808 research outputs found
Labor Force Migration, Unemployment and Job Turnover
[Excerpt] In this paper, we show how labor turnover considerations can be integrated into the human investment theory of migration and demonstrate that such a model provides a much better explanation for migration rates into major metropolitan areas than the conventionally-used unemployment rate. The method used here may be of interest as well to researchers working on other human investment problems that also have a multi-period dimension
Multi-objective Robust Strategy Synthesis for Interval Markov Decision Processes
Interval Markov decision processes (IMDPs) generalise classical MDPs by
having interval-valued transition probabilities. They provide a powerful
modelling tool for probabilistic systems with an additional variation or
uncertainty that prevents the knowledge of the exact transition probabilities.
In this paper, we consider the problem of multi-objective robust strategy
synthesis for interval MDPs, where the aim is to find a robust strategy that
guarantees the satisfaction of multiple properties at the same time in face of
the transition probability uncertainty. We first show that this problem is
PSPACE-hard. Then, we provide a value iteration-based decision algorithm to
approximate the Pareto set of achievable points. We finally demonstrate the
practical effectiveness of our proposed approaches by applying them on several
case studies using a prototypical tool.Comment: This article is a full version of a paper accepted to the Conference
on Quantitative Evaluation of SysTems (QEST) 201
Strategic Experimentation: The Case of the Poisson Bandits
This paper studies a game of strategic experimentation in which the players learn from the experiments of others as well as their own. We first establish the efficient benchmark where the players co-ordinate in order to maximise joint expected payoffs, and then show that, because of free-riding, the strategic problem leads to inefficiently low levels of experimentation in any equilibrium when the players use stationary Markovian strategies. Efficiency can be approximately retrieved provided that the players adopt strategies which slow down the rate at which information is acquired; this is achieved by their taking periodic breaks from experimenting, which get progressively longer. In the public information case (actions and experimental outcomes are both observable), we exhibit a class of non-stationary equilibria in which the -efficient amount of experimentation is performed, but only in infinite time. In the private information case (only actions are observable, not outcomes), the breaks have two additional effects: not only do they enable the players to finesse the inference problem, but also they serve to signal their experimental outcome to the other player. We describe an equilibrium with similar non-stationary strategies in which the -efficient amount of experimentation is again performed in infinite time, but with a faster rate of information acquisition. The equilibrium rate of information acquisition is slower in the former case because the short-run temptation to free-ride on information acquisition is greater when information is public.
- …