101 research outputs found

    Revisiting Actor Programming in C++

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    The actor model of computation has gained significant popularity over the last decade. Its high level of abstraction makes it appealing for concurrent applications in parallel and distributed systems. However, designing a real-world actor framework that subsumes full scalability, strong reliability, and high resource efficiency requires many conceptual and algorithmic additives to the original model. In this paper, we report on designing and building CAF, the "C++ Actor Framework". CAF targets at providing a concurrent and distributed native environment for scaling up to very large, high-performance applications, and equally well down to small constrained systems. We present the key specifications and design concepts---in particular a message-transparent architecture, type-safe message interfaces, and pattern matching facilities---that make native actors a viable approach for many robust, elastic, and highly distributed developments. We demonstrate the feasibility of CAF in three scenarios: first for elastic, upscaling environments, second for including heterogeneous hardware like GPGPUs, and third for distributed runtime systems. Extensive performance evaluations indicate ideal runtime behaviour for up to 64 cores at very low memory footprint, or in the presence of GPUs. In these tests, CAF continuously outperforms the competing actor environments Erlang, Charm++, SalsaLite, Scala, ActorFoundry, and even the OpenMPI.Comment: 33 page

    HONEI: A collection of libraries for numerical computations targeting multiple processor architectures.

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    We present HONEI, an open-source collection of libraries offering a hardware oriented approach to numerical calculations. HONEI abstracts the hardware, and applications written on top of HONEI can be executed on a wide range of computer architectures such as CPUs, GPUs and the Cell processor. We demonstrate the flexibility and performance of our approach with two test applications, a Finite Element multigrid solver for the Poisson problem and a robust and fast simulation of shallow water waves. By linking against HONEI's libraries, we achieve a two-fold speedup over straight forward C++ code using HONEI's SSE backend, and additional 3--4 and 4--16 times faster execution on the Cell and a GPU. A second important aspect of our approach is that the full performance capabilities of the hardware under consideration can be exploited by adding optimised application-specific operations to the HONEI libraries. HONEI provides all necessary infrastructure for development and evaluation of such kernels, significantly simplifying their development

    PiCo: A Domain-Specific Language for Data Analytics Pipelines

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    In the world of Big Data analytics, there is a series of tools aiming at simplifying programming applications to be executed on clusters. Although each tool claims to provide better programming, data and execution models—for which only informal (and often confusing) semantics is generally provided—all share a common under- lying model, namely, the Dataflow model. Using this model as a starting point, it is possible to categorize and analyze almost all aspects about Big Data analytics tools from a high level perspective. This analysis can be considered as a first step toward a formal model to be exploited in the design of a (new) framework for Big Data analytics. By putting clear separations between all levels of abstraction (i.e., from the runtime to the user API), it is easier for a programmer or software designer to avoid mixing low level with high level aspects, as we are often used to see in state-of-the-art Big Data analytics frameworks. From the user-level perspective, we think that a clearer and simple semantics is preferable, together with a strong separation of concerns. For this reason, we use the Dataflow model as a starting point to build a programming environment with a simplified programming model implemented as a Domain-Specific Language, that is on top of a stack of layers that build a prototypical framework for Big Data analytics. The contribution of this thesis is twofold: first, we show that the proposed model is (at least) as general as existing batch and streaming frameworks (e.g., Spark, Flink, Storm, Google Dataflow), thus making it easier to understand high-level data-processing applications written in such frameworks. As result of this analysis, we provide a layered model that can represent tools and applications following the Dataflow paradigm and we show how the analyzed tools fit in each level. Second, we propose a programming environment based on such layered model in the form of a Domain-Specific Language (DSL) for processing data collections, called PiCo (Pipeline Composition). The main entity of this programming model is the Pipeline, basically a DAG-composition of processing elements. This model is intended to give the user an unique interface for both stream and batch processing, hiding completely data management and focusing only on operations, which are represented by Pipeline stages. Our DSL will be built on top of the FastFlow library, exploiting both shared and distributed parallelism, and implemented in C++11/14 with the aim of porting C++ into the Big Data world

