6,839 research outputs found

    Playing Atari with Deep Reinforcement Learning

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    We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.Comment: NIPS Deep Learning Workshop 201

    Natural evolution strategies and variational Monte Carlo

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    A notion of quantum natural evolution strategies is introduced, which provides a geometric synthesis of a number of known quantum/classical algorithms for performing classical black-box optimization. Recent work of Gomes et al. [2019] on heuristic combinatorial optimization using neural quantum states is pedagogically reviewed in this context, emphasizing the connection with natural evolution strategies. The algorithmic framework is illustrated for approximate combinatorial optimization problems, and a systematic strategy is found for improving the approximation ratios. In particular it is found that natural evolution strategies can achieve approximation ratios competitive with widely used heuristic algorithms for Max-Cut, at the expense of increased computation time

    Do optimization methods in deep learning applications matter?

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    With advances in deep learning, exponential data growth and increasing model complexity, developing efficient optimization methods are attracting much research attention. Several implementations favor the use of Conjugate Gradient (CG) and Stochastic Gradient Descent (SGD) as being practical and elegant solutions to achieve quick convergence, however, these optimization processes also present many limitations in learning across deep learning applications. Recent research is exploring higher-order optimization functions as better approaches, but these present very complex computational challenges for practical use. Comparing first and higher-order optimization functions, in this paper, our experiments reveal that Levemberg-Marquardt (LM) significantly supersedes optimal convergence but suffers from very large processing time increasing the training complexity of both, classification and reinforcement learning problems. Our experiments compare off-the-shelf optimization functions(CG, SGD, LM and L-BFGS) in standard CIFAR, MNIST, CartPole and FlappyBird experiments.The paper presents arguments on which optimization functions to use and further, which functions would benefit from parallelization efforts to improve pretraining time and learning rate convergence

    Traffic Light Control Using Deep Policy-Gradient and Value-Function Based Reinforcement Learning

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    Recent advances in combining deep neural network architectures with reinforcement learning techniques have shown promising potential results in solving complex control problems with high dimensional state and action spaces. Inspired by these successes, in this paper, we build two kinds of reinforcement learning algorithms: deep policy-gradient and value-function based agents which can predict the best possible traffic signal for a traffic intersection. At each time step, these adaptive traffic light control agents receive a snapshot of the current state of a graphical traffic simulator and produce control signals. The policy-gradient based agent maps its observation directly to the control signal, however the value-function based agent first estimates values for all legal control signals. The agent then selects the optimal control action with the highest value. Our methods show promising results in a traffic network simulated in the SUMO traffic simulator, without suffering from instability issues during the training process
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