216 research outputs found
Large-scale Continuous Gesture Recognition Using Convolutional Neural Networks
This paper addresses the problem of continuous gesture recognition from
sequences of depth maps using convolutional neutral networks (ConvNets). The
proposed method first segments individual gestures from a depth sequence based
on quantity of movement (QOM). For each segmented gesture, an Improved Depth
Motion Map (IDMM), which converts the depth sequence into one image, is
constructed and fed to a ConvNet for recognition. The IDMM effectively encodes
both spatial and temporal information and allows the fine-tuning with existing
ConvNet models for classification without introducing millions of parameters to
learn. The proposed method is evaluated on the Large-scale Continuous Gesture
Recognition of the ChaLearn Looking at People (LAP) challenge 2016. It achieved
the performance of 0.2655 (Mean Jaccard Index) and ranked place in
this challenge
ModDrop: adaptive multi-modal gesture recognition
We present a method for gesture detection and localisation based on
multi-scale and multi-modal deep learning. Each visual modality captures
spatial information at a particular spatial scale (such as motion of the upper
body or a hand), and the whole system operates at three temporal scales. Key to
our technique is a training strategy which exploits: i) careful initialization
of individual modalities; and ii) gradual fusion involving random dropping of
separate channels (dubbed ModDrop) for learning cross-modality correlations
while preserving uniqueness of each modality-specific representation. We
present experiments on the ChaLearn 2014 Looking at People Challenge gesture
recognition track, in which we placed first out of 17 teams. Fusing multiple
modalities at several spatial and temporal scales leads to a significant
increase in recognition rates, allowing the model to compensate for errors of
the individual classifiers as well as noise in the separate channels.
Futhermore, the proposed ModDrop training technique ensures robustness of the
classifier to missing signals in one or several channels to produce meaningful
predictions from any number of available modalities. In addition, we
demonstrate the applicability of the proposed fusion scheme to modalities of
arbitrary nature by experiments on the same dataset augmented with audio.Comment: 14 pages, 7 figure
Large-scale Isolated Gesture Recognition Using Convolutional Neural Networks
This paper proposes three simple, compact yet effective representations of
depth sequences, referred to respectively as Dynamic Depth Images (DDI),
Dynamic Depth Normal Images (DDNI) and Dynamic Depth Motion Normal Images
(DDMNI). These dynamic images are constructed from a sequence of depth maps
using bidirectional rank pooling to effectively capture the spatial-temporal
information. Such image-based representations enable us to fine-tune the
existing ConvNets models trained on image data for classification of depth
sequences, without introducing large parameters to learn. Upon the proposed
representations, a convolutional Neural networks (ConvNets) based method is
developed for gesture recognition and evaluated on the Large-scale Isolated
Gesture Recognition at the ChaLearn Looking at People (LAP) challenge 2016. The
method achieved 55.57\% classification accuracy and ranked place in
this challenge but was very close to the best performance even though we only
used depth data.Comment: arXiv admin note: text overlap with arXiv:1608.0633
Personalizing gesture recognition using hierarchical bayesian neural networks
Building robust classifiers trained on data susceptible to group or subject-specific variations is a challenging pattern recognition problem. We develop hierarchical Bayesian neural networks to capture subject-specific variations and share statistical strength across subjects. Leveraging recent work on learning Bayesian neural networks, we build fast, scalable algorithms for inferring the posterior distribution over all network weights in the hierarchy. We also develop methods for adapting our model to new subjects when a small number of subject-specific personalization data is available. Finally, we investigate active learning algorithms for interactively labeling personalization data in resource-constrained scenarios. Focusing on the problem of gesture recognition where inter-subject variations are commonplace, we demonstrate the effectiveness of our proposed techniques. We test our framework on three widely used gesture recognition datasets, achieving personalization performance competitive with the state-of-the-art.http://openaccess.thecvf.com/content_cvpr_2017/html/Joshi_Personalizing_Gesture_Recognition_CVPR_2017_paper.htmlhttp://openaccess.thecvf.com/content_cvpr_2017/html/Joshi_Personalizing_Gesture_Recognition_CVPR_2017_paper.htmlhttp://openaccess.thecvf.com/content_cvpr_2017/html/Joshi_Personalizing_Gesture_Recognition_CVPR_2017_paper.htmlPublished versio
Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks
Recently, skeleton based action recognition gains more popularity due to
cost-effective depth sensors coupled with real-time skeleton estimation
algorithms. Traditional approaches based on handcrafted features are limited to
represent the complexity of motion patterns. Recent methods that use Recurrent
Neural Networks (RNN) to handle raw skeletons only focus on the contextual
dependency in the temporal domain and neglect the spatial configurations of
articulated skeletons. In this paper, we propose a novel two-stream RNN
architecture to model both temporal dynamics and spatial configurations for
skeleton based action recognition. We explore two different structures for the
temporal stream: stacked RNN and hierarchical RNN. Hierarchical RNN is designed
according to human body kinematics. We also propose two effective methods to
model the spatial structure by converting the spatial graph into a sequence of
joints. To improve generalization of our model, we further exploit 3D
transformation based data augmentation techniques including rotation and
scaling transformation to transform the 3D coordinates of skeletons during
training. Experiments on 3D action recognition benchmark datasets show that our
method brings a considerable improvement for a variety of actions, i.e.,
generic actions, interaction activities and gestures.Comment: Accepted to IEEE International Conference on Computer Vision and
Pattern Recognition (CVPR) 201
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