    Parallel Programming Recipes

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    Parallel programming has become vital for the success of commercial applications since Moore’s Law will now be used to double the processors (or cores) per chip every technology generation. The performance of applications depends on how software executions can be mapped on the multi-core chip, and how efficiently they run the cores. Currently, the increase of parallelism in software development is necessary, not only for taking advantage of multi-core capability, but also for adapting and surviving in the new silicon implementation. This project will provide the performance characteristics of parallelism for some common algorithms or computations using different parallel languages. Based on concrete experiments, where each algorithm is implemented on different languages and the program’s performance is measured, the project provides the recipes for the problem computations. The following are the central problems and algorithms of the project: Arithmetic Algebra: Maclaurin Series Calculation for ex, Dot-Product of Two Vectors: each vector has size n; Sort Algorithms: Bubble sort, Odd-Event sort; Graphics: Graphics rendering. The languages are chosen based on commonality in the current market and ease of use; i.e., OpenMP, MPI, and OpenCL. The purpose of this study is to provide reader a broad knowledge about parallel programming, the comparisons, in terms of performance and implementation cost, across languages and application types. It is hoped to be very useful for programmers/computer-architects to decide which language to use for a certain applications/problems and cost estimations for the projects. Also, it is hoped that the project can be expanded in the future so that more languages/technologies as well as applications can be analyze

    Doctor of Philosophy

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    dissertationStochastic methods, dense free-form mapping, atlas construction, and total variation are examples of advanced image processing techniques which are robust but computationally demanding. These algorithms often require a large amount of computational power as well as massive memory bandwidth. These requirements used to be ful lled only by supercomputers. The development of heterogeneous parallel subsystems and computation-specialized devices such as Graphic Processing Units (GPUs) has brought the requisite power to commodity hardware, opening up opportunities for scientists to experiment and evaluate the in uence of these techniques on their research and practical applications. However, harnessing the processing power from modern hardware is challenging. The di fferences between multicore parallel processing systems and conventional models are signi ficant, often requiring algorithms and data structures to be redesigned signi ficantly for efficiency. It also demands in-depth knowledge about modern hardware architectures to optimize these implementations, sometimes on a per-architecture basis. The goal of this dissertation is to introduce a solution for this problem based on a 3D image processing framework, using high performance APIs at the core level to utilize parallel processing power of the GPUs. The design of the framework facilitates an efficient application development process, which does not require scientists to have extensive knowledge about GPU systems, and encourages them to harness this power to solve their computationally challenging problems. To present the development of this framework, four main problems are described, and the solutions are discussed and evaluated: (1) essential components of a general 3D image processing library: data structures and algorithms, as well as how to implement these building blocks on the GPU architecture for optimal performance; (2) an implementation of unbiased atlas construction algorithms|an illustration of how to solve a highly complex and computationally expensive algorithm using this framework; (3) an extension of the framework to account for geometry descriptors to solve registration challenges with large scale shape changes and high intensity-contrast di fferences; and (4) an out-of-core streaming model, which enables developers to implement multi-image processing techniques on commodity hardware

    Body of Knowledge for Graphics Processing Units (GPUs)

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    Graphics Processing Units (GPU) have emerged as a proven technology that enables high performance computing and parallel processing in a small form factor. GPUs enhance the traditional computer paradigm by permitting acceleration of complex mathematics and providing the capability to perform weighted calculations, such as those in artificial intelligence systems. Despite the performance enhancements provided by this type of microprocessor, there exist tradeoffs in regards to reliability and radiation susceptibility, which may impact mission success. This report provides an insight into GPU architecture and its potential applications in space and other similar markets. It also discusses reliability, qualification, and radiation considerations for testing GPUs

