2,464 research outputs found

    Robust 3D People Tracking and Positioning System in a Semi-Overlapped Multi-Camera Environment

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    People positioning and tracking in 3D indoor environments are challenging tasks due to background clutter and occlusions. Current works are focused on solving people occlusions in low-cluttered backgrounds, but fail in high-cluttered scenarios, specially when foreground objects occlude people. In this paper, a novel 3D people positioning and tracking system is presented, which shows itself robust to both possible occlusion sources: static scene objects and other people. The system holds on a set of multiple cameras with partially overlapped fields of view. Moving regions are segmented independently in each camera stream by means of a new background modeling strategy based on Gabor filters. People detection is carried out on these segmentations through a template-based correlation strategy. Detected people are tracked independently in each camera view by means of a graph-based matching strategy, which estimates the best correspondences between consecutive people segmentations. Finally, 3D tracking and positioning of people is achieved by geometrical consistency analysis over the tracked 2D candidates, using head position (instead of object centroids) to increase robustness to foreground occlusions

    A Survey of Positioning Systems Using Visible LED Lights

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    © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.As Global Positioning System (GPS) cannot provide satisfying performance in indoor environments, indoor positioning technology, which utilizes indoor wireless signals instead of GPS signals, has grown rapidly in recent years. Meanwhile, visible light communication (VLC) using light devices such as light emitting diodes (LEDs) has been deemed to be a promising candidate in the heterogeneous wireless networks that may collaborate with radio frequencies (RF) wireless networks. In particular, light-fidelity has a great potential for deployment in future indoor environments because of its high throughput and security advantages. This paper provides a comprehensive study of a novel positioning technology based on visible white LED lights, which has attracted much attention from both academia and industry. The essential characteristics and principles of this system are deeply discussed, and relevant positioning algorithms and designs are classified and elaborated. This paper undertakes a thorough investigation into current LED-based indoor positioning systems and compares their performance through many aspects, such as test environment, accuracy, and cost. It presents indoor hybrid positioning systems among VLC and other systems (e.g., inertial sensors and RF systems). We also review and classify outdoor VLC positioning applications for the first time. Finally, this paper surveys major advances as well as open issues, challenges, and future research directions in VLC positioning systems.Peer reviewe

    Color-based 3D particle filtering for robust tracking in heterogeneous environments

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    Most multi-camera 3D tracking and positioning systems rely on several independent 2D tracking modules applied over individual camera streams, fused using both geometrical relationships across cameras and/or observed appearance of objects. However, 2D tracking systems suffer inherent difficulties due to point of view limitations (perceptually similar foreground and background regions causing fragmentation of moving objects, occlusions, etc.) and, therefore, 3D tracking based on partially erroneous 2D tracks are likely to fail when handling multiple-people interaction. In this paper, we propose a Bayesian framework for combining 2D low-level cues from multiple cameras directly into the 3D world through 3D Particle Filters. This novel method (direct 3D operation) allows the estimation of the probability of a certain volume being occupied by a moving object, using 2D motion detection and color features as state observations of the Particle Filter framework. For this purpose, an efficient color descriptor has been implemented, which automatically adapts itself to image noise, proving able to deal with changes in illumination and shape variations. The ability of the proposed framework to correctly track multiple 3D objects over time is tested on a real indoor scenario, showing satisfactory results

    Robust multi-camera tracking from schematic descriptions

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    Although monocular 2D tracking has been largely studied in the literature, it suffers from some inherent problems, mainly when handling persistent occlusions, that limit its performance in practical situations. Tracking methods combining observations from multiple cameras seem to solve these problems. However, most multi-camera systems require detailed information from each view, making it impossible their use in real networks with low transmission rate. In this paper, we present a robust multi-camera 3D tracking method which works on schematic descriptions of the observations performed by each camera of the system, allowing thus its performance in real surveillance networks. It is based on unspecific 2D detection systems working independently in each camera, whose results are smartly combined by means of a Bayesian association method based on geometry and color, allowing the 3D tracking of the objects of the scene with a Particle Filter. The tests performed show the excellent performance of the system, even correcting possible failures of the 2D processing modules

    Scalable software architecture for on-line multi-camera video processing

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    In this paper we present a scalable software architecture for on-line multi-camera video processing, that guarantees a good trade oïŹ€ between computational power, scalability and ïŹ‚exibility. The software system is modular and its main blocks are the Processing Units (PUs), and the Central Unit. The Central Unit works as a supervisor of the running PUs and each PU manages the acquisition phase and the processing phase. Furthermore, an approach to easily parallelize the desired processing application has been presented. In this paper, as case study, we apply the proposed software architecture to a multi-camera system in order to eïŹƒciently manage multiple 2D object detection modules in a real-time scenario. System performance has been evaluated under diïŹ€erent load conditions such as number of cameras and image sizes. The results show that the software architecture scales well with the number of camera and can easily works with diïŹ€erent image formats respecting the real time constraints. Moreover, the parallelization approach can be used in order to speed up the processing tasks with a low level of overhea

    Optimization for Deep Learning Systems Applied to Computer Vision

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    149 p.Since the DL revolution and especially over the last years (2010-2022), DNNs have become an essentialpart of the CV field, and they are present in all its sub-fields (video-surveillance, industrialmanufacturing, autonomous driving, ...) and in almost every new state-of-the-art application that isdeveloped. However, DNNs are very complex and the architecture needs to be carefully selected andadapted in order to maximize its efficiency. In many cases, networks are not specifically designed for theconsidered use case, they are simply recycled from other applications and slightly adapted, without takinginto account the particularities of the use case or the interaction with the rest of the system components,which usually results in a performance drop.This research work aims at providing knowledge and tools for the optimization of systems based on DeepLearning applied to different real use cases within the field of Computer Vision, in order to maximizetheir effectiveness and efficiency

    Motion analysis report

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    Human motion analysis is the task of converting actual human movements into computer readable data. Such movement information may be obtained though active or passive sensing methods. Active methods include physical measuring devices such as goniometers on joints of the body, force plates, and manually operated sensors such as a Cybex dynamometer. Passive sensing de-couples the position measuring device from actual human contact. Passive sensors include Selspot scanning systems (since there is no mechanical connection between the subject's attached LEDs and the infrared sensing cameras), sonic (spark-based) three-dimensional digitizers, Polhemus six-dimensional tracking systems, and image processing systems based on multiple views and photogrammetric calculations

    Nonvisible Satellite Estimation Algorithm for Improved UAV Navigation in Mountainous Regions

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    This paper presents a very simple and computationally efficient algorithm for the calculation of the occlusion points of a scene, observed from a given point of view. This algorithm is used to calculate, in any point of a control volume, the number of visible satellites and the Dilution Of Precision (DOP). Knowledge of these information is extremely important to reject measurements of non-visible satellites and for the reconstruction of a fictitious Digital Elevation Map (DEM), that envelops all the regions characterized by a number of visible satellites lower than a given threshold. This DEM evolves in time according to the platform motion and satellite dynamics. Because of this time dependency, the Digital Morphing Map (DMM) has been defined. When the DMM is available, it can be used by the path planning algorithm to optimise the platform trajectory in order to avoid regions where the number of visible satellites is dramatically reduced, the DOP value is very high and the risk to receive corrupted measurement is large. In this paper also presents the concept of a Safety Bubble Obstacle Avoidance (SBOA) system. This technique takes advantage from the numerical properties of the covariance matrix defined in the Kalman filtering process. A space and time safety bubble is defined according to the DOP value and is used to automatically determine a minimum fly distance from the surrounding obstacles

    Robust ego-localization using monocular visual odometry

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