- robot natural dialog we assume that the robot has the capability to accurately recognize the utterance what the human wants to transmit verbally and even its semantic meaning, but this is not always achieved. In this paper we describe the steps and requirements that we went through in order to endow the personal social robot Maggie, developed in the University Carlos III of Madrid, with the capability of understanding the natural language spoken by any human. We have analyzed the different possibilities offered by current software/hardware alternatives by testing them in real environments. We have obtained accurate data related to the speech recognition capabilities in different environments, using the most modern audio acquisition systems and analyzing not so typical parameters as user age, sex, intonation, volume and language. Finally we propose a new model to classify recognition results as accepted and rejected, based in a second ASR opinion. This new approach takes into account the pre-calculated success rate in noise intervals for each recognition framework decreasing false positives and false negatives rate.The funds have provided by the Spanish Government through the project called `Peer to Peer Robot-Human Interaction'' (R2H), of MEC (Ministry of Science and Education), and the project “A new approach to social robotics'' (AROS), of MICINN (Ministry of Science and Innovation). The research leading to these results has received funding from the RoboCity2030-II-CM project (S2009/DPI-1559), funded by Programas de Actividades I+D en la Comunidad de Madrid and cofunded by Structural Funds of the EU

    Attention-controlled acquisition of a qualitative scene model for mobile robots

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    Haasch A. Attention-controlled acquisition of a qualitative scene model for mobile robots. Bielefeld (Germany): Bielefeld University; 2007.Robots that are used to support humans in dangerous environments, e.g., in manufacture facilities, are established for decades. Now, a new generation of service robots is focus of current research and about to be introduced. These intelligent service robots are intended to support humans in everyday life. To achieve a most comfortable human-robot interaction with non-expert users it is, thus, imperative for the acceptance of such robots to provide interaction interfaces that we humans are accustomed to in comparison to human-human communication. Consequently, intuitive modalities like gestures or spontaneous speech are needed to teach the robot previously unknown objects and locations. Then, the robot can be entrusted with tasks like fetch-and-carry orders even without an extensive training of the user. In this context, this dissertation introduces the multimodal Object Attention System which offers a flexible integration of common interaction modalities in combination with state-of-the-art image and speech processing techniques from other research projects. To prove the feasibility of the approach the presented Object Attention System has successfully been integrated in different robotic hardware. In particular, the mobile robot BIRON and the anthropomorphic robot BARTHOC of the Applied Computer Science Group at Bielefeld University. Concluding, the aim of this work, to acquire a qualitative Scene Model by a modular component offering object attention mechanisms, has been successfully achieved as demonstrated on numerous occasions like reviews for the EU-integrated Project COGNIRON or demos
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