1,146 research outputs found

    Artificial societies and information theory: modelling of sub system formation based on Luhmann's autopoietic theory

    Get PDF
    This thesis develops a theoretical framework for the generation of artificial societies. In particular it shows how sub-systems emerge when the agents are able to learn and have the ability to communicate. This novel theoretical framework integrates the autopoietic hypothesis of human societies, formulated originally by the German sociologist Luhmann, with concepts of Shannon's information theory applied to adaptive learning agents. Simulations were executed using Multi-Agent-Based Modelling (ABM), a relatively new computational modelling paradigm involving the modelling of phenomena as dynamical systems of interacting agents. The thesis in particular, investigates the functions and properties necessary to reproduce the paradigm of society by using the mentioned ABM approach. Luhmann has proposed that in society subsystems are formed to reduce uncertainty. Subsystems can then be composed by agents with a reduced behavioural complexity. For example in society there are people who produce goods and other who distribute them. Both the behaviour and communication is learned by the agent and not imposed. The simulated task is to collect food, keep it and eat it until sated. Every agent communicates its energy state to the neighbouring agents. This results in two subsystems whereas agents in the first collect food and in the latter steal food from others. The ratio between the number of agents that belongs to the first system and to the second system, depends on the number of food resources. Simulations are in accordance with Luhmann, who suggested that adaptive agents self-organise by reducing the amount of sensory information or, equivalently, reducing the complexity of the perceived environment from the agent's perspective. Shannon's information theorem is used to assess the performance of the simulated learning agents. A practical measure, based on the concept of Shannon's information ow, is developed and applied to adaptive controllers which use Hebbian learning, input correlation learning (ICO/ISO) and temporal difference learning. The behavioural complexity is measured with a novel information measure, called Predictive Performance, which is able to measure at a subjective level how good an agent is performing a task. This is then used to quantify the social division of tasks in a social group of honest, cooperative food foraging, communicating agents

    Symmetry based semantic analysis of engineering drawings

    Get PDF
    pre-printEngineering drawings have posed significant challenges to image analysis for many decades. The goal is to take images of scanned engineering drawings and interpret them so as to understand their contents (e.g., characters, digits, line segments, box segments etc.). This is known as semantic analysis. We propose a new approach here which takes advantage of the man-made nature of drawings: there is a tremendous amount of symmetry. We exploit this insight to enhance our previously reported system, the Non-Deterministic Agent System (NDAS), with symmetry-based analysis tools. Agents work independently but use each others results to produce the final result (e.g., form segmentation, character analysis, structural analysis, boundary segmentation, etc.). We use the wreath product representation both to characterize symmetry as well as to structure a Bayesian network model of the uncertainty. This approach permits wide application to perform semantic analysis of engineering drawings

    Learning cognitive maps: Finding useful structure in an uncertain world

    Get PDF
    In this chapter we will describe the central mechanisms that influence how people learn about large-scale space. We will focus particularly on how these mechanisms enable people to effectively cope with both the uncertainty inherent in a constantly changing world and also with the high information content of natural environments. The major lessons are that humans get by with a less is more approach to building structure, and that they are able to quickly adapt to environmental changes thanks to a range of general purpose mechanisms. By looking at abstract principles, instead of concrete implementation details, it is shown that the study of human learning can provide valuable lessons for robotics. Finally, these issues are discussed in the context of an implementation on a mobile robot. © 2007 Springer-Verlag Berlin Heidelberg
    • …
    corecore