982 research outputs found

    Perceptive agents with attentive interfaces : learning and vision for man-machine systems

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1996.Includes bibliographical references (leaves 107-116).by Trevor Jackson Darrell.Ph. D

    An HMM-Based Framework for Video Semantic Analysis

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    Video semantic analysis is essential in video indexing and structuring. However, due to the lack of robust and generic algorithms, most of the existing works on semantic analysis are limited to specific domains. In this paper, we present a novel hidden Markove model (HMM)-based framework as a general solution to video semantic analysis. In the proposed framework, semantics in different granularities are mapped to a hierarchical model space, which is composed of detectors and connectors. In this manner, our model decomposes a complex analysis problem into simpler subproblems during the training process and automatically integrates those subproblems for recognition. The proposed framework is not only suitable for a broad range of applications, but also capable of modeling semantics in different semantic granularities. Additionally, we also present a new motion representation scheme, which is robust to different motion vector sources. The applications of the proposed framework in basketball event detection, soccer shot classification, and volleyball sequence analysis have demonstrated the effectiveness of the proposed framework on video semantic analysis

    Guidage non-intrusif d'un bras robotique à l'aide d'un bracelet myoélectrique à électrode sÚche

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    Depuis plusieurs annĂ©es la robotique est vue comme une solution clef pour amĂ©liorer la qualitĂ© de vie des personnes ayant subi une amputation. Pour crĂ©er de nouvelles prothĂšses intelligentes qui peuvent ĂȘtre facilement intĂ©grĂ©es Ă  la vie quotidienne et acceptĂ©e par ces personnes, celles-ci doivent ĂȘtre non-intrusives, fiables et peu coĂ»teuses. L’électromyographie de surface fournit une interface intuitive et non intrusive basĂ©e sur l’activitĂ© musculaire de l’utilisateur permettant d’interagir avec des robots. Cependant, malgrĂ© des recherches approfondies dans le domaine de la classification des signaux sEMG, les classificateurs actuels manquent toujours de fiabilitĂ©, car ils ne sont pas robustes face au bruit Ă  court terme (par exemple, petit dĂ©placement des Ă©lectrodes, fatigue musculaire) ou Ă  long terme (par exemple, changement de la masse musculaire et des tissus adipeux) et requiert donc de recalibrer le classifieur de façon pĂ©riodique. L’objectif de mon projet de recherche est de proposer une interface myoĂ©lectrique humain-robot basĂ© sur des algorithmes d’apprentissage par transfert et d’adaptation de domaine afin d’augmenter la fiabilitĂ© du systĂšme Ă  long-terme, tout en minimisant l’intrusivitĂ© (au niveau du temps de prĂ©paration) de ce genre de systĂšme. L’aspect non intrusif est obtenu en utilisant un bracelet Ă  Ă©lectrode sĂšche possĂ©dant dix canaux. Ce bracelet (3DC Armband) est de notre (Docteur Gabriel Gagnon-Turcotte, mes co-directeurs et moi-mĂȘme) conception et a Ă©tĂ© rĂ©alisĂ© durant mon doctorat. À l’heure d’écrire ces lignes, le 3DC Armband est le bracelet sans fil pour l’enregistrement de signaux sEMG le plus performant disponible. Contrairement aux dispositifs utilisant des Ă©lectrodes Ă  base de gel qui nĂ©cessitent un rasage de l’avant-bras, un nettoyage de la zone de placement et l’application d’un gel conducteur avant l’utilisation, le brassard du 3DC peut simplement ĂȘtre placĂ© sur l’avant-bras sans aucune prĂ©paration. Cependant, cette facilitĂ© d’utilisation entraĂźne une diminution de la qualitĂ© de l’information du signal. Cette diminution provient du fait que les Ă©lectrodes sĂšches obtiennent un signal plus bruitĂ© que celle Ă  base de gel. En outre, des mĂ©thodes invasives peuvent rĂ©duire les dĂ©placements d’électrodes lors de l’utilisation, contrairement au brassard. Pour remĂ©dier Ă  cette dĂ©gradation de l’information, le projet de recherche s’appuiera sur l’apprentissage profond, et plus prĂ©cisĂ©ment sur les rĂ©seaux convolutionels. Le projet de recherche a Ă©tĂ© divisĂ© en trois phases. La premiĂšre porte sur la conception d’un classifieur permettant la reconnaissance de gestes de la main en temps rĂ©el. La deuxiĂšme porte sur l’implĂ©mentation d’un algorithme d’apprentissage par transfert afin de pouvoir profiter des donnĂ©es provenant d’autres personnes, permettant ainsi d’amĂ©liorer la classification des mouvements de la main pour un nouvel individu tout en diminuant le temps de prĂ©paration nĂ©cessaire pour utiliser le systĂšme. La troisiĂšme phase consiste en l’élaboration et l’implĂ©mentation des algorithmes d’adaptation de domaine et d’apprentissage faiblement supervisĂ© afin de crĂ©er un classifieur qui soit robuste au changement Ă  long terme.For several years, robotics has been seen as a key solution to improve the quality of life of people living with upper-limb disabilities. To create new, smart prostheses that can easily be integrated into everyday life, they must be non-intrusive, reliable and inexpensive. Surface electromyography provides an intuitive interface based on a user’s muscle activity to interact with robots. However, despite extensive research in the field of sEMG signal classification, current classifiers still lack reliability due to their lack of robustness to short-term (e.g. small electrode displacement, muscle fatigue) or long-term (e.g. change in muscle mass and adipose tissue) noise. In practice, this mean that to be useful, classifier needs to be periodically re-calibrated, a time consuming process. The goal of my research project is to proposes a human-robot myoelectric interface based on transfer learning and domain adaptation algorithms to increase the reliability of the system in the long term, while at the same time reducing the intrusiveness (in terms of hardware and preparation time) of this kind of systems. The non-intrusive aspect is achieved from a dry-electrode armband featuring ten channels. This armband, named the 3DC Armband is from our (Dr. Gabriel Gagnon-Turcotte, my co-directors and myself) conception and was realized during my doctorate. At the time of writing, the 3DC Armband offers the best performance for currently available dry-electrodes, surface electromyographic armbands. Unlike gel-based electrodes which require intrusive skin preparation (i.e. shaving, cleaning the skin and applying conductive gel), the 3DC Armband can simply be placed on the forearm without any preparation. However, this ease of use results in a decrease in the quality of information. This decrease is due to the fact that the signal recorded by dry electrodes is inherently noisier than gel-based ones. In addition, other systems use invasive methods (intramuscular electromyography) to capture a cleaner signal and reduce the source of noises (e.g. electrode shift). To remedy this degradation of information resulting from the non-intrusiveness of the armband, this research project will rely on deep learning, and more specifically on convolutional networks. The research project was divided into three phases. The first is the design of a classifier allowing the recognition of hand gestures in real-time. The second is the implementation of a transfer learning algorithm to take advantage of the data recorded across multiple users, thereby improving the system’s accuracy, while decreasing the time required to use the system. The third phase is the development and implementation of a domain adaptation and self-supervised learning to enhance the classifier’s robustness to long-term changes