    Dense and sparse parallel linear algebra algorithms on graphics processing units

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    Una línea de desarrollo seguida en el campo de la supercomputación es el uso de procesadores de propósito específico para acelerar determinados tipos de cálculo. En esta tesis estudiamos el uso de tarjetas gráficas como aceleradores de la computación y lo aplicamos al ámbito del álgebra lineal. En particular trabajamos con la biblioteca SLEPc para resolver problemas de cálculo de autovalores en matrices de gran dimensión, y para aplicar funciones de matrices en los cálculos de aplicaciones científicas. SLEPc es una biblioteca paralela que se basa en el estándar MPI y está desarrollada con la premisa de ser escalable, esto es, de permitir resolver problemas más grandes al aumentar las unidades de procesado. El problema lineal de autovalores, Ax = lambda x en su forma estándar, lo abordamos con el uso de técnicas iterativas, en concreto con métodos de Krylov, con los que calculamos una pequeña porción del espectro de autovalores. Este tipo de algoritmos se basa en generar un subespacio de tamaño reducido (m) en el que proyectar el problema de gran dimensión (n), siendo m << n. Una vez se ha proyectado el problema, se resuelve este mediante métodos directos, que nos proporcionan aproximaciones a los autovalores del problema inicial que queríamos resolver. Las operaciones que se utilizan en la expansión del subespacio varían en función de si los autovalores deseados están en el exterior o en el interior del espectro. En caso de buscar autovalores en el exterior del espectro, la expansión se hace mediante multiplicaciones matriz-vector. Esta operación la realizamos en la GPU, bien mediante el uso de bibliotecas o mediante la creación de funciones que aprovechan la estructura de la matriz. En caso de autovalores en el interior del espectro, la expansión requiere resolver sistemas de ecuaciones lineales. En esta tesis implementamos varios algoritmos para la resolución de sistemas de ecuaciones lineales para el caso específico de matrices con estructura tridiagonal a bloques, que se ejecutan en GPU. En el cálculo de las funciones de matrices hemos de diferenciar entre la aplicación directa de una función sobre una matriz, f(A), y la aplicación de la acción de una función de matriz sobre un vector, f(A)b. El primer caso implica un cálculo denso que limita el tamaño del problema. El segundo permite trabajar con matrices dispersas grandes, y para resolverlo también hacemos uso de métodos de Krylov. La expansión del subespacio se hace mediante multiplicaciones matriz-vector, y hacemos uso de GPUs de la misma forma que al resolver autovalores. En este caso el problema proyectado comienza siendo de tamaño m, pero se incrementa en m en cada reinicio del método. La resolución del problema proyectado se hace aplicando una función de matriz de forma directa. Nosotros hemos implementado varios algoritmos para calcular las funciones de matrices raíz cuadrada y exponencial, en las que el uso de GPUs permite acelerar el cálculo.One line of development followed in the field of supercomputing is the use of specific purpose processors to speed up certain types of computations. In this thesis we study the use of graphics processing units as computer accelerators and apply it to the field of linear algebra. In particular, we work with the SLEPc library to solve large scale eigenvalue problems, and to apply matrix functions in scientific applications. SLEPc is a parallel library based on the MPI standard and is developed with the premise of being scalable, i.e. to allow solving larger problems by increasing the processing units. We address the linear eigenvalue problem, Ax = lambda x in its standard form, using iterative techniques, in particular with Krylov's methods, with which we calculate a small portion of the eigenvalue spectrum. This type of algorithms is based on generating a subspace of reduced size (m) in which to project the large dimension problem (n), being m << n. Once the problem has been projected, it is solved by direct methods, which provide us with approximations of the eigenvalues of the initial problem we wanted to solve. The operations used in the expansion of the subspace vary depending on whether the desired eigenvalues are from the exterior or from the interior of the spectrum. In the case of searching