1,657 research outputs found

    Effect of heuristics on serendipity in path-based storytelling with linked data

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    Path-based storytelling with Linked Data on the Web provides users the ability to discover concepts in an entertaining and educational way. Given a query context, many state-of-the-art pathfinding approaches aim at telling a story that coincides with the user's expectations by investigating paths over Linked Data on the Web. By taking into account serendipity in storytelling, we aim at improving and tailoring existing approaches towards better fitting user expectations so that users are able to discover interesting knowledge without feeling unsure or even lost in the story facts. To this end, we propose to optimize the link estimation between - and the selection of facts in a story by increasing the consistency and relevancy of links between facts through additional domain delineation and refinement steps. In order to address multiple aspects of serendipity, we propose and investigate combinations of weights and heuristics in paths forming the essential building blocks for each story. Our experimental findings with stories based on DBpedia indicate the improvements when applying the optimized algorithm

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitorsā€™ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different systemā€™s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time

    A Study of Information Fragment Association in Information Management and Retrieval Applications

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    As we strive to identify useful information sifting through the vast number of resources available to us, we often find that the desired information is residing in a small section within a larger body of content which does not necessarily contain similar information. This can make this Information Fragment difficult to find. A Web search engine may not provide a good ranking to a page of unrelated content if it contains only a very small yet invaluable piece of relevant information. This means that our processes often fail to bring together related Information Fragments. We can easily conceive of two Information Fragments which according to a scholar bear a strong association with each other, yet contain no common keywords enabling them to be collocated by a keyword search.This dissertation attempts to address this issue by determining the benefits of enhancing information management and retrieval applications by providing users with the capability of establishing and storing associations between Information Fragments. It estimates the extent to which the efficiency and quality of information retrieval can be improved if users are allowed to capture mental associations they form while reading Information Fragments and share these associations with others using a functional registry-based design. In order to test these benefits three subject groups were recruited and assigned tasks involving Information Fragments. The first two tasks compared the performance and usability of a mainstream social bookmarking tool with a tool enhanced with Information Fragment Association capabilities. The tests demonstrated that the use of Information Fragment Association offers significant advantages both in the efficiency of retrieval and user satisfaction. Analysis of the results of the third task demonstrated that a mainstream Web search engine performed poorly in collocating interrelated fragments when a query designed to retrieve the one of these fragments was submitted. The fourth task demonstrated that Information Fragment Association improves the precision and recall of searches performed on Information Fragment datasets.The results of this study indicate that mainstream information management and retrieval applications provide inadequate support for Information Fragment retrieval and that their enhancement with Information Fragment Association capabilities would be beneficial
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