2,051 research outputs found

    MIRAI Architecture for Heterogeneous Network

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    One of the keywords that describe next-generation wireless communications is "seamless." As part of the e-Japan Plan promoted by the Japanese Government, the Multimedia Integrated Network by Radio Access Innovation project has as its goal the development of new technologies to enable seamless integration of various wireless access systems for practical use by 2005. This article describes a heterogeneous network architecture including a common tool, a common platform, and a common access. In particular, software-defined radio technologies are used to develop a multiservice user terminal to access different wireless networks. The common platform for various wireless networks is based on a wireless-supporting IPv6 network. A basic access network, separated from other wireless access networks, is used as a means for wireless system discovery, signaling, and paging. A proof-of-concept experimental demonstration system is available

    Mobility Management in beyond 3G-Environments

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    Beyond 3G-environments are typically defined as environments that integrate different wireless and fixed access network technologies. In this paper, we address IP based Mobility Management (MM) in beyond 3G-environments with a focus on wireless access networks, motivated by the current trend of WiFi, GPRS, and UMTS networks. The GPRS and UMTS networks provide countrywide network access, while the WiFi networks provide network access in local areas such as city centres and airports. As a result, mobile end-users can be always on-line and connected to their preferred network(s), these network preferences are typically stored in a user profile. For example, an end-user who wishes to be connected with highest bandwidth could be connected to a WiFi network when available and fall back to GPRS when moving outside the hotspot area.\ud In this paper, we consider a combination of MM for legacy services (like web browsing, telnet, etc.) using Mobile IP and multimedia services using SIP. We assume that the end-user makes use of multi-interface terminals with the capability of selecting one or more types of access networks\ud based on preferences. For multimedia sessions, like VoIP or streaming video, we distinguish between changes in network access when the end-user is in a session or not in a session. If the end-user is not in a session, he or she needs to be able to start new sessions and receive invitations for new sessions. If the end-user is in a session, the session needs to be handed over to the new access network as seamless as possible from the perspective of the end-user. We propose an integrated but flexible solution to these problems that facilitates MM with a customizable transparency to applications and end-users

    Game-theoretic infrastructure sharing in multioperator cellular networks

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    ©2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.The introduction of fourth-generation wireless technologies has fueled the rapid development of cellular networks, significantly increasing the energy consumption and the expenditures of mobile network operators (MNOs). In addition, network underutilization during low-traffic periods (e.g., night zone) has motivated a new business model, namely, infrastructure sharing, which allows the MNOs to have their traffic served by other MNOs in the same geographic area, thus enabling them to switch off part of their network. In this paper, we propose a novel infrastructure-sharing algorithm for multioperator environments, which enables the deactivation of underutilized base stations during low-traffic periods. Motivated by the conflicting interests of the MNOs and the necessity for effective solutions, we introduce a game-theoretic framework that enables the MNOs to individually estimate the switching-off probabilities that reduce their expected financial cost. Our approach reaches dominant strategy equilibrium, which is the strategy that minimizes the cost of each player. Finally, we provide extensive analytical and experimental results to estimate the potential energy and cost savings that can be achieved in multioperator environments, incentivizing the MNOs to apply the proposed scheme.Peer ReviewedPostprint (author's final draft
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