3,138 research outputs found

    Arts for All: Connecting to New Audiences

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    Summarizes discussions among arts leaders and experts at an April 2008 conference on how to build arts appreciation and participation in a new environment through better marketing, new technology, and audience research

    Digital libraries and minority languages

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    Digital libraries have a pivotal role to play in the preservation and maintenance of international cultures in general and minority languages in particular. This paper outlines a software tool for building digital libraries that is well adapted for creating and distributing local information collections in minority languages, and describes some contexts in which it is used. The system can make multilingual documents available in structured collections and allows them to be accessed via multilingual interfaces. It is issued under a free open-source licence, which encourages participatory design of the software, and an end-user interface allows community-based localization of the various language interfaces - of which there are many

    Design and Development of Interactive Media Installations, Experimental Prototype for U-Thong National Museum, Thailand*

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    This paper describes the design and the development process of interactive media installations atU-Thong National Museum in Thailand. This experimental prototype is attempted to design a model forrevitalizing historical displays and to explore ancient objects, stories, and environment creating an interactivemedia installation in the original physical space of the historical museum. The experimental resultsare part of the researcher’s PhD dissertation. This paper will describe the interactive installationthrough a tour of the entire design and development cycle of The Replay: U-Thong Sri Dvaravati exhibition.A key problem when working in the National Museum is the connection between two eras of oldand new by experimenting the techniques to use on ancient objects. Finally, this paper will includeincreasing understanding of the historical objects in the Museum, using interactive media and examiningits impact on the visitor’s understanding and enjoyment of the museum experience, reviews the methodologyemployed, and provides a summary of concluding findings

    Trendswatch 2013: Back to the Future

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    TrendsWatch 2013 highlights six trends that CFM's staff and advisors believe are highly significant to museums and their communities, based on our scanning and analysis over the past year. For each trend, we provide a brief summary, list examples of how the trend is playing out in the world, comment on the trend's significance to society and to museums specifically, and suggest ways that museums might respond. We also provide links to additional readings. TrendsWatch provides valuable background and context for your museum's planning and implementation

    Creating Change through Arts, Culture, and Equitable Development: A Policy and Practice Primer

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    Across the nation, artistic and cultural practices are helping to define the sustainability of urban, rural, and suburban neighborhoods. In the design of parks and open spaces; the building of public transit, housing, and supermarkets; in plans for addressing needs for community health and healing trauma; communities are embracing arts and culture strategies to help create equitable communities of opportunity where everyone can participate, prosper, and achieve their full potential. And artists are seeing themselves -- and being seen by others -- as integral community members whose talents, crafts, and insights pave the way to support community engagement and cohesion."Creating Change through Arts, Culture, and Equitable Development: A Policy and Practice Primer" highlights both promising and proven practices that demonstrate equity-focused arts and culture policies, strategies, and tools. The report describes the role of arts and culture across the nine sectors below. Within each policy chart there are goals, policies, and implementation strategies that can help achieve communities of opportunity. These policies have yielded such outcomes as: support for Native artists in reservation-based cultural economies, the creation of a citywide cultural plan, engaging low-income youth of color in using digital media, and efforts to address redevelopment, employment, food access, and environmental justice

    #Spectacular: Art in the Experience Age

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    abstract: In the 1960s, Minimal Art introduced a radical insistence on the bodily immediacy of the experience. Since then, artists have increasingly focused on the creation of immersive experiences, resulting in spectacular installations that fill museums, galleries, and public spaces. In this thesis, I argue that the artistic shift toward experience-based work stems from an overall revaluation of the experience as a central component of contemporary life in Western societies. Referencing sociological and economic theories, I investigate the evolving role of the art museum in the twenty-first century, as well as the introduction of new technologies that allow for unique sensorial encounters. Finally, I situate this development in both art historical and theoretical context, examining the relationship between critical distance and immersion and challenging the notion that art must become spectacle to compete with the demands of a capitalist culture.Dissertation/ThesisMasters Thesis Art History 201

    30 Years of the John D. and Catherine T. MacArthur Foundation

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    Provides a broad overview of the foundation's history and grantmaking activities in 1978-2008. Includes charts of foundation assets, total and annual giving, and cumulative number of grants awarded. Includes lists of previous and current board members

    Action Research : the first steps to start up a pilot experiment in heritage education

