7,775 research outputs found
Jealousy as a Function of Rival Characteristics: Two large replication studies and meta-analyses support gender differences in reactions to rival attractiveness but not dominance
Jealousy is a key emotion studied in the context of romantic relationships. One seminal study (Dijkstra, P., & Buunk, B. (1998). Jealousy as a function of rival characteristics: An evolutionary perspective. Personality and Social Psychology Bulletin, 24 (11), 1158–1166. https://doi.org/10.1177/01461672982411003) investigated the interactions between a participant’s gender and their reactions to the attractiveness or dominance of a romantic rival. In a vignette-based study, it was found that women’s jealousy was more responsive than men’s to a rival’s attractiveness, whereas in contrast, the rival’s dominance evoked more jealousy from men than from women. Here, we attempt to replicate these interactions in two samples (N = 339 and N = 456) and present subsequent meta-analyses (combined Ns = 5,899 and 4,038, respectively). These meta-analyses showed a small, significant effect of gender on jealousy provoked by rival attractiveness, but no such response to rival dominance. We discuss the potential reasons for these findings and future directions for research on jealousy and rival characteristics
Computer-Assisted Interactive Documentary and Performance Arts in Illimitable Space
This major component of the research described in this thesis is 3D computer
graphics, specifically the realistic physics-based softbody simulation and
haptic responsive environments. Minor components include advanced
human-computer interaction environments, non-linear documentary storytelling,
and theatre performance. The journey of this research has been unusual because
it requires a researcher with solid knowledge and background in multiple
disciplines; who also has to be creative and sensitive in order to combine the
possible areas into a new research direction. [...] It focuses on the advanced
computer graphics and emerges from experimental cinematic works and theatrical
artistic practices. Some development content and installations are completed to
prove and evaluate the described concepts and to be convincing. [...] To
summarize, the resulting work involves not only artistic creativity, but
solving or combining technological hurdles in motion tracking, pattern
recognition, force feedback control, etc., with the available documentary
footage on film, video, or images, and text via a variety of devices [....] and
programming, and installing all the needed interfaces such that it all works in
real-time. Thus, the contribution to the knowledge advancement is in solving
these interfacing problems and the real-time aspects of the interaction that
have uses in film industry, fashion industry, new age interactive theatre,
computer games, and web-based technologies and services for entertainment and
education. It also includes building up on this experience to integrate Kinect-
and haptic-based interaction, artistic scenery rendering, and other forms of
control. This research work connects all the research disciplines, seemingly
disjoint fields of research, such as computer graphics, documentary film,
interactive media, and theatre performance together.Comment: PhD thesis copy; 272 pages, 83 figures, 6 algorithm
Koch Industries, Inc. Strategie Corporate Research Report
[Excerpt] With its 2005 purchase of paper giant Georgia-Pacific, Koch Industries became the largest privately-held corporation in North America. Originally started as an oil production and refining firm in the first half of the twentieth century, Koch now has major operations in petroleum, chemicals, energy, fibers and polymers, minerals, fertilizers, chemical technology equipment, forest and consumer products, ranching, trading, and securities and finance. The company, based in Wichita, Kansas, employs 80,000 people in sixty countries worldwide.
Koch’s oil operations are run primarily through the Flint Hills Resources family of subsidiaries, which has a production capacity of about 800,000 barrels of crude oil daily. Another one of Koch’s major ventures, synthetic textiles, operates through the company’s wholly-owned subsidiary, INVISTA, which produces both consumer and commodity textiles. Koch’s newest project, forest and consumer products, operates through Georgia-Pacific, which remains an independent but wholly-owned subsidiary of Koch Industries
The utilization of artificial intelligence in online advertising and its perceived effectiveness
This study explores the utilization of Artificial Intelligence in online advertising process and the impact of using AI each stage in that process with the overall perceived effectiveness. It also provides a better understanding of the magnitude of using AI in the four stages of advertising online: namely consumer insights, ad creation, media planning and buying, and finally ad evaluation. Process model of AI utilization in online advertising is the conceptual model of the study, which is developed from the previous literature. A triangulation methodology is implemented to enhance the credibility of the research study and leads to a more comprehensive understanding of the topic. Online survey is conducted with digital advertisers worldwide from both agency and client side. Nonrandom sampling (N=60) was implemented to test 5 constructs from the perspective of the respondents. Three in-depth interviews were also conducted before and after the online questionnaire to analyze the findings and results and demonstrate insights on the five proposed research questions. Findings of the study showed beyond doubt that AI is stepping strongly and progressively in the four stages of the data-based online advertising process. Moreover, it significantly showed that there is a relationship between AI utilization in each stage and the following one. Finally, results indicated that using AI in each advertising stage promotes the perceived effectiveness of the overall online ad process
Internet Health Report 2019
This annual report is a call to action to recognize the things that are having an impact on the internet today, and to embrace the notion that we as humans can change how we make money, govern societies, and interact with one another online. We invite you to participate in setting an agenda for how we can work together to create an internet that truly puts people first. This book is neither a country-level index nor a doomsday clock. Our intention is to show that while the worldwide consequences of getting things wrong with the internet could be huge - for peace and security, for political and individual freedoms, for human equality - the problems are never so great that nothing can be done. More people than you imagine are working to make the internet healthier by applying their skills, creativity, and personal bravery to business, technology, activism, policy and regulation, education, and community development
Example Based Caricature Synthesis
The likeness of a caricature to the original face image is an essential and often overlooked part of caricature
production. In this paper we present an example based caricature synthesis technique, consisting of shape
exaggeration, relationship exaggeration, and optimization for likeness. Rather than relying on a large training set
of caricature face pairs, our shape exaggeration step is based on only one or a small number of examples of facial
features. The relationship exaggeration step introduces two definitions which facilitate global facial feature
synthesis. The first is the T-Shape rule, which describes the relative relationship between the facial elements in an
intuitive manner. The second is the so called proportions, which characterizes the facial features in a proportion
form. Finally we introduce a similarity metric as the likeness metric based on the Modified Hausdorff Distance
(MHD) which allows us to optimize the configuration of facial elements, maximizing likeness while satisfying a
number of constraints. The effectiveness of our algorithm is demonstrated with experimental results
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