1,314 research outputs found

    Consciousness as Recursive, Spatiotemporal Self-Location

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    At the phenomenal level, consciousness arises in a consistently coherent fashion as a singular, unified field of recursive self-awareness (subjectivity) with explicitly orientational characteristics—that of a subject located both spatially and temporally in an egocentrically-extended domain. Understanding these twin elements of consciousness begins with the recognition that ultimately (and most primitively), cognitive systems serve the biological self-regulatory regime in which they subsist. The psychological structures supporting self-located subjectivity involve an evolutionary elaboration of the two basic elements necessary for extending self-regulation into behavioral interaction with the environment: an orientative reference frame which consistently structures ongoing interaction in terms of controllable spatiotemporal parameters, and processing architecture that relates behavior to homeostatic needs via feedback. Over time, constant evolutionary pressures for energy efficiency have encouraged the emergence of anticipative feedforward processing mechanisms, and the elaboration, at the apex of the sensorimotor processing hierarchy, of self-activating, highly attenuated recursively-feedforward circuitry processing the basic orientational schema independent of external action output. As the primary reference frame of active waking cognition, this recursive self-locational schema processing generates a zone of subjective self-awareness in terms of which it feels like something to be oneself here and now. This is consciousness-as-subjectivity

    Conjunctive Visual and Auditory Development via Real-Time Dialogue

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    Human developmental learning is capable of dealing with the dynamic visual world, speech-based dialogue, and their complex real-time association. However, the architecture that realizes this for robotic cognitive development has not been reported in the past. This paper takes up this challenge. The proposed architecture does not require a strict coupling between visual and auditory stimuli. Two major operations contribute to the “abstraction” process: multiscale temporal priming and high-dimensional numeric abstraction through internal responses with reduced variance. As a basic principle of developmental learning, the programmer does not know the nature of the world events at the time of programming and, thus, hand-designed task-specific representation is not possible. We successfully tested the architecture on the SAIL robot under an unprecedented challenging multimodal interaction mode: use real-time speech dialogue as a teaching source for simultaneous and incremental visual learning and language acquisition, while the robot is viewing a dynamic world that contains a rotating object to which the dialogue is referring

    Assessing similarity of dynamic geographic phenomena in spatiotemporal databases.

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    The growing availability of routine observations from satellite imagery and other remote sensors holds great promise for improved understanding of processes that act in the landscape. However, geographers' ability to effectively use such spatiotemporal data is challenged by large data volume and limitations of conventional data models in geographic information systems (GIS), which provide limited support for querying and exploration of spatiotemporal data other than simple comparisons of temporally referenced snapshots. Current GIS representations allow measurement of change but do not address coherent patterns of change that reflects the working of geographic events and processes. This dissertation presents a representational and query framework to overcome the limitations and enable assessing similarity of dynamic phenomena. The research includes three self contained but related studies: (1) development of a representational framework that incorporates spatiotemporal properties of geographic phenomena, (2) development of a framework to characterize events and processes that can be inferred from GIS databases, and (3) development of a method to assess similarity of events and processes based on the temporal sequences of spatiotemporal properties. Collectively the studies contribute to scientific understanding of spatiotemporal components of geographic processes and technological advances in representation and analysis

    Semantic annotation of complex human scenes for multimedia surveillance

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    A Multimedia Surveillance System (MSS) is considered for automatically retrieving semantic content from complex outdoor scenes, involving both human behavior and traffic domains. To characterize the dynamic information attached to detected objects, we consider a deterministic modeling of spatio-temporal features based on abstraction processes towards fuzzy logic formalism. A situational analysis over conceptualized information will not only allow us to describe human actions within a scene, but also to suggest possible interpretations of the behaviors perceived, such as situations involving thefts or dangers of running over. Towards this end, the different levels of semantic knowledge implied throughout the process are also classified into a proposed taxonomy.Peer Reviewe

    Semantic annotation of complex human scenes for multimedia surveillance

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    Presentado al 10th Congress of the Italian Association for Artificial Intelligence (AI*IA-2007) celebrado en Roma (Italia) del 10 al 13 de septiembre.A Multimedia Surveillance System (MSS) is considered for automatically retrieving semantic content from complex outdoor scenes, involving both human behavior and traffic domains. To characterize the dynamic information attached to detected objects, we consider a deterministic modeling of spatio-temporal features based on abstraction processes towards fuzzy logic formalism. A situational analysis over conceptualized information will not only allow us to describe human actions within a scene, but also to suggest possible interpretations of the behaviors perceived, such as situations involving thefts or dangers of running over. Towards this end, the different levels of semantic knowledge implied throughout the process are also classified into a proposed taxonomy.This work has been supported by EC grant IST-027110 for the HERMES project and by the Spanish MEC under projects TIC-2003-08865 and DPI -2004-5414. Jordi Gonz`alez also acknowledges the support of a Juan de la Cierva Postdoctoral fellowship from the Spanish MEC.Peer Reviewe

