10,629 research outputs found

    Reflectance Transformation Imaging (RTI) System for Ancient Documentary Artefacts

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    This tutorial summarises our uses of reflectance transformation imaging in archaeological contexts. It introduces the UK AHRC funded project reflectance Transformation Imaging for Anciant Documentary Artefacts and demonstrates imaging methodologies

    Image and interpretation using artificial intelligence to read ancient Roman texts

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    The ink and stylus tablets discovered at the Roman Fort of Vindolanda are a unique resource for scholars of ancient history. However, the stylus tablets have proved particularly difficult to read. This paper describes a system that assists expert papyrologists in the interpretation of the Vindolanda writing tablets. A model-based approach is taken that relies on models of the written form of characters, and statistical modelling of language, to produce plausible interpretations of the documents. Fusion of the contributions from the language, character, and image feature models is achieved by utilizing the GRAVA agent architecture that uses Minimum Description Length as the basis for information fusion across semantic levels. A system is developed that reads in image data and outputs plausible interpretations of the Vindolanda tablets

    Development of modern methods for the diagnostics of murals in architectural monuments

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    The paper studies monitoring of the state of murals, retrieval of data pertaining to this state and management and storing of the said data. The possibility of integration of traditional methods of mural mapping and modern methods of data visualization, including new Google Project Tango device technology for fixation of complex textures of inner 3D volumes of architectural monuments has been investigated (for instance Assumption Cathedral). We further discuss the express-scanning of automated cartogramming for further comparison of states and methods of assessing the damage done to the mural. Results indicate that additional work is needed to improve the precision of the method.peer-reviewe

    Integrated methods for the conservation and restoration of archaeological sites. An experimental application on the "Balneum" of Piazza Dante in Catania (Italy)

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    Abstract. Archaeological sites in urban areas are often poorly integrated with the modern urban fabric and appear as "trenches" at a lower level than the road. They become neglected and unvalued places. The study of archaeological ruins in urban centres must involve archaeologists and architects to integrate restoration, enhancement and improvement of physical and visual accessibility projects. New digital technologies can improve these activities thanks to 3D models, "digital replicas" that allow even remote study (especially during a pandemic). The paper presents the case study of a private Roman-imperial bath in Catania. The open-air site is located at a depth of 3 metres above the road level and is not exploited. Our study consisted of historical-bibliographical research, direct and SfM surveys that allowed creating a high-resolution textured 3D model. We have extracted orthophotos and sections for geometric and technical-constructive analyses and recognition of decay from this model. We drew up an archaeological restoration and valorisation design. In addition, we imported the model into the Sketchfab portal. So, we enriched the mesh with information from the analyses employing specific tags about annotations, 2D drawings, historical and technical-scientific information. In this way, the model becomes an interactive document to monitor over time the conservation state, validate the restoration design and contribute to the valorisation of the site. This is an easy tool of exchange between all involved users (researchers, professions and students). Thus, the digital replica also represents a very high potential for dissemination purposes

    Diachronic and Synchronic Analysis for Knowledge Creation: Architectural Representation Geared to XR Building Archaeology (Claudius-Anio Novus Aqueduct in Tor Fiscale, the Appia Antica Archaeological Park)

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    This study summarises research progress to identify appropriate quality methodologies for representing, interpreting, and modelling complex contexts such as the Claudian Aqueduct in the Appian Way Archaeological Park. The goal is to intrinsically integrate (embed) geometric survey (Laser scanning and photogrammetric) with the materials and construction techniques (Stratigraphic Units-SU), semantic models in order to support the design with a better understanding of the artefact considered, and also to give indications that can be implemented in the future in a continuous cognitive process. Volume stratigraphic units in the form of architectural drawings, heritage building information modelling (HBIM) and extended reality (XR) environments have been oriented to comparative analyses based on the research case study's complex morphology. Analysis of geometries' intersection, construction techniques and materials open up new cognitive scenarios, self-feeding a progressive knowledge and making different studies correlatable, avoiding diaspora or incommunicability. Finally, an extended reality (XR) platform aims to enhance tangible and intangible values through new human-computer interaction and information sharing levels

