41 research outputs found

    Ensimmäinen ja toinen käsikirjoitusversio väitöskirjaa varten

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    This publication contains the first and the second manuscript version for LauriLahti’s doctoral dissertation in 2015 "Computer-assisted learning based on cumulative vocabularies, conceptual networks and Wikipedia linkage".Tämä julkaisu sisältää ensimmäisen ja toisen käsikirjoitusversion Lauri Lahden väitöskirjaan vuonna 2015 "Tietokoneavusteinen oppiminen perustuen karttuviin sanastoihin, käsiteverkostoihin ja Wikipedian linkitykseen".Not reviewe

    Socially Assistive Robots for Exercising Scenarios. Studies on group effects, feedback, embodiment and adaption

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    Schneider S. Socially Assistive Robots for Exercising Scenarios. Studies on group effects, feedback, embodiment and adaption. Bielefeld: Universität Bielefeld; 2019.Even though positive effects of being physically active are commonly known, only a few parts of the world population are sufficiently ac- tive. The World Health Organization (WHO) states that this problem affects 31% of the adult’s world population and 80% of the adolescent population. Appropriate levels of physical activity (PA) are essential to prevent obesity in childhood and to keep a Quality of Life (QOL) in old age but are also essential to prevent other Noncommunicable Diseases (NCDs). Thus, physical inactivity is growing into a severe problem globally, and there is a growing need to motivate people to become more physically active during their lifetime. One primary cause that raises PA levels is having a peer or help from professionals. However, having assistance is not possible in every situation. It might be challenging to find and schedule with a partner or to commute to other places. Roboticist introduced Socially Assistive Robot (SAR) as an assistive tool for exercising, cognitive or rehabilitation tasks. This thesis explores SAR in the context of exercising along four features that have been partly targeted but not yet thoroughly investigated. These features are a) the social role of the robot, b) encouragement c) embodiment and d) adaptation. First, this thesis looks at the mo- tivational effects of exercising with SAR concerning features a) - c). Second, this thesis questions how a system can adapt to the user, and whether adaptivity or adaptability is enough to close the gap between user needs and system behavior. I conducted studies that test the dif- ferent features by assessing subjective ratings of the robot as well as measurable motivational variables (e.g., time spent exercising with the robot) in a bodyweight workout scenario. The results show that features a) - c) have a positive influence on user’s exercising time. Additionally, users perceive a robot compan- ion as more likable than a robot instructor or a human partner. Fur- thermore, an adaptive robot increases the associated competence and quality of relationship compared to an adaptable robot. However, the results also show that the robot does not always have to exercise along with the user. In situations where it is not possible, the robot could also only give encouraging feedback. This thesis backs up earlier find- ings of using SAR by replicating motivational group exercising ef- fects found in Human-Human Interaction (HHI). Thus, the evidence that SARs are a suitable tool for rehabilitative interventions increases which may convince health experts to consider SAR as a useful thera- peutic tool. Nevertheless, this thesis evaluated the effects only during short-term interactions. Thus, proving that the found effects are long- lasting is essential for future studies

    Computing point-of-view : modeling and simulating judgments of taste

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.Includes bibliographical references (p. 153-163).People have rich points-of-view that afford them the ability to judge the aesthetics of people, things, and everyday happenstance; yet viewpoint has an ineffable quality that is hard to articulate in words, let alone capture in computer models. Inspired by cultural theories of taste and identity, this thesis explores end-to-end computational modeling of people's tastes-from model acquisition, to generalization, to application- under various realms. Five aesthetical realms are considered-cultural taste, attitudes, ways of perceiving, taste for food, and sense-of-humor. A person's model is acquired by reading her personal texts, such as a weblog diary, a social network profile, or emails. To generalize a person model, methods such as spreading activation, analogy, and imprimer supplementation are applied to semantic resources and search spaces mined from cultural corpora. Once a generalized model is achieved, a person's tastes are brought to life through perspective-based applications, which afford the exploration of someone else's perspective through interactivity and play. The thesis describes model acquisition systems implemented for each of the five aesthetical realms.(cont.) The techniques of 'reading for affective themes' (RATE), and 'culture mining' are described, along with their enabling technologies, which are commonsense reasoning and textual affect analysis. Finally, six perspective-based applications were implemented to illuminate a range of real-world beneficiaries to person modeling-virtual mentoring, self-reflection, and deep customization.by Xinyu Hugo Liu.Ph.D

    Sustainable Value Co-Creation in Welfare Service Ecosystems : Transforming temporary collaboration projects into permanent resource integration

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    The aim of this paper is to discuss the unexploited forces of user-orientation and shared responsibility to promote sustainable value co-creation during service innovation projects in welfare service ecosystems. The framework is based on the theoretical field of public service logic (PSL) and our thesis is that service innovation seriously requires a user-oriented approach, and that such an approach enables resource integration based on the service-user’s needs and lifeworld. In our findings, we identify prerequisites and opportunities of collaborative service innovation projects in order to transform these projects into sustainable resource integration once they have ended

    INSAM Journal of Contemporary Music, Art and Technology 2

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    The subject of machine learning and creativity, as well as its appropriation in arts is the focus of this issue with our Main theme of – Artificial Intelligence in Music, Arts, and Theory. In our invitation to collaborators, we discussed our standing preoccupation with the exploration of technology in contemporary theory and artistic practice. The invitation also noted that this time we are encouraged and inspired by Catherine Malabou’s new observations regarding brain plasticity and the metamorphosis of (natural and artificial) intelligence. Revising her previous stance that the difference between brain plasticity and computational architecture is not authentic and grounded, Malabou admits in her new book, Métamorphoses de l'intelligence: Que faire de leur cerveau bleu? (2017), that plasticity – the potential of neuron architecture to be shaped by environment, habits, and education – can also be a feature of artificial intelligence. “The future of artificial intelligence,” she writes, “is biological.” We wanted to provoke a debate about what machines can learn and what we can learn from them, especially regarding contemporary art practices. On this note, I am happy to see that our proposition has provoked intriguing and unique responses from various different disciplines including: theory of art, aesthetics of music, musicology, and media studies. The pieces in the (Inter)view section deal with machine and computational creativity, as well as the some of the principles of contemporary art. Reviews give us an insight into a couple of relevant reading points for this discussion and a retrospective of one engaging festival that also fits this theme
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