539,529 research outputs found

    Citrus Fruit Feature Extraction using Colpromatix Color Code Model

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    Classification of citrus fruit more precisely and economically under natural illumination circumstances. The aim of this paper was to develop a robust and feature extraction techniques to discover citrus fruit features with different dimensions and under different illumination conditions. To identify object residing in image, the image has to be described or represented by certain features. In this paper, proposed a citrus fruit feature extraction process for deriving the classification. The proposed system present two tasks namely, 1) Image pre-processing: it is carried out using Hybrid Noise filter to remove the noise; ii) Citrus fruit features extraction: Feature extraction using new Colpromatix color space model, Size, Texture, Shape, and Coarseness. The Image Shape is an important visual feature of an image. Difference features representation and description techniques are discuss in this review paper. Feature extraction techniques play an important role in systems for object recognition, matching, extracting, and analysis. It also presents comparison between various techniques

    REPRESENTATION OF SYNTHETIC SHADOWS ON 3D DIGITAL MODELS FOR THE VOLUMETRIC INTERPRETATION ON CONCAVE-CONVEX ARCHAEOLOGICAL ARTIFACTS

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    The representation of archaeological artefacts aims for the graphic description of relevant information from the object, to allow for the proper interpretation of evidences from the past. Concavities and convexities are elements often difficult to represent through classical (analogical) representation techniques, especially when these geometrical characteristics are neither continue nor parameterizable. Digital techniques have advanced on the accurate reconstruction of 3D shapes, while attaching real colour to the geometry. However, the perception of concave/convex shapes from photorealistic true-orthoimages continues to be limited, especially when rich and homogeneous textures camouflage slight slope changes or volumetric deformations. In this paper we first critically review the current practice on the representation of solid-of-revolution artefacts with concave-convex predominance, and alternative photorealistic representations aiming at a better understanding of volume and colour. Given the limitation targeted, we then propose a workflow for the creation of true-orthometric maps enhanced by customized shadows. The work-flow integrates considerations on: (i) The orientation of archaeological artefact; (ii) the creation of accurate orthometric images based on Digital photogrammetry techniques; and (iii) the application of synthetic attached and cast shadows according the shape (information) to be represented. The workflow is demonstrated with a sample of plates retrieved from the Rua-das-Madres archaeological site, in Portugal

    Action Recognition in Videos: from Motion Capture Labs to the Web

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    This paper presents a survey of human action recognition approaches based on visual data recorded from a single video camera. We propose an organizing framework which puts in evidence the evolution of the area, with techniques moving from heavily constrained motion capture scenarios towards more challenging, realistic, "in the wild" videos. The proposed organization is based on the representation used as input for the recognition task, emphasizing the hypothesis assumed and thus, the constraints imposed on the type of video that each technique is able to address. Expliciting the hypothesis and constraints makes the framework particularly useful to select a method, given an application. Another advantage of the proposed organization is that it allows categorizing newest approaches seamlessly with traditional ones, while providing an insightful perspective of the evolution of the action recognition task up to now. That perspective is the basis for the discussion in the end of the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4 table

    Study of object recognition and identification based on shape and texture analysis

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    The objective of object recognition is to enable computers to recognize image patterns without human intervention. According to its applications, it is mainly divided into two parts: recognition of object categories and detection/identification of objects. My thesis studied the techniques of object feature analysis and identification strategies, which solve the object recognition problem by employing effective and perceptually important object features. The shape information is of particular interest and a review of the shape representation and description is presented, as well as the latest research work on object recognition. In the second chapter of the thesis, a novel content-based approach is proposed for efficient shape classification and retrieval of 2D objects. Two object detection approaches, which are designed according to the characteristics of the shape context and SIFT descriptors, respectively, are analyzed and compared. It is found that the identification strategy constructed on a single type of object feature is only able to recognize the target object under specific conditions which the identifier is adapted to. These identifiers are usually designed to detect the target objects which are rich in the feature type captured by the identifier. In addition, this type of feature often distinguishes the target object from the complex scene. To overcome this constraint, a novel prototyped-based object identification method is presented to detect the target object in the complex scene by employing different types of descriptors to capture the heterogeneous features. All types of descriptors are modified to meet the requirement of the detection strategy’s framework. Thus this new method is able to describe and identify various kinds of objects whose dominant features are quite different. The identification system employs the cosine similarity to evaluate the resemblance between the prototype image and image windows on the complex scene. Then a ‘resemblance map’ is established with values on each patch representing the likelihood of the target object’s presence. The simulation approved that this novel object detection strategy is efficient, robust and of scale and rotation invariance

    A Review of Prosthetic Interface Stress Investigations

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    Over the last decade, numerous experimental and numerical analyses have been conducted to investigate the stress distribution between the residual limb and prosthetic socket of persons with lower limb amputation. The objectives of these analyses have been to improve our understanding of the residual limb/prosthetic socket system, to evaluate the influence of prosthetic design parameters and alignment variations on the interface stress distribution, and to evaluate prosthetic fit. The purpose of this paper is to summarize these experimental investigations and identify associated limitations. In addition, this paper presents an overview of various computer models used to investigate the residual limb interface, and discusses the differences and potential ramifications of the various modeling formulations. Finally, the potential and future applications of these experimental and numerical analyses in prosthetic design are presented
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