590 research outputs found
Instant Multi-View Head Capture through Learnable Registration
Existing methods for capturing datasets of 3D heads in dense semantic
correspondence are slow, and commonly address the problem in two separate
steps; multi-view stereo (MVS) reconstruction followed by non-rigid
registration. To simplify this process, we introduce TEMPEH (Towards Estimation
of 3D Meshes from Performances of Expressive Heads) to directly infer 3D heads
in dense correspondence from calibrated multi-view images. Registering datasets
of 3D scans typically requires manual parameter tuning to find the right
balance between accurately fitting the scans surfaces and being robust to
scanning noise and outliers. Instead, we propose to jointly register a 3D head
dataset while training TEMPEH. Specifically, during training we minimize a
geometric loss commonly used for surface registration, effectively leveraging
TEMPEH as a regularizer. Our multi-view head inference builds on a volumetric
feature representation that samples and fuses features from each view using
camera calibration information. To account for partial occlusions and a large
capture volume that enables head movements, we use view- and surface-aware
feature fusion, and a spatial transformer-based head localization module,
respectively. We use raw MVS scans as supervision during training, but, once
trained, TEMPEH directly predicts 3D heads in dense correspondence without
requiring scans. Predicting one head takes about 0.3 seconds with a median
reconstruction error of 0.26 mm, 64% lower than the current state-of-the-art.
This enables the efficient capture of large datasets containing multiple people
and diverse facial motions. Code, model, and data are publicly available at
https://tempeh.is.tue.mpg.de.Comment: Conference on Computer Vision and Pattern Recognition (CVPR) 202
FML: Face Model Learning from Videos
Monocular image-based 3D reconstruction of faces is a long-standing problem
in computer vision. Since image data is a 2D projection of a 3D face, the
resulting depth ambiguity makes the problem ill-posed. Most existing methods
rely on data-driven priors that are built from limited 3D face scans. In
contrast, we propose multi-frame video-based self-supervised training of a deep
network that (i) learns a face identity model both in shape and appearance
while (ii) jointly learning to reconstruct 3D faces. Our face model is learned
using only corpora of in-the-wild video clips collected from the Internet. This
virtually endless source of training data enables learning of a highly general
3D face model. In order to achieve this, we propose a novel multi-frame
consistency loss that ensures consistent shape and appearance across multiple
frames of a subject's face, thus minimizing depth ambiguity. At test time we
can use an arbitrary number of frames, so that we can perform both monocular as
well as multi-frame reconstruction.Comment: CVPR 2019 (Oral). Video: https://www.youtube.com/watch?v=SG2BwxCw0lQ,
Project Page: https://gvv.mpi-inf.mpg.de/projects/FML19
Grid simulation services for the medical community
The first part of this paper presents a selection of medical simulation applications, including image reconstruction, near real-time registration for neuro-surgery, enhanced dose distribution calculation for radio-therapy, inhaled drug delivery prediction, plastic surgery planning and cardio-vascular system simulation. The latter two topics are discussed in some detail. In the second part, we show how such services can be made available to the clinical practitioner using Grid technology. We discuss the developments and experience made during the EU project GEMSS, which provides reliable, efficient, secure and lawful medical Grid services
3D Shape Descriptor-Based Facial Landmark Detection: A Machine Learning Approach
Facial landmark detection on 3D human faces has had numerous applications in the literature
such as establishing point-to-point correspondence between 3D face models which is itself a
key step for a wide range of applications like 3D face detection and authentication, matching,
reconstruction, and retrieval, to name a few.
Two groups of approaches, namely knowledge-driven and data-driven approaches, have been
employed for facial landmarking in the literature. Knowledge-driven techniques are the
traditional approaches that have been widely used to locate landmarks on human faces. In
these approaches, a user with sucient knowledge and experience usually denes features to
be extracted as the landmarks. Data-driven techniques, on the other hand, take advantage
of machine learning algorithms to detect prominent features on 3D face models. Besides
the key advantages, each category of these techniques has limitations that prevent it from
generating the most reliable results.
In this work we propose to combine the strengths of the two approaches to detect facial
landmarks in a more ecient and precise way. The suggested approach consists of two phases.
First, some salient features of the faces are extracted using expert systems. Afterwards,
these points are used as the initial control points in the well-known Thin Plate Spline (TPS)
technique to deform the input face towards a reference face model. Second, by exploring and
utilizing multiple machine learning algorithms another group of landmarks are extracted.
The data-driven landmark detection step is performed in a supervised manner providing an
information-rich set of training data in which a set of local descriptors are computed and used
to train the algorithm. We then, use the detected landmarks for establishing point-to-point
correspondence between the 3D human faces mainly using an improved version of Iterative
Closest Point (ICP) algorithms. Furthermore, we propose to use the detected landmarks for
3D face matching applications
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Multi-Scale Capture of Facial Geometry and Motion
We present a novel multi-scale representation and acquisition method for the animation of high-resolution facial geometry and wrinkles. We first acquire a static scan of the face including reflectance data at the highest possible quality. We then augment a traditional marker-based facial motion-capture system by two synchronized video cameras to track expression wrinkles. The resulting model consists of high-resolution geometry, motion-capture data, and expression wrinkles in 2D parametric form. This combination represents the facial shape and its salient features at multiple scales. During motion synthesis the motion-capture data deforms the high-resolution geometry using a linear shell-based mesh-deformation method. The wrinkle geometry is added to the facial base mesh using nonlinear energy optimization. We present the results of our approach for performance replay as well as for wrinkle editing.Engineering and Applied Science
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