    Towards gestural understanding for intelligent robots

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    Fritsch JN. Towards gestural understanding for intelligent robots. Bielefeld: UniversitĂ€t Bielefeld; 2012.A strong driving force of scientific progress in the technical sciences is the quest for systems that assist humans in their daily life and make their life easier and more enjoyable. Nowadays smartphones are probably the most typical instances of such systems. Another class of systems that is getting increasing attention are intelligent robots. Instead of offering a smartphone touch screen to select actions, these systems are intended to offer a more natural human-machine interface to their users. Out of the large range of actions performed by humans, gestures performed with the hands play a very important role especially when humans interact with their direct surrounding like, e.g., pointing to an object or manipulating it. Consequently, a robot has to understand such gestures to offer an intuitive interface. Gestural understanding is, therefore, a key capability on the way to intelligent robots. This book deals with vision-based approaches for gestural understanding. Over the past two decades, this has been an intensive field of research which has resulted in a variety of algorithms to analyze human hand motions. Following a categorization of different gesture types and a review of other sensing techniques, the design of vision systems that achieve hand gesture understanding for intelligent robots is analyzed. For each of the individual algorithmic steps – hand detection, hand tracking, and trajectory-based gesture recognition – a separate Chapter introduces common techniques and algorithms and provides example methods. The resulting recognition algorithms are considering gestures in isolation and are often not sufficient for interacting with a robot who can only understand such gestures when incorporating the context like, e.g., what object was pointed at or manipulated. Going beyond a purely trajectory-based gesture recognition by incorporating context is an important prerequisite to achieve gesture understanding and is addressed explicitly in a separate Chapter of this book. Two types of context, user-provided context and situational context, are reviewed and existing approaches to incorporate context for gestural understanding are reviewed. Example approaches for both context types provide a deeper algorithmic insight into this field of research. An overview of recent robots capable of gesture recognition and understanding summarizes the currently realized human-robot interaction quality. The approaches for gesture understanding covered in this book are manually designed while humans learn to recognize gestures automatically during growing up. Promising research targeted at analyzing developmental learning in children in order to mimic this capability in technical systems is highlighted in the last Chapter completing this book as this research direction may be highly influential for creating future gesture understanding systems
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