8,547 research outputs found
Robust Duplicate Detection of 2D and 3D Objects
In this paper, we analyze our graph-based approach for 2D and 3D object duplicate detection in still images. A graph model is used to represent the 3D spatial information of the object based on the features extracted from training images so that an explicit and complex 3D object modeling is avoided. Therefore, improved performance can be achieved in comparison to existing methods in terms of both robustness and computational complexity. Different limitations of our approach are analyzed by evaluating performance with respect to the number of training images and calculation of optimal parameters in a number of applications. Furthermore, effectiveness of our object duplicate detection algorithm is measured over different object classes. Our method is shown to be robust in detecting the same objects even when images with objects are taken from very different viewpoints or distances
Object Duplicate Detection
With the technological evolution of digital acquisition and storage technologies, millions of images and video sequences are captured every day and shared in online services. One way of exploring this huge volume of images and videos is through searching a particular object depicted in images or videos by making use of object duplicate detection. Therefore, need of research on object duplicate detection is validated by several image and video retrieval applications, such as tag propagation, augmented reality, surveillance, mobile visual search, and television statistic measurement. Object duplicate detection is detecting visually same or very similar object to a query. Input is not restricted to an image, it can be several images from an object or even it can be a video. This dissertation describes the author's contribution to solve problems on object duplicate detection in computer vision. A novel graph-based approach is introduced for 2D and 3D object duplicate detection in still images. Graph model is used to represent the 3D spatial information of the object based on the local features extracted from training images so that an explicit and complex 3D object modeling is avoided. Therefore, improved performance can be achieved in comparison to existing methods in terms of both robustness and computational complexity. Our method is shown to be robust in detecting the same objects even when images containing the objects are taken from very different viewpoints or distances. Furthermore, we apply our object duplicate detection method to video, where the training images are added iteratively to the video sequence in order to compensate for 3D view variations, illumination changes and partial occlusions. Finally, we show several mobile applications for object duplicate detection, such as object recognition based museum guide, money recognition or flower recognition. General object duplicate detection may fail to detection chess figures, however considering context, like chess board position and height of the chess figure, detection can be more accurate. We show that user interaction further improves image retrieval compared to pure content-based methods through a game, called Epitome
3D Human Activity Recognition with Reconfigurable Convolutional Neural Networks
Human activity understanding with 3D/depth sensors has received increasing
attention in multimedia processing and interactions. This work targets on
developing a novel deep model for automatic activity recognition from RGB-D
videos. We represent each human activity as an ensemble of cubic-like video
segments, and learn to discover the temporal structures for a category of
activities, i.e. how the activities to be decomposed in terms of
classification. Our model can be regarded as a structured deep architecture, as
it extends the convolutional neural networks (CNNs) by incorporating structure
alternatives. Specifically, we build the network consisting of 3D convolutions
and max-pooling operators over the video segments, and introduce the latent
variables in each convolutional layer manipulating the activation of neurons.
Our model thus advances existing approaches in two aspects: (i) it acts
directly on the raw inputs (grayscale-depth data) to conduct recognition
instead of relying on hand-crafted features, and (ii) the model structure can
be dynamically adjusted accounting for the temporal variations of human
activities, i.e. the network configuration is allowed to be partially activated
during inference. For model training, we propose an EM-type optimization method
that iteratively (i) discovers the latent structure by determining the
decomposed actions for each training example, and (ii) learns the network
parameters by using the back-propagation algorithm. Our approach is validated
in challenging scenarios, and outperforms state-of-the-art methods. A large
human activity database of RGB-D videos is presented in addition.Comment: This manuscript has 10 pages with 9 figures, and a preliminary
version was published in ACM MM'14 conferenc
Autonomous Robot Navigation with Rich Information Mapping in Nuclear Storage Environments
This paper presents our approach to develop a method for an unmanned ground
vehicle (UGV) to perform inspection tasks in nuclear environments using rich
information maps. To reduce inspectors' exposure to elevated radiation levels,
an autonomous navigation framework for the UGV has been developed to perform
routine inspections such as counting containers, recording their ID tags and
performing gamma measurements on some of them. In order to achieve autonomy, a
rich information map is generated which includes not only the 2D global cost
map consisting of obstacle locations for path planning, but also the location
and orientation information for the objects of interest from the inspector's
perspective. The UGV's autonomy framework utilizes this information to
prioritize locations to navigate to perform the inspections. In this paper, we
present our method of generating this rich information map, originally
developed to meet the requirements of the International Atomic Energy Agency
(IAEA) Robotics Challenge. We demonstrate the performance of our method in a
simulated testbed environment containing uranium hexafluoride (UF6) storage
container mock ups
Factoring Shape, Pose, and Layout from the 2D Image of a 3D Scene
The goal of this paper is to take a single 2D image of a scene and recover
the 3D structure in terms of a small set of factors: a layout representing the
enclosing surfaces as well as a set of objects represented in terms of shape
and pose. We propose a convolutional neural network-based approach to predict
this representation and benchmark it on a large dataset of indoor scenes. Our
experiments evaluate a number of practical design questions, demonstrate that
we can infer this representation, and quantitatively and qualitatively
demonstrate its merits compared to alternate representations.Comment: Project url with code: https://shubhtuls.github.io/factored3
DeepICP: An End-to-End Deep Neural Network for 3D Point Cloud Registration
We present DeepICP - a novel end-to-end learning-based 3D point cloud
registration framework that achieves comparable registration accuracy to prior
state-of-the-art geometric methods. Different from other keypoint based methods
where a RANSAC procedure is usually needed, we implement the use of various
deep neural network structures to establish an end-to-end trainable network.
Our keypoint detector is trained through this end-to-end structure and enables
the system to avoid the inference of dynamic objects, leverages the help of
sufficiently salient features on stationary objects, and as a result, achieves
high robustness. Rather than searching the corresponding points among existing
points, the key contribution is that we innovatively generate them based on
learned matching probabilities among a group of candidates, which can boost the
registration accuracy. Our loss function incorporates both the local similarity
and the global geometric constraints to ensure all above network designs can
converge towards the right direction. We comprehensively validate the
effectiveness of our approach using both the KITTI dataset and the
Apollo-SouthBay dataset. Results demonstrate that our method achieves
comparable or better performance than the state-of-the-art geometry-based
methods. Detailed ablation and visualization analysis are included to further
illustrate the behavior and insights of our network. The low registration error
and high robustness of our method makes it attractive for substantial
applications relying on the point cloud registration task.Comment: 10 pages, 6 figures, 3 tables, typos corrected, experimental results
updated, accepted by ICCV 201
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