1,003 research outputs found

    ETH-XGaze: A Large Scale Dataset for Gaze Estimation under Extreme Head Pose and Gaze Variation

    Full text link
    Gaze estimation is a fundamental task in many applications of computer vision, human computer interaction and robotics. Many state-of-the-art methods are trained and tested on custom datasets, making comparison across methods challenging. Furthermore, existing gaze estimation datasets have limited head pose and gaze variations, and the evaluations are conducted using different protocols and metrics. In this paper, we propose a new gaze estimation dataset called ETH-XGaze, consisting of over one million high-resolution images of varying gaze under extreme head poses. We collect this dataset from 110 participants with a custom hardware setup including 18 digital SLR cameras and adjustable illumination conditions, and a calibrated system to record ground truth gaze targets. We show that our dataset can significantly improve the robustness of gaze estimation methods across different head poses and gaze angles. Additionally, we define a standardized experimental protocol and evaluation metric on ETH-XGaze, to better unify gaze estimation research going forward. The dataset and benchmark website are available at https://ait.ethz.ch/projects/2020/ETH-XGazeComment: Accepted at ECCV 2020 (Spotlight

    CUDA-GR: Controllable Unsupervised Domain Adaptation for Gaze Redirection

    Full text link
    The aim of gaze redirection is to manipulate the gaze in an image to the desired direction. However, existing methods are inadequate in generating perceptually reasonable images. Advancement in generative adversarial networks has shown excellent results in generating photo-realistic images. Though, they still lack the ability to provide finer control over different image attributes. To enable such fine-tuned control, one needs to obtain ground truth annotations for the training data which can be very expensive. In this paper, we propose an unsupervised domain adaptation framework, called CUDA-GR, that learns to disentangle gaze representations from the labeled source domain and transfers them to an unlabeled target domain. Our method enables fine-grained control over gaze directions while preserving the appearance information of the person. We show that the generated image-labels pairs in the target domain are effective in knowledge transfer and can boost the performance of the downstream tasks. Extensive experiments on the benchmarking datasets show that the proposed method can outperform state-of-the-art techniques in both quantitative and qualitative evaluation

    Semi-Synthetic Dataset Augmentation for Application-Specific Gaze Estimation

    Full text link
    Although the number of gaze estimation datasets is growing, the application of appearance-based gaze estimation methods is mostly limited to estimating the point of gaze on a screen. This is in part because most datasets are generated in a similar fashion, where the gaze target is on a screen close to camera's origin. In other applications such as assistive robotics or marketing research, the 3D point of gaze might not be close to the camera's origin, meaning models trained on current datasets do not generalize well to these tasks. We therefore suggest generating a textured tridimensional mesh of the face and rendering the training images from a virtual camera at a specific position and orientation related to the application as a mean of augmenting the existing datasets. In our tests, this lead to an average 47% decrease in gaze estimation angular error.Comment: 5 pages, 5 figure

    Towards End-to-end Video-based Eye-Tracking

    Full text link
    Estimating eye-gaze from images alone is a challenging task, in large parts due to un-observable person-specific factors. Achieving high accuracy typically requires labeled data from test users which may not be attainable in real applications. We observe that there exists a strong relationship between what users are looking at and the appearance of the user's eyes. In response to this understanding, we propose a novel dataset and accompanying method which aims to explicitly learn these semantic and temporal relationships. Our video dataset consists of time-synchronized screen recordings, user-facing camera views, and eye gaze data, which allows for new benchmarks in temporal gaze tracking as well as label-free refinement of gaze. Importantly, we demonstrate that the fusion of information from visual stimuli as well as eye images can lead towards achieving performance similar to literature-reported figures acquired through supervised personalization. Our final method yields significant performance improvements on our proposed EVE dataset, with up to a 28 percent improvement in Point-of-Gaze estimates (resulting in 2.49 degrees in angular error), paving the path towards high-accuracy screen-based eye tracking purely from webcam sensors. The dataset and reference source code are available at https://ait.ethz.ch/projects/2020/EVEComment: Accepted at ECCV 202

    Angle Range and Identity Similarity Enhanced Gaze and Head Redirection based on Synthetic data

    Full text link
    In this paper, we propose a method for improving the angular accuracy and photo-reality of gaze and head redirection in full-face images. The problem with current models is that they cannot handle redirection at large angles, and this limitation mainly comes from the lack of training data. To resolve this problem, we create data augmentation by monocular 3D face reconstruction to extend the head pose and gaze range of the real data, which allows the model to handle a wider redirection range. In addition to the main focus on data augmentation, we also propose a framework with better image quality and identity preservation of unseen subjects even training with synthetic data. Experiments show that our method significantly improves redirection performance in terms of redirection angular accuracy while maintaining high image quality, especially when redirecting to large angles
    • …
    corecore