1,413 research outputs found

    IEEE ACCESS SPECIAL SECTION EDITORIAL: REAL-TIME MACHINE LEARNING APPLICATIONS IN MOBILE ROBOTICS

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    In the last ten years, advances in machine learning methods have brought tremendous developments to the field of robotics. The performance in many robotic applications such as robotics grasping, locomotion, human–robot interaction, perception and control of robotic systems, navigation, planning, mapping, and localization has increased since the appearance of recent machine learning methods. In particular, deep learning methods have brought significant improvements in a broad range of robot applications including drones, mobile robots, robotics manipulators, bipedal robots, and self-driving cars. The availability of big data and more powerful computational resources, such as graphics processing units (GPUs), has made numerous robotic applications feasible which were not possible previously

    Sensorimotor Representation Learning for an “Active Self” in Robots: A Model Survey

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    Safe human-robot interactions require robots to be able to learn how to behave appropriately in spaces populated by people and thus to cope with the challenges posed by our dynamic and unstructured environment, rather than being provided a rigid set of rules for operations. In humans, these capabilities are thought to be related to our ability to perceive our body in space, sensing the location of our limbs during movement, being aware of other objects and agents, and controlling our body parts to interact with them intentionally. Toward the next generation of robots with bio-inspired capacities, in this paper, we first review the developmental processes of underlying mechanisms of these abilities: The sensory representations of body schema, peripersonal space, and the active self in humans. Second, we provide a survey of robotics models of these sensory representations and robotics models of the self; and we compare these models with the human counterparts. Finally, we analyze what is missing from these robotics models and propose a theoretical computational framework, which aims to allow the emergence of the sense of self in artificial agents by developing sensory representations through self-exploration.Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Deutsche Forschungsgemeinschaft http://dx.doi.org/10.13039/501100001659Projekt DEALPeer Reviewe

    SELF-COLLISION AVOIDANCE OF ARM ROBOT USING GENERATIVE ADVERSARIAL NETWORK AND PARTICLES SWARM OPTIMIZATION (GAN-PSO)

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    Collision avoidance of Arm Robot is designed for the robot to collide objects, colliding environment, and colliding its body. Self-collision avoidance was successfully trained using Generative Adversarial Networks (GANs) and Particle Swarm Optimization (PSO). The Inverse Kinematics (IK) with 96K motion data was extracted as the dataset to train data distribution of  3.6K samples and 7.2K samples. The proposed method GANs-PSO can solve the common GAN problem such as Mode Collapse or Helvetica Scenario that occurs when the generator  always gets the same output point which mapped to different input  values. The discriminator  produces the random samples' data distribution in which present the real data distribution (generated by Inverse Kinematic analysis).  The PSO was successfully reduced the number of training epochs of the generator  only with 5000 iterations. The result of our proposed method (GANs-PSO) with 50 particles was 5000 training epochs executed in 0.028ms per single prediction and 0.027474% Generator Mean Square Error (GMSE)

    Sensorimotor representation learning for an "active self" in robots: A model survey

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    Safe human-robot interactions require robots to be able to learn how to behave appropriately in \sout{humans' world} \rev{spaces populated by people} and thus to cope with the challenges posed by our dynamic and unstructured environment, rather than being provided a rigid set of rules for operations. In humans, these capabilities are thought to be related to our ability to perceive our body in space, sensing the location of our limbs during movement, being aware of other objects and agents, and controlling our body parts to interact with them intentionally. Toward the next generation of robots with bio-inspired capacities, in this paper, we first review the developmental processes of underlying mechanisms of these abilities: The sensory representations of body schema, peripersonal space, and the active self in humans. Second, we provide a survey of robotics models of these sensory representations and robotics models of the self; and we compare these models with the human counterparts. Finally, we analyse what is missing from these robotics models and propose a theoretical computational framework, which aims to allow the emergence of the sense of self in artificial agents by developing sensory representations through self-exploration
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