2,383 research outputs found

    A polyhedral bound on the indeterminate contact forces in 2D fixturing and grasping arrangements

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    This paper considers 2D contact arrangements where several bodies grasp, fixture, or support an object via frictional point contacts. Within a strictly rigid body modelling paradigm, when an external wrench (i.e. force and torque) acts on the object, the reaction forces at the contacts are indeterminate and span an unbounded linear space. This paper analyzes the contact forces within a quasi-rigid body framework that keeps the desirable geometric properties of rigid body modelling, while also includes more realistic physical effects. Using two principles governing the mechanics of quasi-rigid contacts, we show that for any given external wrench acting on the object, the contact forces lie in a bounded polyhedral set. The polyhedral bound depends on the external wrench, the grasp's geometry, and the preload forces. But it does not depend on any detailed knowledge of the contact mechanics parameters. The bound is useful for "robust" grasp and fixture synthesis. Given a collection of external wrenches that may act on an object, the grasp's geometry and preload forces can be chosen such that all of these external wrenches would be automatically supported by the contacts

    A finger mechanism for adaptive end effectors

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    This paper presents design and analysis of a rigid link finger, which may be suitable for a number of adaptive end effectors. The design has evolved from an industrial need for a tele-operated system to be used in nuclear environments. The end effector is designed to assist repair work in nuclear reactors during retrieval operation, particularly for the purpose of grasping objects of various shape, size and mass. The work is based on the University of Southampton's Whole Arm Manipulator, which has a special design consideration for safety and flexibility. The paper discusses kinematic issues associated with the finger design, and to the end of the paper specifies the limits of finger operating parameters for implementing control law

    On Grasp Quality Measures: Grasp Robustness and Contact Force Distribution in Underactuated and Compliant Robotic Hands

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    The availability of grasp quality measures is fundamental for grasp planning and control, and also to drive designers in the definition and optimization of robotic hands. This work investigates on grasp robustness and quality indexes that can be applied to power grasps with underactuated and compliant hands. When dealing with such types of hands, there is the need of an evaluation method that takes into account the forces that can be actually controlled by the hand, depending on its actuation system. In this paper, we study the potential contact robustness and the potential grasp robustness (PCR, PGR) indexes. They both consider main grasp properties: contact points, friction coefficient, etc., but also hand degrees of freedom and consequently, the directions of controllable contact forces. The PCR comes directly from the classical grasp theory and can be easily evaluated, but often leads to too conservative solutions, particularly when the grasp has many contacts. The PGR is more complex and computationally heavier, but gives a more realistic, even if still conservative, estimation of the overall grasp robustness, also in power grasps. We evaluated the indexes for various simulated grasps, performed with underactuated and compliant hands, and we analyzed their variations with respect to the main grasp parameters

    Grasp modelling with a biomechanical model of the hand

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    The use of a biomechanical model for human grasp modelling is presented. A previously validated biomechanical model of the hand has been used. The equilibrium of the grasped object was added to the model through the consideration of a soft contact model. A grasping posture generation algorithm was also incorporated into the model. All the geometry was represented using a spherical extension of polytopes (s-topes) for efficient collision detection. The model was used to simulate an experiment in which a subject was asked to grasp two cylinders of different diameters and weights. Different objective functions were checked to solve the indeterminate problem. The normal finger forces estimated by the model were compared to those experimentally measured. The popular objective function sum of the squared muscle stresses was shown not suitable for the grasping simulation, requiring at least being complemented by task-dependent grasp quality measures

    Towards a Realistic and Self-Contained Biomechanical Model of the Hand

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    Data-Driven Grasp Synthesis - A Survey

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    We review the work on data-driven grasp synthesis and the methodologies for sampling and ranking candidate grasps. We divide the approaches into three groups based on whether they synthesize grasps for known, familiar or unknown objects. This structure allows us to identify common object representations and perceptual processes that facilitate the employed data-driven grasp synthesis technique. In the case of known objects, we concentrate on the approaches that are based on object recognition and pose estimation. In the case of familiar objects, the techniques use some form of a similarity matching to a set of previously encountered objects. Finally for the approaches dealing with unknown objects, the core part is the extraction of specific features that are indicative of good grasps. Our survey provides an overview of the different methodologies and discusses open problems in the area of robot grasping. We also draw a parallel to the classical approaches that rely on analytic formulations.Comment: 20 pages, 30 Figures, submitted to IEEE Transactions on Robotic

    Dynamics and Control of Whole Arm Grasps

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    In this paper we consider the dynamics and control of whole arm grasping systems. We develop a control scheme that employs a minimal set of inputs to control the trajectory of the system while using the surplus inputs to control the interaction forces in order to maintain the unilateral constraints at both rolling and sliding contacts. Since the number of surplus inputs is less than the number of output force variables, we propose a controller that controls the critical contact force components. We emphasize the dynamic models and algorithms for computing contact forces, which are crucial to the development of the control algorithms. Finally, we show how compliant contact models and a previously developed integrated simulation approach [14] are used to overcome the difficulties with uniqueness and existence of solutions. A planar whole arm manipulation system is used as an example to illustrate the basic ideas
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