7,778 research outputs found
Constructing Abstraction Hierarchies Using a Skill-Symbol Loop
We describe a framework for building abstraction hierarchies whereby an agent
alternates skill- and representation-acquisition phases to construct a sequence
of increasingly abstract Markov decision processes. Our formulation builds on
recent results showing that the appropriate abstract representation of a
problem is specified by the agent's skills. We describe how such a hierarchy
can be used for fast planning, and illustrate the construction of an
appropriate hierarchy for the Taxi domain
Introduction: The Third International Conference on Epigenetic Robotics
This paper summarizes the paper and poster contributions
to the Third International Workshop on
Epigenetic Robotics. The focus of this workshop is
on the cross-disciplinary interaction of developmental
psychology and robotics. Namely, the general
goal in this area is to create robotic models of the
psychological development of various behaviors. The
term "epigenetic" is used in much the same sense as
the term "developmental" and while we could call
our topic "developmental robotics", developmental
robotics can be seen as having a broader interdisciplinary
emphasis. Our focus in this workshop is
on the interaction of developmental psychology and
robotics and we use the phrase "epigenetic robotics"
to capture this focus
Learning Task Priorities from Demonstrations
Bimanual operations in humanoids offer the possibility to carry out more than
one manipulation task at the same time, which in turn introduces the problem of
task prioritization. We address this problem from a learning from demonstration
perspective, by extending the Task-Parameterized Gaussian Mixture Model
(TP-GMM) to Jacobian and null space structures. The proposed approach is tested
on bimanual skills but can be applied in any scenario where the prioritization
between potentially conflicting tasks needs to be learned. We evaluate the
proposed framework in: two different tasks with humanoids requiring the
learning of priorities and a loco-manipulation scenario, showing that the
approach can be exploited to learn the prioritization of multiple tasks in
parallel.Comment: Accepted for publication at the IEEE Transactions on Robotic
DREAM Architecture: a Developmental Approach to Open-Ended Learning in Robotics
Robots are still limited to controlled conditions, that the robot designer
knows with enough details to endow the robot with the appropriate models or
behaviors. Learning algorithms add some flexibility with the ability to
discover the appropriate behavior given either some demonstrations or a reward
to guide its exploration with a reinforcement learning algorithm. Reinforcement
learning algorithms rely on the definition of state and action spaces that
define reachable behaviors. Their adaptation capability critically depends on
the representations of these spaces: small and discrete spaces result in fast
learning while large and continuous spaces are challenging and either require a
long training period or prevent the robot from converging to an appropriate
behavior. Beside the operational cycle of policy execution and the learning
cycle, which works at a slower time scale to acquire new policies, we introduce
the redescription cycle, a third cycle working at an even slower time scale to
generate or adapt the required representations to the robot, its environment
and the task. We introduce the challenges raised by this cycle and we present
DREAM (Deferred Restructuring of Experience in Autonomous Machines), a
developmental cognitive architecture to bootstrap this redescription process
stage by stage, build new state representations with appropriate motivations,
and transfer the acquired knowledge across domains or tasks or even across
robots. We describe results obtained so far with this approach and end up with
a discussion of the questions it raises in Neuroscience
Integration of Action and Language Knowledge: A Roadmap for Developmental Robotics
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