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    Peer-reviewedLes relacions entre els museus i les escoles canvien amb l'ús d'internet. Volem analitzar com aquestes noves relacions tenen lloc a una escala nacional. És important analitzar aquestes noves relacions possibles, que són producte de canvis socials i tecnològics, ja que permeten noves interaccions i participació, al mateix temps que demanen canvis en les formes d'organització, la gestió de recursos web i els models d'ensenyament i aprenentatge. Concretament, les xarxes d'aprenentatge poden establir una nova forma de relació entre els museus i les escoles, i els recursos educatius en línia amb contingut sobre patrimoni cultural poden oferir oportunitats d'aprenentatge i recursos de coneixement més enllà dels límits de l'ensenyament formal. Tanmateix, calen projectes experimentals per a efectuar proves i veure com aquests tipus de pràctiques d'ensenyament i aprenentatge funcionaran en un context social i cultural concret. Així, doncs, la recerca activa pot contribuir al desenvolupament d'una experiència d'aprenentatge, basat en la reflexió i l'acció. L'objectiu d'aquesta experimentació és obtenir un model de treball i millors pràctiques per a aprendre i ensenyar en xarxes d'aprenentatge formades per gestors, professors i estudiants de patrimoni en què els membres produeixin i utilitzin recursos educatius en línia amb contingut de patrimoni cultural. Els resultats d'aquest projecte empíric seran comprovats amb resultats de la primera part metodològica de la tesi doctoral per a obtenir un model que es pugui exportar a altres contextos.Las relaciones entre los museos y las escuelas cambian con el uso de internet. Queremos analizar cómo estas nuevas relaciones tienen lugar a una escala nacional. Es importante analizar estas posibles nuevas relaciones, que son producto de cambios sociales y tecnológicos, ya que permiten nuevas interacciones y participación, a la vez que requieren cambios en las formas de organización, la gestión de recursos web y los modelos de enseñanza y aprendizaje. Concretamente, las redes de aprendizaje pueden establecer una nueva forma de relación entre los museos y las escuelas, y los recursos educativos en línea con contenido de patrimonio cultural pueden ofrecer oportunidades de aprendizaje y recursos de conocimiento más allá de los límites de la enseñanza formal. No obstante, existe una necesidad de proyectos experimentales para realizar pruebas para ver cómo estos tipos de prácticas de enseñanza y aprendizaje funcionarán en un contexto social y cultural concreto. Así pues, la investigación-acción puede contribuir al desarrollo de una experiencia de aprendizaje, basado en la reflexión y las acciones. El objetivo de esta experimentación es obtener un modelo de trabajo y mejores prácticas para el aprendizaje y la enseñanza en redes de aprendizaje formadas por gestores, profesores y estudiantes del patrimonio en las que los miembros produzcan y utilicen recursos en línea con contenido de patrimonio cultural. Los resultados de este proyecto de investigación empírico serán comparados con los resultados de la primera parte metodológica de la tesis doctoral para obtener un modelo que pueda ser exportado a otros contextos.The relationships between museums and schools are changing through the use of internet. We want to analyse how these new relationships occur at a national level. It is important to analyse these possible new relationships, which are the product of social and technological changes. They allow for new interactions and participation whilst requiring changes in the forms of organisation, web resource management, and teaching and learning models. Specifically, learning networks can establish a new form of relationship between museums and schools and educational online resources with cultural heritage content can offer learning opportunities and knowledge resources beyond the boundaries of formal education. However, there is a need for experimental projects to test the evidence and to see how these kinds of teaching and learning practices will work within a concrete social and cultural context. Thus, Action Research can contribute to the development of a learning experience, based on reflection and actions. The aim of this experimentation is to obtain a working model and best practices for learning and teaching in learning networks shaped by heritage managers, teachers and students where the members produce and use educational online resources with cultural heritage content. The results of this empirical research project will be compared with results from the first methodological part of the PhD thesis to obtain a model that can be exported to other contexts

    Promotion of Intangible Cultural Heritage in China during the Epidemic Using Modern Visual Technologies with Information Security

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    The transition from physical work to cyberspace has been happening in a very rampant phase in recent years, which has changed and transformed the notion of traditional physical museums into digital but more interactive museums. The worldwide shutdown due to the pandemic has led to the closure of museums and other cultural heritage artifacts. However, a major advantage that could be reaped from technological advancement is the protection and inheritance of age-old Intangible cultural heritage without disrupting its originality by deploying immersive technologies. This study proposes a holistic three-layered framework that considers the possible technologies, storage options, and user views without compromising information security. An overview of the widely deployed technologies is also presented in the work along with its potential usage. The work enumerates the popular technologies, software, and tools that can find their application in the establishment of digital museums. Finally, the work discusses the important challenges and limitations that should be confronted by the digitization of the elements of museums, which are the future research directions. These limitations are a blessing in disguise that can be convolved into the de facto design of the future digital museums to provide a more realistic and appealing experience to the visitors so that the ICH is preserved for generations
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