    The challenge of Automatic Level Generation for platform videogames based on Stories and Quests

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    In this article we bring the concepts of narrativism and ludology to automatic level generation for platform videogames. The initial motivation is to understand how this genre has been used as a storytelling medium. Based on a narrative theory of games, the differences among several titles have been identified. In addition, we propose a set of abstraction layers to describe the content of a quest-based story in the particular context of videogames. Regarding automatic level generation for platform videogames, we observed that the existing approaches are directed to lower abstraction concepts such as avatar movements without a particular context or meaning. This leads us to the challenge of automatically creating more contextualized levels rather than only a set of consistent and playable entertaining tasks. With that in mind, a set of higher level design patterns are presented and their potential usages are envisioned and discussed

    Example Based Caricature Synthesis

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    The likeness of a caricature to the original face image is an essential and often overlooked part of caricature production. In this paper we present an example based caricature synthesis technique, consisting of shape exaggeration, relationship exaggeration, and optimization for likeness. Rather than relying on a large training set of caricature face pairs, our shape exaggeration step is based on only one or a small number of examples of facial features. The relationship exaggeration step introduces two definitions which facilitate global facial feature synthesis. The first is the T-Shape rule, which describes the relative relationship between the facial elements in an intuitive manner. The second is the so called proportions, which characterizes the facial features in a proportion form. Finally we introduce a similarity metric as the likeness metric based on the Modified Hausdorff Distance (MHD) which allows us to optimize the configuration of facial elements, maximizing likeness while satisfying a number of constraints. The effectiveness of our algorithm is demonstrated with experimental results

    Detection and Generalization of Spatio-temporal Trajectories for Motion Imagery

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    In today\u27s world of vast information availability users often confront large unorganized amounts of data with limited tools for managing them. Motion imagery datasets have become increasingly popular means for exposing and disseminating information. Commonly, moving objects are of primary interest in modeling such datasets. Users may require different levels of detail mainly for visualization and further processing purposes according to the application at hand. In this thesis we exploit the geometric attributes of objects for dataset summarization by using a series of image processing and neural network tools. In order to form data summaries we select representative time instances through the segmentation of an object\u27s spatio-temporal trajectory lines. High movement variation instances are selected through a new hybrid self-organizing map (SOM) technique to describe a single spatio-temporal trajectory. Multiple objects move in diverse yet classifiable patterns. In order to group corresponding trajectories we utilize an abstraction mechanism that investigates a vague moving relevance between the data in space and time. Thus, we introduce the spatio-temporal neighborhood unit as a variable generalization surface. By altering the unit\u27s dimensions, scaled generalization is accomplished. Common complications in tracking applications that include occlusion, noise, information gaps and unconnected segments of data sequences are addressed through the hybrid-SOM analysis. Nevertheless, entangled data sequences where no information on which data entry belongs to each corresponding trajectory are frequently evident. A multidimensional classification technique that combines geometric and backpropagation neural network implementation is used to distinguish between trajectory data. Further more, modeling and summarization of two-dimensional phenomena evolving in time brings forward the novel concept of spatio-temporal helixes as compact event representations. The phenomena models are comprised of SOM movement nodes (spines) and cardinality shape-change descriptors (prongs). While we focus on the analysis of MI datasets, the framework can be generalized to function with other types of spatio-temporal datasets. Multiple scale generalization is allowed in a dynamic significance-based scale rather than a constant one. The constructed summaries are not just a visualization product but they support further processing for metadata creation, indexing, and querying. Experimentation, comparisons and error estimations for each technique support the analyses discussed

    Uncertainty-aware video visual analytics of tracked moving objects

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    Vast amounts of video data render manual video analysis useless while recent automatic video analytics techniques suffer from insufficient performance. To alleviate these issues we present a scalable and reliable approach exploiting the visual analytics methodology. This involves the user in the iterative process of exploration hypotheses generation and their verification. Scalability is achieved by interactive filter definitions on trajectory features extracted by the automatic computer vision stage. We establish the interface between user and machine adopting the VideoPerpetuoGram (VPG) for visualization and enable users to provide filter-based relevance feedback. Additionally users are supported in deriving hypotheses by context-sensitive statistical graphics. To allow for reliable decision making we gather uncertainties introduced by the computer vision step communicate these information to users through uncertainty visualization and grant fuzzy hypothesis formulation to interact with the machine. Finally we demonstrate the effectiveness of our approach by the video analysis mini challenge which was part of the IEEE Symposium on Visual Analytics Science and Technology 2009
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