for exterior eigenvalues, the expansion is done by matrix-vector multiplications. We do this on the GPU, either by using libraries or by creating functions that take advantage of the structure of the matrix. In the case of eigenvalues from the interior of the spectrum, the expansion requires solving linear systems of equations. In this thesis we implemented several algorithms to solve linear systems of equations for the specific case of matrices with a block-tridiagonal structure, that are run on GPU. In the computation of matrix functions we have to distinguish between the direct application of a matrix function, f(A), and the action of a matrix function on a vector, f(A)b. The first case involves a dense computation that limits the size of the problem. The second allows us to work with large sparse matrices, and to solve it we also make use of Krylov's methods. The expansion of subspace is done by matrix-vector multiplication, and we use GPUs in the same way as when solving eigenvalues. In this case the projected problem starts being of size m, but it is increased by m on each restart of the method. The solution of the projected problem is done by directly applying a matrix function. We have implemented several algorithms to compute the square root and the exponential matrix functions, in which the use of GPUs allows us to speed up the computation.Una línia de desenvolupament seguida en el camp de la supercomputació és l'ús de processadors de propòsit específic per a accelerar determinats tipus de càlcul. En aquesta tesi estudiem l'ús de targetes gràfiques com a acceleradors de la computació i ho apliquem a l'àmbit de l'àlgebra lineal. En particular treballem amb la biblioteca SLEPc per a resoldre problemes de càlcul d'autovalors en matrius de gran dimensió, i per a aplicar funcions de matrius en els càlculs d'aplicacions científiques. SLEPc és una biblioteca paral·lela que es basa en l'estàndard MPI i està desenvolupada amb la premissa de ser escalable, açò és, de permetre resoldre problemes més grans en augmentar les unitats de processament. El problema lineal d'autovalors, Ax = lambda x en la seua forma estàndard, ho abordem amb l'ús de tècniques iteratives, en concret amb mètodes de Krylov, amb els quals calculem una xicoteta porció de l'espectre d'autovalors. Aquest tipus d'algorismes es basa a generar un subespai de grandària reduïda (m) en el qual projectar el problema de gran dimensió (n), sent m << n. Una vegada s'ha projectat el problema, es resol aquest mitjançant mètodes directes, que ens proporcionen aproximacions als autovalors del problema inicial que volíem resoldre. Les operacions que s'utilitzen en l'expansió del subespai varien en funció de si els autovalors desitjats estan en l'exterior o a l'interior de l'espectre. En cas de cercar autovalors en l'exterior de l'espectre, l'expansió es fa mitjançant multiplicacions matriu-vector. Aquesta operació la realitzem en la GPU, bé mitjançant l'ús de biblioteques o mitjançant la creació de funcions que aprofiten l'estructura de la matriu. En cas d'autovalors a l'interior de l'espectre, l'expansió requereix resoldre sistemes d'equacions lineals. En aquesta tesi implementem diversos algorismes per a la resolució de sistemes d'equacions lineals per al cas específic de matrius amb estructura tridiagonal a blocs, que s'executen en GPU. En el càlcul de les funcions de matrius hem de diferenciar entre l'aplicació directa d'una funció sobre una matriu, f(A), i l'aplicació de l'acció d'una funció de matriu sobre un vector, f(A)b. El primer cas implica un càlcul dens que limita la grandària del problema. El segon permet treballar amb matrius disperses grans, i per a resoldre-ho també fem ús de mètodes de Krylov. L'expansió del subespai es fa mitjançant multiplicacions matriu-vector, i fem ús de GPUs de la mateixa forma que en resoldre autovalors. En aquest cas el problema projectat comença sent de grandària m, però s'incrementa en m en cada reinici del mètode. La resolució del problema projectat es fa aplicant una funció de matriu de forma directa. Nosaltres hem implementat diversos algorismes per a calcular les funcions de matrius arrel quadrada i exponencial, en les quals l'ús de GPUs permet accelerar el càlcul.Lamas Daviña, A. (2018). Dense and sparse parallel linear algebra algorithms on graphics processing units [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/112425TESI

