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A Tablet-Based Assessment of Rhythmic Ability.
The exponential rise in use of mobile consumer electronics has presented a great potential for research to be conducted remotely, with participants numbering several orders of magnitude greater than a typical research paradigm. Here, we attempt to demonstrate the validity and reliability of using a consumer game-engine to create software presented on a mobile tablet to assess sensorimotor synchronization, a proxy of rhythmic ability. Our goal was to ascertain whether previously observed research results can be replicated, rather than assess whether a mobile tablet achieves comparable performance to a desktop computer. To achieve this, younger (aged 18-35 years) and older (aged 60-80 years) adult musicians and non-musicians were recruited to play a custom-designed sensorimotor synchronization assessment on a mobile tablet in a controlled laboratory environment. To assess reliability, participants performed the assessment twice, separated by a week, and an intra-class correlation coefficient (ICC) was calculated. Results supported the validity of this approach to assessing rhythmic abilities by replicating previously observed results. Specifically, musicians performed better than non-musicians, and younger adults performed better than older adults. Participants also performed best when the tempo was in the range of previously-identified preferred tempos, when the stimuli included both audio and visual information, and when synchronizing on-beat compared to off-beat or continuation (self-paced) synchronization. Additionally, high ICC values (>0.75) suggested excellent test-retest reliability. Together, these results support the notion that consumer electronics running software built with a game engine may serve as a valuable resource for remote, mobile-based data collection of rhythmic abilities
Towards a style-specific basis for computational beat tracking
Outlined in this paper are a number of sources of evidence, from psychological, ethnomusicological and engineering grounds, to suggest that current approaches to computational beat tracking are incomplete. It is contended that the degree to which cultural knowledge, that is, the specifics of style and associated learnt representational schema, underlie the human faculty of beat tracking has been severely underestimated. Difficulties in building general beat tracking solutions, which can provide both period and phase locking across a large corpus of styles, are highlighted. It is probable that no universal beat tracking model exists which does not utilise a switching model to recognise style and context prior to application
Synchronizing Sequencing Software to a Live Drummer
Copyright 2013 Massachusetts Institute of Technology. MIT allows authors to archive published versions of their articles after an embargo period. The article is available at
Reliability-Informed Beat Tracking of Musical Signals
Abstract—A new probabilistic framework for beat tracking of musical audio is presented. The method estimates the time between consecutive beat events and exploits both beat and non-beat information by explicitly modeling non-beat states. In addition to the beat times, a measure of the expected accuracy of the estimated beats is provided. The quality of the observations used for beat tracking is measured and the reliability of the beats is automatically calculated. A k-nearest neighbor regression algorithm is proposed to predict the accuracy of the beat estimates. The performance of the beat tracking system is statistically evaluated using a database of 222 musical signals of various genres. We show that modeling non-beat states leads to a significant increase in performance. In addition, a large experiment where the parameters of the model are automatically learned has been completed. Results show that simple approximations for the parameters of the model can be used. Furthermore, the performance of the system is compared with existing algorithms. Finally, a new perspective for beat tracking evaluation is presented. We show how reliability information can be successfully used to increase the mean performance of the proposed algorithm and discuss how far automatic beat tracking is from human tapping. Index Terms—Beat-tracking, beat quality, beat-tracking reliability, k-nearest neighbor (k-NN) regression, music signal processing. I
Microtiming patterns and interactions with musical properties in Samba music
In this study, we focus on the interaction between microtiming patterns and several musical properties: intensity, meter and spectral characteristics. The data-set of 106 musical audio excerpts is processed by means of an auditory model and then divided into several spectral regions and metric levels. The resulting segments are described in terms of their musical properties, over which patterns of peak positions and their intensities are sought. A clustering algorithm is used to systematize the process of pattern detection. The results confirm previously reported anticipations of the third and fourth semiquavers in a beat. We also argue that these patterns of microtiming deviations interact with different profiles of intensities that change according to the metrical structure and spectral characteristics. In particular, we suggest two new findings: (i) a small delay of microtiming positions at the lower end of the spectrum on the first semiquaver of each beat and (ii) systematic forms of accelerando and ritardando at a microtiming level covering two-beat and four-beat phrases. The results demonstrate the importance of multidimensional interactions with timing aspects of music. However, more research is needed in order to find proper representations for rhythm and microtiming aspects in such contexts
Teegi: Tangible EEG Interface
We introduce Teegi, a Tangible ElectroEncephaloGraphy (EEG) Interface that
enables novice users to get to know more about something as complex as brain
signals, in an easy, en- gaging and informative way. To this end, we have
designed a new system based on a unique combination of spatial aug- mented
reality, tangible interaction and real-time neurotech- nologies. With Teegi, a
user can visualize and analyze his or her own brain activity in real-time, on a
tangible character that can be easily manipulated, and with which it is
possible to interact. An exploration study has shown that interacting with
Teegi seems to be easy, motivating, reliable and infor- mative. Overall, this
suggests that Teegi is a promising and relevant training and mediation tool for
the general public.Comment: to appear in UIST-ACM User Interface Software and Technology
Symposium, Oct 2014, Honolulu, United State
The Complementary Brain: From Brain Dynamics To Conscious Experiences
How do our brains so effectively achieve adaptive behavior in a changing world? Evidence is reviewed that brains are organized into parallel processing streams with complementary properties. Hierarchical interactions within each stream and parallel interactions between streams create coherent behavioral representations that overcome the complementary deficiencies of each stream and support unitary conscious experiences. This perspective suggests how brain design reflects the organization of the physical world with which brains interact, and suggests an alternative to the computer metaphor suggesting that brains are organized into independent modules. Examples from perception, learning, cognition, and action are described, and theoretical concepts and mechanisms by which complementarity is accomplished are summarized.Defense Advanced Research Projects and the Office of Naval Research (N00014-95-1-0409); National Science Foundation (ITI-97-20333); Office of Naval Research (N00014-95-1-0657
The Complementary Brain: A Unifying View of Brain Specialization and Modularity
Defense Advanced Research Projects Agency and Office of Naval Research (N00014-95-I-0409); National Science Foundation (ITI-97-20333); Office of Naval Research (N00014-95-I-0657
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