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Audio Cartography: Visual Encoding of Acoustic Parameters
Our sonic environment is the matter of subject in multiple domains which developed individual means of its description. As a result, it lacks an established visual language through which knowledge can be connected and insights shared. We provide a visual communication framework for the systematic and coherent documentation of sound in large-scale environments. This consists of visual encodings and mappings of acoustic parameters into distinct graphic variables that present plausible solutions for the visualization of sound. These candidate encodings are assembled into an application-independent, multifunctional, and extensible design guide. We apply the guidelines and show example maps that acts as a basis for the exploration of audio cartography
Teegi: Tangible EEG Interface
We introduce Teegi, a Tangible ElectroEncephaloGraphy (EEG) Interface that
enables novice users to get to know more about something as complex as brain
signals, in an easy, en- gaging and informative way. To this end, we have
designed a new system based on a unique combination of spatial aug- mented
reality, tangible interaction and real-time neurotech- nologies. With Teegi, a
user can visualize and analyze his or her own brain activity in real-time, on a
tangible character that can be easily manipulated, and with which it is
possible to interact. An exploration study has shown that interacting with
Teegi seems to be easy, motivating, reliable and infor- mative. Overall, this
suggests that Teegi is a promising and relevant training and mediation tool for
the general public.Comment: to appear in UIST-ACM User Interface Software and Technology
Symposium, Oct 2014, Honolulu, United State
Logistics of Mathematical Modeling-Focused Projects
This article addresses the logistics of implementing projects in an
undergraduate mathematics class and is intended both for new instructors and
for instructors who have had negative experiences implementing projects in the
past. Project implementation is given for both lower and upper division
mathematics courses with an emphasis on mathematical modeling and data
collection. Projects provide tangible connections to course content which can
motivate students to learn at a deeper level. Logistical pitfalls and insights
are highlighted as well as descriptions of several key implementation
resources. Effective assessment tools, which allowed me to smoothly adjust to
student feedback, are demonstrated for a sample class. As I smoothed the
transition into each project and guided students through the use of the
technology, their negative feedback on projects decreased and more students
noted how the projects had enhanced their understanding of the course topics.
Best practices learned over the years are given along with project summaries
and sample topics. These projects were implemented at a small liberal arts
university, but advice is given to extend them to larger classes for broader
use.Comment: 27 pages, no figures, 1 tabl
A unified approach to linking experimental, statistical and computational analysis of spike train data
A fundamental issue in neuroscience is how to identify the multiple biophysical mechanisms through which neurons generate observed patterns of spiking activity. In previous work, we proposed a method for linking observed patterns of spiking activity to specific biophysical mechanisms based on a state space modeling framework and a sequential Monte Carlo, or particle filter, estimation algorithm. We have shown, in simulation, that this approach is able to identify a space of simple biophysical models that were consistent with observed spiking data (and included the model that generated the data), but have yet to demonstrate the application of the method to identify realistic currents from real spike train data. Here, we apply the particle filter to spiking data recorded from rat layer V cortical neurons, and correctly identify the dynamics of an slow, intrinsic current. The underlying intrinsic current is successfully identified in four distinct neurons, even though the cells exhibit two distinct classes of spiking activity: regular spiking and bursting. This approach – linking statistical, computational, and experimental neuroscience – provides an effective technique to constrain detailed biophysical models to specific mechanisms consistent with observed spike train data.Published versio
Computer simulation and visualization in medicine
LectureThe goals of medical simulation and visualization are multifaceted. While some simulations and visualizations facilitate diagnosis, others help physicians plan surgery, therapy, and other forms of treatment. Still other simulation and visualization techniques are used for medical training and to acquire a better understanding of human physiology. Among the most exciting and pressing problems facing computer scientists today are those involving the use of computers in medical applications. With the help of computers, the medical community now verges on important breakthroughs in diagnosing, controlling, treating, and even curing numerous life-threatening conditions, including heart disease and a variety of cancers
The phone as a tool for combining online and offline social activity – teenagers’ phone access to an online community
We have analyzed two months of log data and 100 surveys on the phone use of a Swedish online community for teenagers to investigate the mobile use of an established online service. This shows that the phone use mostly takes place during times of the day when teenagers have social time and the use is not influenced by the availability of a computer. The phone makes the community access more private compared to the computer, but teens do share the use when they want to. The cell phone bridges the online and offline social communities and allows teens to participate in both at the same time. The online community is not only a place for social activity online, it is also a social activity offline that is carried out face-to-face with friends. The cell phone thus was a tool for the teens to combine their participation in the online and the offline world
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