    Memory hierarchies for future HPC architectures

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    Efficiently managing the memory subsystem of modern multi/manycore architectures is increasingly becoming a challenge as systems grow in complexity and heterogeneity. In the field of high performance computing (HPC) in particular, where massively parallel architectures are used and input sets of several terabytes are common, careful management of the memory hierarchy is crucial to exploit the full computing power of these systems. The goal of this thesis is to provide computer architects with valuable information to guide the design of future systems, and in particular of those more widely used in the field of HPC, i.e., symmetric multicore processors (SMPs) and GPUs. With that aim, we present an analysis of some of the inefficiencies and shortcomings of current memory management techniques and propose two novel schemes leveraging the opportunities that arise from the use of new and emerging programming models and computing paradigms. The first contribution of this thesis is a block prefetching mechanism for task-based programming models. Using a task-based programming model simplifies parallel programming and allows for better resource utilization in the supercomputers used in the field of HPC, while enabling sophisticated memory management techniques. The scheme proposed relies on a memory-aware runtime system to guide prefetching while avoiding the main drawbacks of traditional prefetching mechanisms, i.e., cache pollution and lack of timeliness. It leverages the information provided by the user about tasks¿ input data to prefetch contiguous blocks of memory that are certain to be useful. The proposed scheme targets SMPs with large cache hierarchies and uses heuristics to dynamically decide the best cache level to prefetch into without evicting useful data. The focus of this thesis then turns to heterogeneous architectures combining GPUs and traditional multicore processors. The current trend towards tighter coupling of GPU and CPU enables new collaborative computations that tax the memory subsystem in a different manner than previous heterogeneous computations did, and requires careful analysis to understand the trade-offs that are to be expected when designing future memory organizations. The second contribution is an in-depth analysis on the impact of sharing the last-level cache between GPU and CPU cores on a system where the GPU is integrated on the same die as the CPU. The analysis focuses on the effect that a shared cache can have on collaborative computations where GPU and CPU threads concurrently work on a problem and share data at fine granularities. The results presented here show that sharing the last-level cache is largely beneficial as it allows for better resource utilization. In addition, the evaluation shows that collaborative computations benefit significantly from the faster CPU-GPU communication and higher cache hit rates that a shared cache level provides. The final contribution of this thesis analyzes the inefficiencies and drawbacks of demand paging as currently implemented in discrete GPUs by NVIDIA. Then, it proposes a novel memory organization and dynamic migration scheme that allows for efficient data sharing between GPU and CPU, specially when executing collaborative computations where data is migrated back and forth between the two separate memories. This scheme migrates data at cache line granularities transparently to the user and operating system, avoiding false sharing and the unnecessary data transfers that occur with demand paging. The results show that the proposed scheme is able to outperform the baseline system by reducing the migration latency of data that is copied multiple times between the two memories. In addition, analysis of different interconnect latencies shows that fine-grained data sharing between GPU and CPU is feasible as long as future interconnect technologies achieve four to five times lower round-trip times than PCI-Express 3.0.La gestión eficiente del subsistema de memoria se ha convertido en un problema complejo a la vez que los sistemas crecen en complejidad y heterogeneidad. En el campo de la computación de altas prestaciones (HPC) en particular, donde arquitecturas masivamente paralelas son usadas y entradas de varios terabytes son comunes, una gestión cuidadosa de la jerarquía de memoria es crucial para conseguir explotar todo el potencial de estas arquitecturas. El objetivo de esta tesis es proporcionar a los arquitectos de computadores información valiosa para el diseño de los sistemas del futuro, y en concreto de los más comúnmente usados en el campo de HPC, los procesadores multinúcleo simétricos (SMP) y las tarjetas gráficas (GPU). Para ello, presentamos un análisis de las ineficiencias y los inconvenientes de los sistemas de gestión de memoria actuales, y proponemos dos técnicas nuevas que aprovechan las oportunidades surgidas del uso de nuevos y emergentes modelos de programación y paradigmas de computación. La primera contribución de esta tesis es un mecanismo de prefetch de bloques para modelos de programación basados en tareas. Usando modelos de programación orientados a tareas simplifica la programación paralela y permite hacer un mejor uso de los recursos en los supercomputadores usados en HPC, mientras permiten el uso de sofisticados mecanismos de gestión de memoria. La técnica propuesta se basa en un sistema de runtime para guiar el prefetch de datos mientras evita los principales inconvenientes tradicionalmente asociados con prefetching, la polución de cache y la medida incorrecta de los tiempos. El mecanismo utiliza la información sobre las entradas de las tareas proporcionada por el usuario para prefetchear bloques contiguos de memoria sobre los que hay certeza que serán utilizados. El mecanismo está dirigido a arquitecturas SMP con amplias jerarquías de cache, y usa heurísticas para decidir dinámicamente en qué nivel de caché colocar los datos sin desplazar datos útiles. El focus de la tesis gira luego a arquitecturas heterogéneas que combinan GPUs con procesadores multinúcleo tradicionales. La actual tendencia a unir GPU y CPU permite el uso de una nueva serie de computaciones colaborativas que afectan al subsistema de memoria de forma diferente que las computaciones heterogéneas anteriores, y requiere de un cuidadoso análisis para entender las consecuencias que esto tiene en el diseño de las organizaciones de memoria futuras. La segunda contribución de la tesis es un análisis detallado del impacto que supone compartir el último nivel de cache entre núcleos de GPU y CPU en sistemas donde la GPU está integrada en el mismo chip que la CPU. El análisis se centra en el efecto que la cache compartida tiene en colaboraciones colaborativas donde hilos de GPU y CPU trabajan concurrentemente en un problema y comparten datos a grano fino. Los resultados presentados en esta tesis muestran que compartir el último nivel de cache es mayormente beneficioso ya que permite un mejor uso de los recursos. Además, la evaluación muestra que las computaciones colaborativas se benefician en gran medida de la comunicación más rápida entre GPU y CPU y las mayores tasas de acierto de cache que un nivel de cache compartido proporcionan
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