    The impact of the image processing in the indexation system

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    This paper presents an efficient word spotting system applied to handwritten Arabic documents, where images are represented with bag-of-visual-SIFT descriptors and a sliding window approach is used to locate the regions that are most similar to the query by following the query-by-example paragon. First, a pre-processing step is used to produce a better representation of the most informative features. Secondly, a region-based framework is deployed to represent each local region by a bag-of-visual-SIFT descriptors. Afterward, some experiments are in order to demonstrate the codebook size influence on the efficiency of the system, by analyzing the curse of dimensionality curve. In the end, to measure the similarity score, a floating distance based on the descriptor’s number for each query is adopted. The experimental results prove the efficiency of the proposed processing steps in the word spotting system

    A 4D information system for the exploration of multitemporal images and maps using photogrammetry, web technologies and VR/AR

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    [EN] This contribution shows the comparison, investigation, and implementation of different access strategies on multimodal data. The first part of the research is structured as a theoretical part opposing and explaining the terms of conventional access, virtual archival access, and virtual museums while additionally referencing related work. Especially, issues that still persist in repositories like the ambiguity or missing of metadata is pointed out. The second part explains the practical implementation of a workflow from a large image repository to various four-dimensional applications. Mainly, the filtering of images and in the following, the orientation of images is explained. Selection of the relevant images is partly done manually but also with the use of deep convolutional neural networks for image classification. In the following, photogrammetric methods are used for finding the relative orientation between image pairs in a projective frame. For this purpose, an adapted Structure from Motion (SfM) workflow is presented, in which the step of feature detection and matching is replaced by the Radiant-Invariant Feature Transform (RIFT) and Matching On Demand with View Synthesis (MODS). Both methods have been evaluated on a benchmark dataset and performed superior than other approaches. Subsequently, the oriented images are placed interactively and in the future automatically in a 4D browser application showing images, maps, and building models Further usage scenarios are presented in several Virtual Reality (VR) and Augmented Reality (AR) applications. The new representation of the archival data enables spatial and temporal browsing of repositories allowing the research of innovative perspectives and the uncovering of historical details.Highlights:Strategies for a completely automated workflow from image repositories to four-dimensional (4D) access approaches.The orientation of historical images using adapted and evaluated feature matching methods.4D access methods for historical images and 3D models using web technologies and Virtual Reality (VR)/Augmented Reality (AR).[ES] Esta contribución muestra la comparación, investigación e implementación de diferentes estrategias de acceso a datos multimodales. La primera parte de la investigación se estructura en una parte teórica en la que se oponen y explican los términos de acceso convencional, acceso a los archivos virtuales, y museos virtuales, a la vez que se hace referencia a trabajos relacionados. En especial, se señalan los problemas que aún persisten en los repositorios, como la ambigüedad o la falta de metadatos. La segunda parte explica la implementación práctica de un flujo de trabajo desde un gran repositorio de imágenes a varias aplicaciones en cuatro dimensiones (4D). Principalmente, se explica el filtrado de imágenes y, a continuación, la orientación de las mismas. La selección de las imágenes relevantes se hace en parte manualmente, pero también con el uso de redes neuronales convolucionales profundas para la clasificación de las imágenes. A continuación, se utilizan métodos fotogramétricos para encontrar la orientación relativa entre pares de imágenes en un marco proyectivo. Para ello, se presenta un flujo de trabajo adaptado a partir de Structure from Motion, (SfM), en el que el paso de la detección y la correspondencia de entidades es sustituido por la Transformación de entidades invariante a la radiancia (Radiant-Invariant Feature Transform, RIFT) y la Correspondencia a demanda con vistas sintéticas (Matching on Demand with View Synthesis, MODS). Ambos métodos han sido evaluados sobre la base de un conjunto de datos de referencia y funcionaron mejor que otros procedimientos. Posteriormente, las imágenes orientadas se colocan interactivamente y en el futuro automáticamente en una aplicación de navegador 4D que muestra imágenes, mapas y modelos de edificios. Otros escenarios de uso se presentan en varias aplicación es de Realidad Virtual (RV) y Realidad Aumentada (RA). 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