905 research outputs found

    CrocoPat 2.1 Introduction and Reference Manual

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    CrocoPat is an efficient, powerful and easy-to-use tool for manipulating relations of arbitrary arity, including directed graphs. This manual provides an introduction to and a reference for CrocoPat and its programming language RML. It includes several application examples, in particular from the analysis of structural models of software systems.Comment: 19 pages + cover, 2 eps figures, uses llncs.cls and cs_techrpt_cover.sty, for downloading the source code, binaries, and RML examples, see http://www.software-systemtechnik.de/CrocoPat

    A document-like software visualization method for effective cognition of c-based software systems

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    It is clear that maintenance is a crucial and very costly process in a software life cycle. Nowadays there are a lot of software systems particularly legacy systems that are always maintained from time to time as new requirements arise. One important source to understand a software system before it is being maintained is through the documentation, particularly system documentation. Unfortunately, not all software systems developed or maintained are accompanied with their reliable and updated documents. In this case, source codes will be the only reliable source for programmers. A number of studies have been carried out in order to assist cognition based on source codes. One way is through tool automation via reverse engineering technique in which source codes will be parsed and the information extracted will be visualized using certain visualization methods. Most software visualization methods use graph as the main element to represent extracted software artifacts. Nevertheless, current methods tend to produce more complicated graphs and do not grant an explicit, document-like re-documentation environment. Hence, this thesis proposes a document-like software visualization method called DocLike Modularized Graph (DMG). The method is realized in a prototype tool named DocLike Viewer that targets on C-based software systems. The main contribution of the DMG method is to provide an explicit structural re-document mechanism in the software visualization tool. Besides, the DMG method provides more level of information abstractions via less complex graph that include inter-module dependencies, inter-program dependencies, procedural abstraction and also parameter passing. The DMG method was empirically evaluated based on the Goal/Question/Metric (GQM) paradigm and the findings depict that the method can improve productivity and quality in the aspect of cognition or program comprehension. A usability study was also conducted and DocLike Viewer had the most positive responses from the software practitioners

    Lightweight Call-Graph Construction for Multilingual Software Analysis

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    Analysis of multilingual codebases is a topic of increasing importance. In prior work, we have proposed the MLSA (MultiLingual Software Analysis) architecture, an approach to the lightweight analysis of multilingual codebases, and have shown how it can be used to address the challenge of constructing a single call graph from multilingual software with mutual calls. This paper addresses the challenge of constructing monolingual call graphs in a lightweight manner (consistent with the objective of MLSA) which nonetheless yields sufficient information for resolving language interoperability calls. A novel approach is proposed which leverages information from a compiler-generated AST to provide the quality of call graph necessary, while the program itself is written using an Island Grammar that parses the AST providing the lightweight aspect necessary. Performance results are presented for a C/C++ implementation of the approach, PAIGE (Parsing AST using Island Grammar Call Graph Emitter) showing that despite its lightweight nature, it outperforms Doxgen, is robust to changes in the (Clang) AST, and is not restricted to C/C++.Comment: 10 page

    Some issues in the 'archaeology' of software evolution

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    During a software project's lifetime, the software goes through many changes, as components are added, removed and modified to fix bugs and add new features. This paper is intended as a lightweight introduction to some of the issues arising from an `archaeological' investigation of software evolution. We use our own work to look at some of the challenges faced, techniques used, findings obtained, and lessons learnt when measuring and visualising the historical changes that happen during the evolution of software

    Supporting Reengineering Scenarios with FETCH: an Experience Report

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    The exploration and analysis of large software systems is a labor-intensive activity in need of tool support. In recent years, a number of tools have been developed that provide key functionality for standard reverse engineering scenarios, such as (i) metric analysis; (ii) anti-pattern detection; (iii) dependency analysis; and (iv) visualization. However, either these tools support merely a subset of this list of scenarios, they are not made available to the research community for comparison or extension, or they impose strict restrictions on the source code. Accordingly, we observe a need for an extensible and robust open source alternative, which we present in this paper. Our main contributions are (i) a clarification of useful reverse engineering scenarios; (ii) a comparison among existing solutions; and (iii) an experience report on four recent cases illustrating the usefulness of tool support for these scenarios in an industrial setting

    Meta-Language Support for Type-Safe Access to External Resources

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    Meta-programming applications often require access to heterogeneous sources of information, often from different technological spaces (grammars, models, ontologies, databases), that have specialized ways of defining their respective data schemas. Without direct language support, obtaining typed access to this external, potentially changing, information is a tedious and error-prone engineering task. The Rascal meta-programming language aims to support the import and manipulation of all of these kinds of data in a type-safe manner. The goal is to lower the engineering effort to build new meta programs that combine information about software in unforeseen ways. In this paper we describe built-in language support, so called \textit{resources}, for incorporating external sources of data and their corresponding data-types while maintaining type safety. We demonstrate the applicability of Rascal resources by example, sho

    An Open Visualization Toolkit for Reverse Architecting

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