15,634 research outputs found
Dynamic Windows Scheduling with Reallocation
We consider the Windows Scheduling problem. The problem is a restricted
version of Unit-Fractions Bin Packing, and it is also called Inventory
Replenishment in the context of Supply Chain. In brief, the problem is to
schedule the use of communication channels to clients. Each client ci is
characterized by an active cycle and a window wi. During the period of time
that any given client ci is active, there must be at least one transmission
from ci scheduled in any wi consecutive time slots, but at most one
transmission can be carried out in each channel per time slot. The goal is to
minimize the number of channels used. We extend previous online models, where
decisions are permanent, assuming that clients may be reallocated at some cost.
We assume that such cost is a constant amount paid per reallocation. That is,
we aim to minimize also the number of reallocations. We present three online
reallocation algorithms for Windows Scheduling. We evaluate experimentally
these protocols showing that, in practice, all three achieve constant amortized
reallocations with close to optimal channel usage. Our simulations also expose
interesting trade-offs between reallocations and channel usage. We introduce a
new objective function for WS with reallocations, that can be also applied to
models where reallocations are not possible. We analyze this metric for one of
the algorithms which, to the best of our knowledge, is the first online WS
protocol with theoretical guarantees that applies to scenarios where clients
may leave and the analysis is against current load rather than peak load. Using
previous results, we also observe bounds on channel usage for one of the
algorithms.Comment: 6 figure
Broadcast scheduling for mobile advertising
We describe a broadcast scheduling system developed for a precision marketing firm specialized in location-sensitive permission-based mobile advertising using SMS (Short Message Service) text messaging. Text messages containing advertisements were sent to registered customers when they were shopping in one of two shopping centers in the vicinity of London. The ads typically contained a limited-time promotional offer. The company's problem was deciding which ads to send out to which customers at what particular time, given a limited capacity of broadcast time slots, while maximizing customer response and revenues from retailers paying for each ad broadcast. We solved the problem using integer programming with an interface in Microsoft Excel. The system significantly reduced the time required to schedule the broadcasts, and resulted both in increased customer response and revenues
Finite Horizon Online Lazy Scheduling with Energy Harvesting Transmitters over Fading Channels
Lazy scheduling, i.e. setting transmit power and rate in response to data
traffic as low as possible so as to satisfy delay constraints, is a known
method for energy efficient transmission.This paper addresses an online lazy
scheduling problem over finite time-slotted transmission window and introduces
low-complexity heuristics which attain near-optimal performance.Particularly,
this paper generalizes lazy scheduling problem for energy harvesting systems to
deal with packet arrival, energy harvesting and time-varying channel processes
simultaneously. The time-slotted formulation of the problem and depiction of
its offline optimal solution provide explicit expressions allowing to derive
good online policies and algorithms
Algorithmic Aspects of Energy-Delay Tradeoff in Multihop Cooperative Wireless Networks
We consider the problem of energy-efficient transmission in delay constrained
cooperative multihop wireless networks. The combinatorial nature of cooperative
multihop schemes makes it difficult to design efficient polynomial-time
algorithms for deciding which nodes should take part in cooperation, and when
and with what power they should transmit. In this work, we tackle this problem
in memoryless networks with or without delay constraints, i.e., quality of
service guarantee. We analyze a wide class of setups, including unicast,
multicast, and broadcast, and two main cooperative approaches, namely: energy
accumulation (EA) and mutual information accumulation (MIA). We provide a
generalized algorithmic formulation of the problem that encompasses all those
cases. We investigate the similarities and differences of EA and MIA in our
generalized formulation. We prove that the broadcast and multicast problems
are, in general, not only NP hard but also o(log(n)) inapproximable. We break
these problems into three parts: ordering, scheduling and power control, and
propose a novel algorithm that, given an ordering, can optimally solve the
joint power allocation and scheduling problems simultaneously in polynomial
time. We further show empirically that this algorithm used in conjunction with
an ordering derived heuristically using the Dijkstra's shortest path algorithm
yields near-optimal performance in typical settings. For the unicast case, we
prove that although the problem remains NP hard with MIA, it can be solved
optimally and in polynomial time when EA is used. We further use our algorithm
to study numerically the trade-off between delay and power-efficiency in
cooperative broadcast and compare the performance of EA vs MIA as well as the
performance of our cooperative algorithm with a smart noncooperative algorithm
in a broadcast setting.Comment: 12 pages, 9 figure
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