966 research outputs found

    Convergence of HX Preconditioner for Maxwell's Equations with Jump Coefficients (ii): The Main Results

    Full text link
    This paper is the second one of two serial articles, whose goal is to prove convergence of HX Preconditioner (proposed by Hiptmair and Xu, 2007) for Maxwell's equations with jump coefficients. In this paper, based on the auxiliary results developed in the first paper (Hu, 2017), we establish a new regular Helmholtz decomposition for edge finite element functions in three dimensions, which is nearly stable with respect to a weight function. By using this Helmholtz decomposition, we give an analysis of the convergence of the HX preconditioner for the case with strongly discontinuous coefficients. We show that the HX preconditioner possesses fast convergence, which not only is nearly optimal with respect to the finite element mesh size but also is independent of the jumps in the coefficients across the interface between two neighboring subdomains.Comment: with 25 pages, 2 figure

    Finite Boolean Algebras for Solid Geometry using Julia's Sparse Arrays

    Full text link
    The goal of this paper is to introduce a new method in computer-aided geometry of solid modeling. We put forth a novel algebraic technique to evaluate any variadic expression between polyhedral d-solids (d = 2, 3) with regularized operators of union, intersection, and difference, i.e., any CSG tree. The result is obtained in three steps: first, by computing an independent set of generators for the d-space partition induced by the input; then, by reducing the solid expression to an equivalent logical formula between Boolean terms made by zeros and ones; and, finally, by evaluating this expression using bitwise operators. This method is implemented in Julia using sparse arrays. The computational evaluation of every possible solid expression, usually denoted as CSG (Constructive Solid Geometry), is reduced to an equivalent logical expression of a finite set algebra over the cells of a space partition, and solved by native bitwise operators.Comment: revised version submitted to Computer-Aided Geometric Desig

    All-Hex Meshing of Multiple-Region Domains without Cleanup

    Get PDF
    AbstractIn this paper, we present a new algorithm for all-hex meshing of domains with multiple regions without post-processing cleanup. Our method starts with a strongly balanced octree. In contrast to snapping the grid points onto the geometric boundaries, we move points a slight distance away from the common boundaries. Then we intersect the moved grid with the geometry. This allows us to avoid creating any flat angles, and we are able to handle two-sided regions and more complex topologies than prior methods. The algorithm is robust and cleanup-free; without the use of any pillowing, swapping, or smoothing. Thus, our simple algorithm is also more predictable than prior art

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

    Get PDF
    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection

    Convex Decompositions of Simple Polyhedra

    Get PDF
    • …
    corecore